Player Matchup

Persephone
Persephone
AstaBC28
Persephone
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,651 Elo+
Solo
Tiamat
Tiamat
Azertijo777
Tiamat
Level 23
God Stats
32W - 37L
1,560 SR
Queue Stats
72W - 82L
1,546 Elo+
Solo
Ao Kuang
Ao Kuang
LGN BLUNTS
Ao Kuang
Level 157
God Stats
3W - 5L
1,619 SR
Queue Stats
55W - 54L
1,502 Elo+
Party 1
Ymir
Ymir
Oxtailbow00
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,494 Elo+
Solo
Neith
Neith
The1Upper5167
Neith
Level 8
God Stats
5W - 5L
1,756 SR
Queue Stats
88W - 75L
1,731 Elo+
Party 1
Team Averages
Level 43
1,587 SR
1,585 Elo+

VS

Team Averages
Level 19
1,539 SR
1,487 Elo+
Sol
Sol
BaronTheCreator
Sol
Level 17
God Stats
7W - 4L
1,707 SR
Queue Stats
25W - 18L
1,608 Elo+
Solo
Kali
Kali
Kobrakai14934
Kali
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,477 Elo+
Solo
Kuzenbo
Kuzenbo
OsamaBinPackin
Kuzenbo
Level 17
God Stats
10W - 7L
1,625 SR
Queue Stats
35W - 41L
1,469 Elo+
Solo
Cerberus
Cerberus
XD Boss2058
Cerberus
Level 24
God Stats
6W - 2L
1,363 SR
Queue Stats
76W - 79L
1,383 Elo+
Solo
Heimdallr
Heimdallr
Yorch7630
Heimdallr
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 60L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AstaBC28
Persephone
14
1 / 2 / 3
8,788
549
4,780
6,018
1,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tiamat
12
2 / 2 / 1
7,214
451
8,914
6,443
4,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
LGN BLUNTS
Ao Kuang
13
4 / 3 / 1
8,011
501
6,144
13,107
3,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
6,184
387
5,162
6,407
4,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 2 / 1
9,478
592
9,228
11,774
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
8,655
541
7,364
9,033
2,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 3 / 2
9,630
602
7,579
13,598
5,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
1 / 3 / 3
7,804
488
2,679
13,717
10,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
XD Boss2058
Cerberus
14
1 / 3 / 0
8,231
514
2,362
8,500
8,835
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Yorch7630
Heimdallr
14
2 / 0 / 3
8,008
501
8,040
10,024
3,463
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
11
Kills
11
11
Deaths
11
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Persephone
AstaBC28
Persephone
1
2
3
1.25
L
Tiamat
2
2
1
1.25
W
2
2
3
1.75
W
5
3
2
2
L
Ao Kuang
LGN BLUNTS
Ao Kuang
4
3
1
1.5
W
1
3
3
0.83
L
0
2
1
0.25
L
4
2
1
2.25
W
Cerberus
XD Boss2058
Cerberus
1
3
0
0.33
W
Heimdallr
Yorch7630
Heimdallr
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,228
Damage
28,024
43,749
Taken
54,872
18,049
Mitigated
30,918
14,314
Healing
18,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
AstaBC28
Persephone
4,780
235
0
974
6,018
1,599
172
2,123
3,735
56,285
0
L
Tiamat
8,914
997
0
2,918
6,443
4,697
0
1,186
5,257
38,581
0
W
7,364
2,063
0
3,053
9,033
2,984
560
6,110
2,901
53,217
0
W
7,579
3,278
0
7,571
13,598
5,231
0
3,349
10,165
0
45,686
L
Ao Kuang
LGN BLUNTS
Ao Kuang
6,144
1,256
0
2,194
13,107
3,793
0
3,832
9,077
44,307
0
W
2,679
1,145
1,932
2,215
13,717
10,405
484
9,837
3,348
22,500
0
L
5,162
1,331
147
1,658
6,407
4,476
0
917
5,490
16,201
0
L
9,228
4,529
0
6,423
11,774
3,484
170
3,909
7,783
0
63,496
W
Cerberus
XD Boss2058
Cerberus
2,362
74
0
1,834
8,500
8,835
372
0
8,500
41,937
0
W
Heimdallr
Yorch7630
Heimdallr
8,040
4,225
0
2,158
10,024
3,463
2,850
5,262
4,670
0
61,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,675
Gold Earned
42,328
413
Minions Killed
463
0
Camps Cleared
0
1,419,287
Distance Traveled
1,458,604
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,788
549
103
6
0
319,174
7
L
Tiamat
7,214
451
77
5
0
278,120
5
W
Sol
8,655
541
107
7
0
287,171
4
W
Kali
9,630
602
94
6
0
332,800
4
L
Ao Kuang
8,011
501
73
5
0
333,749
5
W
Kuzenbo
7,804
488
33
2
0
276,313
0
L
Ymir
6,184
387
31
2
0
208,948
1
L
Neith
9,478
592
129
8
0
279,296
1
W
Cerberus
8,231
514
114
7
0
294,472
3
W
Heimdallr
8,008
501
115
7
0
267,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role