Player Matchup

Pele
Pele
Aim-_4_-Pain
Pele
Level 57
God Stats
4W - 4L
1,282 SR
Queue Stats
240W - 262L
1,415 Elo+
Party 1
Merlin
Merlin
CrazyHarun1221
Merlin
Level 49
God Stats
22W - 21L
1,513 SR
Queue Stats
203W - 225L
1,377 Elo+
Party 1
Chang'e
Chang'e
HoMuDPower
Chang'e
Level 114
God Stats
8W - 7L
1,488 SR
Queue Stats
308W - 333L
1,387 Elo+
Solo
Fenrir
Fenrir
Ikarii-0
Fenrir
Level 84
God Stats
6W - 2L
1,694 SR
Queue Stats
69W - 66L
1,430 Elo+
Party 3
Gilgamesh
Gilgamesh
MrDryshot
Gilgamesh
Level 69
God Stats
11W - 9L
1,574 SR
Queue Stats
45W - 48L
1,405 Elo+
Party 3
Team Averages
Level 75
1,510 SR
1,403 Elo+

VS

Team Averages
Level 47
1,588 SR
1,405 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ChorionicDeer90
Heimdallr
Level 62
God Stats
7W - 3L
1,693 SR
Queue Stats
252W - 294L
1,381 Elo+
Party 2
Eset
Eset
IPRO leon2004
Eset
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 182L
1,401 Elo+
Party 2
Tiamat
Tiamat
ShadowKay75
Tiamat
Level 66
God Stats
7W - 10L
1,515 SR
Queue Stats
276W - 285L
1,402 Elo+
Party 2
Pele
Pele
ToxicThief94
Pele
Level 29
God Stats
0W - 2L
1,734 SR
Queue Stats
118W - 129L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 4
7,573
541
5,761
8,032
2,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 0 / 0
8,056
575
4,014
5,177
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chang'e
HoMuDPower
Chang'e
11
3 / 1 / 3
6,755
483
6,762
10,443
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Ikarii-0
Fenrir
12
5 / 1 / 2
7,931
567
6,008
8,335
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
MrDryshot
Gilgamesh
14
1 / 2 / 3
8,213
587
5,461
8,589
4,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
4 / 3 / 0
6,755
483
5,790
10,303
8,750
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heimdallr
ChorionicDeer90
Heimdallr
11
0 / 6 / 3
6,571
469
4,910
10,949
2,963
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
0 / 1 / 0
7,016
501
2,954
7,217
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
14
2 / 3 / 0
7,913
565
6,286
9,015
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

3
0 / 1 / 1
4,707
336
518
2,038
361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
6
6
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
4
3
0
1.33
W
4
2
4
3
L
Heimdallr
ChorionicDeer90
Heimdallr
0
6
3
0.25
W
1
0
0
1
W
Chang'e
HoMuDPower
Chang'e
3
1
3
4.5
L
0
1
0
0
W
Fenrir
Ikarii-0
Fenrir
5
1
2
6
W
Gilgamesh
MrDryshot
Gilgamesh
1
2
3
1.25
L
Tiamat
2
3
0
0.67
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,006
Damage
20,458
40,576
Taken
39,522
14,585
Mitigated
18,298
15,193
Healing
10,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,790
1,404
790
3,741
10,303
8,750
96
3,775
6,138
21,131
0
W
5,761
693
0
765
8,032
2,891
146
1,658
6,374
0
40,228
L
Heimdallr
ChorionicDeer90
Heimdallr
4,910
1,674
0
2,268
10,949
2,963
316
2,353
8,352
0
39,020
W
4,014
135
0
979
5,177
1,479
637
2,505
2,433
57,599
0
W
Chang'e
HoMuDPower
Chang'e
6,762
782
1,995
5,488
10,443
2,666
164
3,818
6,625
27,294
0
L
2,954
0
0
1,632
7,217
2,193
0
4,014
3,156
41,130
0
W
Fenrir
Ikarii-0
Fenrir
6,008
1,252
0
4,196
8,335
2,589
586
2,169
6,020
0
42,156
W
Gilgamesh
MrDryshot
Gilgamesh
5,461
1,386
0
1,770
8,589
4,960
598
4,323
3,672
0
44,786
L
Tiamat
6,286
586
0
2,094
9,015
4,031
724
0
8,598
42,477
0
L
518
100
0
382
2,038
361
0
0
1,961
0
3,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,528
Gold Earned
32,962
400
Minions Killed
314
0
Camps Cleared
0
1,461,391
Distance Traveled
1,036,945
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,755
483
27
2
0
237,388
8
W
Pele
7,573
541
67
5
0
338,153
2
L
Heimdallr
6,571
469
67
5
0
259,386
1
W
Merlin
8,056
575
111
8
0
266,655
2
W
Chang'e
6,755
483
45
3
0
254,630
3
L
Eset
7,016
501
91
7
0
271,549
2
W
Fenrir
7,931
567
79
6
0
311,856
1
W
Gilgamesh
8,213
587
98
7
0
290,097
3
L
Tiamat
7,913
565
116
8
0
219,733
2
L
Pele
4,707
336
13
1
0
48,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role