Player Matchup

Medusa
Medusa
OverWolf59
Medusa
Level 28
God Stats
15W - 10L
1,547 SR
Queue Stats
46W - 36L
1,403 Elo+
Solo
Sol
Sol
SonsOfCelano
Sol
Level 31
God Stats
32W - 45L
1,362 SR
Queue Stats
96W - 121L
1,319 Elo+
Party 1
Izanami
Izanami
Spebere
Izanami
Level 23
God Stats
21W - 32L
1,156 SR
Queue Stats
60W - 93L
1,266 Elo+
Party 1
Set
Set
aranfarhad
Set
Level 23
God Stats
5W - 1L
1,861 SR
Queue Stats
24W - 33L
1,263 Elo+
Party 2
Pele
Pele
stiansaglien
Pele
Level 24
God Stats
2W - 0L
1,694 SR
Queue Stats
27W - 39L
1,239 Elo+
Party 2
Team Averages
Level 26
1,524 SR
1,298 Elo+

VS

Team Averages
Level 20
1,391 SR
1,297 Elo+
Medusa
Medusa
DJ GodzZ
Medusa
Level 28
God Stats
0W - 4L
1,500 SR
Queue Stats
99W - 120L
1,310 Elo+
Solo
Charybdis
Charybdis
Leloff
Charybdis
Level 18
God Stats
0W - 6L
1,146 SR
Queue Stats
9W - 23L
1,149 Elo+
Solo
Kukulkan
Kukulkan
Purple_Knight220
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ullr
Ullr
lefinoel9HUN
Ullr
Level 23
God Stats
1W - 2L
1,197 SR
Queue Stats
41W - 63L
1,228 Elo+
Solo
Tsukuyomi
Tsukuyomi
philipp06072008
Tsukuyomi
Level 29
God Stats
5W - 6L
1,611 SR
Queue Stats
58W - 85L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
OverWolf59
Medusa
19
8 / 5 / 3
12,628
505
14,829
14,390
5,302
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
21 / 3 / 3
15,999
640
27,497
22,902
10,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
Spebere
Izanami
19
4 / 2 / 6
12,849
514
8,686
11,015
4,546
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 7 / 1
14,224
569
11,452
16,603
10,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
1 / 7 / 4
12,401
496
3,316
13,295
6,713
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DJ GodzZ
Medusa
17
8 / 10 / 1
10,987
439
17,970
20,300
7,114
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
Leloff
Charybdis
16
1 / 12 / 0
10,067
403
6,017
18,015
6,251
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 6 / 3
7,906
316
569
5,219
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 8 / 4
10,065
403
7,138
17,727
6,323
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
philipp06072008
Tsukuyomi
20
12 / 7 / 1
13,187
527
17,170
23,438
9,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
41
Kills
22
24
Deaths
43
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
DJ GodzZ
Medusa
8
10
1
0.85
L
Charybdis
Leloff
Charybdis
1
12
0
0.08
W
Medusa
OverWolf59
Medusa
8
5
3
1.9
L
0
6
3
0.25
W
21
3
3
7.5
W
Izanami
Spebere
Izanami
4
2
6
3.5
W
7
7
1
1.07
L
1
8
4
0.38
L
Tsukuyomi
philipp06072008
Tsukuyomi
12
7
1
1.79
W
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,780
Damage
48,864
78,205
Taken
84,699
38,191
Mitigated
30,063
27,405
Healing
10,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DJ GodzZ
Medusa
17,970
9,787
182
2,707
20,300
7,114
0
4,054
16,246
0
53,703
L
Charybdis
Leloff
Charybdis
6,017
2,196
0
1,538
18,015
6,251
2,196
8,896
9,119
0
47,899
W
Medusa
OverWolf59
Medusa
14,829
5,322
454
2,815
14,390
5,302
2,811
0
14,390
0
61,970
L
569
359
0
0
5,219
1,328
658
1,485
3,734
13,157
0
W
27,497
12,140
0
16,961
22,902
10,816
5,051
121
22,781
110,279
12,913
W
Izanami
Spebere
Izanami
8,686
6,021
0
3,138
11,015
4,546
4,126
0
11,015
0
77,461
W
11,452
4,998
0
2,990
16,603
10,814
3,263
322
16,241
0
111,632
L
7,138
4,725
0
340
17,727
6,323
0
3,981
13,746
0
50,294
L
Tsukuyomi
philipp06072008
Tsukuyomi
17,170
4,057
0
5,351
23,438
9,047
0
6,355
17,083
0
85,027
W
3,316
375
0
1,047
13,295
6,713
3,122
84
13,209
0
69,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,101
Gold Earned
52,212
683
Minions Killed
411
0
Camps Cleared
0
2,179,104
Distance Traveled
1,780,023
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,987
439
74
3
0
377,236
3
L
Charybdis
10,067
403
87
3
0
361,211
2
W
Medusa
12,628
505
108
4
0
444,432
3
L
Kukulkan
7,906
316
25
1
0
162,836
1
W
Sol
15,999
640
175
7
0
467,371
0
W
Izanami
12,849
514
136
5
0
441,453
0
W
Set
14,224
569
165
7
0
423,796
3
L
Ullr
10,065
403
103
4
0
397,152
1
L
Tsukuyomi
13,187
527
122
5
0
481,588
0
W
Pele
12,401
496
99
4
0
402,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role