Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Drainoor12
Anubis
Level 117
God Stats
3W - 2L
1,365 SR
Queue Stats
158W - 144L
1,563 Elo+
Solo
Thor
Thor
Gdach
Thor
Level 125
God Stats
1W - 1L
1,760 SR
Queue Stats
105W - 81L
1,551 Elo+
Solo
The Morrigan
The Morrigan
Saastekoer
The Morrigan
Level 89
God Stats
3W - 2L
1,504 SR
Queue Stats
102W - 111L
1,518 Elo+
Solo
Kuzenbo
Kuzenbo
Shquiby
Kuzenbo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,584 Elo+
Solo
Team Averages
Level 104
1,526 SR
1,543 Elo+

VS

Team Averages
Level 111
1,473 SR
1,520 Elo+
Odin
Odin
 
Odin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Ice_Tea_0815
Xing Tian
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 15L
1,554 Elo+
Solo
Thor
Thor
Viper²
Thor
Level 154
God Stats
19W - 10L
1,622 SR
Queue Stats
532W - 552L
1,423 Elo+
Solo
Fenrir
Fenrir
Zubatcave
Fenrir
Level 104
God Stats
2W - 4L
1,246 SR
Queue Stats
222W - 212L
1,579 Elo+
Solo
Bacchus
Bacchus
honestevivere
Bacchus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
3 / 7 / 9
10,203
600
13,423
12,156
4,369
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anubis
Drainoor12
Anubis
18
6 / 6 / 6
11,432
672
18,010
15,711
7,239
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thor
Gdach
Thor
18
4 / 9 / 11
10,860
639
16,677
16,084
6,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

The Morrigan
Saastekoer
The Morrigan
19
6 / 7 / 7
11,430
672
18,689
13,549
5,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Shquiby
Kuzenbo
17
3 / 7 / 10
10,649
626
7,287
19,207
25,538
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
20
5 / 1 / 27
12,228
719
12,597
20,220
18,039
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
Ice_Tea_0815
Xing Tian
20
5 / 3 / 22
12,817
754
13,196
29,394
39,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thor
Viper²
Thor
20
5 / 4 / 17
12,122
713
12,488
16,951
9,886
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Fenrir
Zubatcave
Fenrir
20
12 / 9 / 11
12,949
762
13,237
17,834
11,558
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
20
9 / 6 / 21
12,679
746
19,566
14,869
13,392
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
134
22
Kills
36
36
Deaths
23
43
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
7
9
1.07
W
Odin
 
Odin
5
1
27
18.5
L
Anubis
Drainoor12
Anubis
6
6
6
1.5
L
Thor
Gdach
Thor
4
9
11
1.06
W
Xing Tian
Ice_Tea_0815
Xing Tian
5
3
22
5.33
L
The Morrigan
Saastekoer
The Morrigan
6
7
7
1.36
L
Kuzenbo
Shquiby
Kuzenbo
3
7
10
1.14
W
Thor
Viper²
Thor
5
4
17
3.38
W
Fenrir
Zubatcave
Fenrir
12
9
11
1.94
W
Bacchus
9
6
21
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,086
Damage
71,084
76,707
Taken
99,268
48,855
Mitigated
91,903
14,682
Healing
34,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
13,423
1,089
238
1,150
12,156
4,369
0
5,585
6,377
27,432
0
W
Odin
 
Odin
12,597
1,922
3,520
5,273
20,220
18,039
719
11,015
8,579
112
29,984
L
Anubis
Drainoor12
Anubis
18,010
553
389
5,591
15,711
7,239
0
8,376
7,006
35,261
0
L
Thor
Gdach
Thor
16,677
2,193
1,067
1,890
16,084
6,375
0
4,334
11,455
0
24,663
W
Xing Tian
Ice_Tea_0815
Xing Tian
13,196
1,000
2,626
5,161
29,394
39,028
279
14,754
14,640
34,464
0
L
The Morrigan
Saastekoer
The Morrigan
18,689
1,894
521
3,063
13,549
5,334
0
5,900
7,288
39,442
2,760
L
Kuzenbo
Shquiby
Kuzenbo
7,287
2,238
0
773
19,207
25,538
0
8,638
9,927
11,842
0
W
Thor
Viper²
Thor
12,488
900
2,903
4,076
16,951
9,886
1,919
8,372
8,579
0
43,158
W
Fenrir
Zubatcave
Fenrir
13,237
2,021
2,957
1,212
17,834
11,558
1,310
9,494
8,340
0
25,939
W
Bacchus
19,566
2,388
5,103
1,834
14,869
13,392
693
10,967
3,902
31,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,574
Gold Earned
62,795
148
Minions Killed
175
0
Camps Cleared
0
1,297,976
Distance Traveled
1,568,669
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,203
600
31
2
0
258,953
1
W
Odin
12,228
719
30
2
0
350,769
2
L
Anubis
11,432
672
50
3
0
215,654
0
L
Thor
10,860
639
11
1
0
260,563
1
W
Xing Tian
12,817
754
32
2
0
316,255
2
L
The Morrigan
11,430
672
49
3
0
285,934
0
L
Kuzenbo
10,649
626
7
0
0
276,872
0
W
Thor
12,122
713
52
3
0
309,343
1
W
Fenrir
12,949
762
32
2
0
294,803
1
W
Bacchus
12,679
746
29
2
0
297,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role