Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
DCMERKS
Odin
Level 106
God Stats
15W - 17L
1,493 SR
Queue Stats
427W - 451L
1,459 Elo+
Party 2
Neith
Neith
Iamdasi
Neith
Level 29
God Stats
4W - 2L
1,425 SR
Queue Stats
85W - 75L
1,469 Elo+
Party 2
Zhong Kui
Zhong Kui
Kanelly
Zhong Kui
Level 62
God Stats
6W - 4L
1,568 SR
Queue Stats
487W - 486L
1,454 Elo+
Solo
Fafnir
Fafnir
Leobolics
Fafnir
Level 86
God Stats
5W - 8L
1,436 SR
Queue Stats
528W - 549L
1,468 Elo+
Solo
Team Averages
Level 81
1,485 SR
1,470 Elo+

VS

Team Averages
Level 82
1,519 SR
1,441 Elo+
Poseidon
Poseidon
Dla
Poseidon
Level 99
God Stats
15W - 16L
1,639 SR
Queue Stats
632W - 635L
1,473 Elo+
Party 1
Artemis
Artemis
ExtupecienteX
Artemis
Level 80
God Stats
2W - 6L
1,467 SR
Queue Stats
140W - 142L
1,427 Elo+
Solo
Pele
Pele
Ozaai
Pele
Level 45
God Stats
1W - 7L
1,274 SR
Queue Stats
207W - 218L
1,380 Elo+
Party 1
Sylvanus
Sylvanus
aeorapid
Sylvanus
Level 63
God Stats
2W - 2L
1,558 SR
Queue Stats
89W - 90L
1,456 Elo+
Solo
Mercury
Mercury
black wolfcubby
Mercury
Level 122
God Stats
6W - 4L
1,658 SR
Queue Stats
313W - 290L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
6 / 0 / 0
6,961
633
2,698
4,852
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
DCMERKS
Odin
13
3 / 0 / 2
7,439
676
2,996
4,821
2,950
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Iamdasi
Neith
10
3 / 1 / 4
5,957
542
5,044
4,789
1,443
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
Kanelly
Zhong Kui
11
4 / 0 / 2
6,630
603
2,850
3,853
3,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
Leobolics
Fafnir
9
0 / 0 / 9
6,056
551
4,518
9,551
7,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Dla
Poseidon
5
0 / 2 / 0
4,197
382
998
1,704
488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
7
1 / 4 / 0
4,737
431
5,713
6,893
2,121
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
Ozaai
Pele
4
0 / 3 / 0
4,056
369
1,173
2,868
618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
aeorapid
Sylvanus
8
0 / 4 / 1
4,824
439
3,313
9,879
7,152
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 0
5,455
496
1,510
6,682
2,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
16
Kills
1
1
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
6
0
0
6
W
Odin
DCMERKS
Odin
3
0
2
4
L
Poseidon
Dla
Poseidon
0
2
0
0
L
Artemis
1
4
0
0.25
W
Neith
Iamdasi
Neith
3
1
4
5
W
Zhong Kui
Kanelly
Zhong Kui
4
0
2
5
W
Fafnir
Leobolics
Fafnir
0
0
9
4.5
L
Pele
Ozaai
Pele
0
3
0
0
L
Sylvanus
aeorapid
Sylvanus
0
4
1
0.13
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,106
Damage
12,707
27,866
Taken
28,026
16,820
Mitigated
12,972
13,042
Healing
8,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
2,698
986
0
3,382
4,852
2,281
0
162
4,690
0
45,310
W
Odin
DCMERKS
Odin
2,996
632
0
1,464
4,821
2,950
648
0
4,821
5,668
30,591
L
Poseidon
Dla
Poseidon
998
293
0
240
1,704
488
0
470
1,045
8,089
725
L
Artemis
5,713
3,262
0
1,225
6,893
2,121
69
2,240
4,611
0
20,286
W
Neith
Iamdasi
Neith
5,044
2,369
0
2,142
4,789
1,443
356
840
3,949
0
32,304
W
Zhong Kui
Kanelly
Zhong Kui
2,850
34
0
1,884
3,853
3,048
438
974
2,879
27,980
0
W
Fafnir
Leobolics
Fafnir
4,518
1,358
0
4,170
9,551
7,098
150
2,147
7,404
15,572
0
L
Pele
Ozaai
Pele
1,173
705
0
337
2,868
618
0
0
2,868
0
6,988
L
Sylvanus
aeorapid
Sylvanus
3,313
1,448
1,478
4,244
9,879
7,152
50
3,296
6,491
19,094
0
L
1,510
103
0
1,088
6,682
2,593
0
1,410
5,226
0
33,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,043
Gold Earned
23,269
331
Minions Killed
175
0
Camps Cleared
0
1,068,215
Distance Traveled
827,632
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,961
633
89
8
0
252,173
2
W
Odin
7,439
676
98
9
0
219,610
0
L
Poseidon
4,197
382
14
1
0
189,295
1
L
Artemis
4,737
431
40
4
0
167,423
1
W
Neith
5,957
542
67
6
0
185,375
0
W
Zhong Kui
6,630
603
65
6
0
194,798
0
W
Fafnir
6,056
551
12
1
0
216,259
3
L
Pele
4,056
369
16
1
0
77,649
1
L
Sylvanus
4,824
439
32
3
0
174,370
3
L
Mercury
5,455
496
73
7
0
218,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role