Player Matchup

Geb
Geb
Diamond II
 
Geb
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond II
Bd0tbullot
Sol
Diamond II
Level 152
God Stats
6W - 12L
1,611 SR
Queue Stats
308W - 296L
2,428 MMR
Solo
Rama
Rama
Masters
Diディℓight
Rama
Masters
Level 159
God Stats
11W - 13L
1,560 SR
Queue Stats
462W - 446L
2,456 MMR
Solo
Serqet
Serqet
Masters
leonard205
Serqet
Masters
Level 154
God Stats
23W - 27L
1,584 SR
Queue Stats
579W - 564L
2,426 MMR
Solo
Loki
Loki
Masters
pepeSadge
Loki
Masters
Level 129
God Stats
9W - 7L
1,524 SR
Queue Stats
535W - 434L
3,152 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 151
1,556 SR
2,392 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,569 SR
2,426 MMR
Baron Samedi
Baron Samedi
Diamond II
 
Baron Samedi
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Diamond I
Anazar
Eset
Diamond I
Level 157
God Stats
12W - 17L
1,699 SR
Queue Stats
866W - 843L
2,463 MMR
Party 1
Ne Zha
Ne Zha
Masters
FranSοle
Ne Zha
Masters
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 125L
2,665 MMR
Solo
Nemesis
Nemesis
Masters
Purdze
Nemesis
Masters
Level 160
God Stats
10W - 8L
1,767 SR
Queue Stats
548W - 534L
2,671 MMR
Party 1
Ullr
Ullr
Masters
Serpentyn
Ullr
Masters
Level 160
God Stats
16W - 21L
1,380 SR
Queue Stats
457W - 448L
2,831 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
3 / 3 / 5
9,841
492
15,259
18,738
17,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 6 / 6
9,454
473
8,891
15,764
5,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
0 / 7 / 3
8,791
440
7,157
17,024
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Serqet
leonard205
Serqet
16
1 / 4 / 7
9,377
469
5,363
17,114
15,492
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
17
9 / 6 / 2
10,874
544
17,562
17,760
5,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ArtioPersephoneOdinTiamatGilgamesh

VS

Bans
Morgan Le FaySkadiCerberusSun WukongSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
0 / 4 / 5
10,676
534
6,160
14,245
10,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Eset
Anazar
Eset
18
6 / 3 / 5
11,509
575
13,190
15,650
7,022
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
FranSοle
Ne Zha
17
2 / 2 / 9
10,597
530
6,881
19,710
18,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Purdze
Nemesis
20
7 / 2 / 5
12,544
627
16,275
16,674
6,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ullr
20
11 / 4 / 4
13,429
671
20,298
15,524
6,488
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
54
15
Kills
26
26
Deaths
15
23
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
3
5
1.83
W
Baron Samedi
 
Baron Samedi
0
4
5
0.63
W
Eset
Anazar
Eset
6
3
5
2.83
L
2
6
6
0.83
L
0
7
3
0.21
W
Ne Zha
FranSοle
Ne Zha
2
2
9
3.25
W
Nemesis
Purdze
Nemesis
7
2
5
4.75
W
Ullr
11
4
4
3.25
L
Serqet
leonard205
Serqet
1
4
7
1.13
L
Loki
9
6
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,232
Damage
62,804
86,400
Taken
81,803
46,481
Mitigated
49,260
20,164
Healing
33,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
15,259
902
0
5,088
18,738
17,252
0
5,788
12,950
61,174
0
W
Baron Samedi
 
Baron Samedi
6,160
1,537
693
5,016
14,245
10,876
396
7,726
5,303
64,747
0
W
Eset
Anazar
Eset
13,190
1,088
1,869
5,894
15,650
7,022
538
3,978
11,351
95,472
0
L
8,891
3,862
0
4,937
15,764
5,182
85
3,356
12,408
73,823
7,463
L
7,157
5,943
0
5,667
17,024
2,930
2,756
423
16,441
0
53,501
W
Ne Zha
FranSοle
Ne Zha
6,881
3,449
0
5,902
19,710
18,222
0
3,776
15,184
383
49,697
W
Nemesis
Purdze
Nemesis
16,275
8,149
0
8,488
16,674
6,652
0
6,139
10,221
0
87,824
W
Ullr
20,298
7,124
0
5,447
15,524
6,488
0
2,351
12,955
0
121,515
L
Serqet
leonard205
Serqet
5,363
900
158
1,077
17,114
15,492
56
4,965
12,001
231
31,361
L
Loki
17,562
5,265
0
3,237
17,760
5,625
26
5,259
12,421
0
72,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,337
Gold Earned
58,755
540
Minions Killed
673
0
Camps Cleared
0
1,841,130
Distance Traveled
1,913,449
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,841
492
113
6
0
407,318
7
W
Baron Samedi
10,676
534
125
6
0
319,543
7
W
Eset
11,509
575
175
9
0
365,186
4
L
Sol
9,454
473
140
7
0
333,997
4
L
Rama
8,791
440
98
5
0
314,075
3
W
Ne Zha
10,597
530
57
3
0
415,144
5
W
Nemesis
12,544
627
132
7
0
443,566
6
W
Ullr
13,429
671
184
9
0
370,010
6
L
Serqet
9,377
469
56
3
0
412,465
6
L
Loki
10,874
544
133
7
0
373,275
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role