Player Matchup

Hercules
Hercules
Silver III
Epickristian
Hercules
Silver III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 70L
1,474 MMR
Party 1
Geb
Geb
Silver III
Killengreen
Geb
Silver III
Level 86
God Stats
33W - 33L
1,564 SR
Queue Stats
61W - 60L
1,474 MMR
Party 1
Merlin
Merlin
Bronze III
boggybeast123
Merlin
Bronze III
Level 36
God Stats
0W - 1L
1,211 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 69
1,425 SR
1,449 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,527 SR
1,512 MMR
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
 
Gilgamesh
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Silver II
UDARrrr
Raijin
Silver II
Level 160
God Stats
3W - 2L
1,580 SR
Queue Stats
14W - 9L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Epickristian
Hercules
9
2 / 5 / 0
6,634
603
6,039
17,140
13,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 4 / 1
6,774
616
3,287
14,199
11,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
0 / 7 / 1
6,024
548
5,492
8,216
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ah PuchAthenaMorgan Le FayZeusMulan

VS

Bans
ThothNeithAnhurChironArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
7 / 0 / 8
8,588
781
11,409
5,798
2,109
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
 
Gilgamesh
13
3 / 2 / 13
8,120
738
9,576
10,322
6,440
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Raijin
UDARrrr
Raijin
13
6 / 0 / 9
8,666
788
13,162
5,502
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
16
16
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
0
8
11
W
Gilgamesh
 
Gilgamesh
3
2
13
4.75
L
Hercules
Epickristian
Hercules
2
5
0
0.4
L
0
4
1
0.13
W
Raijin
UDARrrr
Raijin
6
0
9
10.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,818
Damage
34,147
39,555
Taken
21,622
27,220
Mitigated
10,625
8,639
Healing
7,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,409
5,247
0
1,706
5,798
2,109
1,515
2,590
2,851
0
38,111
W
Gilgamesh
 
Gilgamesh
9,576
2,385
383
2,314
10,322
6,440
412
3,399
6,236
0
25,225
L
Hercules
Epickristian
Hercules
6,039
1,330
0
5,378
17,140
13,537
0
4,933
11,915
0
17,032
L
3,287
420
0
2,460
14,199
11,338
0
5,059
8,798
10,457
0
W
Raijin
UDARrrr
Raijin
13,162
2,227
0
3,017
5,502
2,076
682
2,560
2,726
38,211
0
L
5,492
374
0
801
8,216
2,345
0
2,462
5,510
19,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,432
Gold Earned
25,374
78
Minions Killed
156
1
Camps Cleared
9
554,713
Distance Traveled
584,114
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,588
781
39
4
4
181,662
3
W
Gilgamesh
8,120
738
25
2
2
197,753
3
L
Hercules
6,634
603
23
2
0
184,655
3
L
Geb
6,774
616
18
2
1
210,419
1
W
Raijin
8,666
788
92
8
3
204,699
4
L
Merlin
6,024
548
37
3
0
159,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role