Player Matchup

Ymir
Ymir
CuftaJunior
Ymir
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 177L
1,189 Elo+
Party 1
King Arthur
King Arthur
DerPringel
King Arthur
Level 28
God Stats
0W - 1L
1,783 SR
Queue Stats
4W - 1L
1,819 Elo+
Solo
Hachiman
Hachiman
Drakhet
Hachiman
Level 5
God Stats
14W - 13L
1,500 SR
Queue Stats
112W - 112L
1,460 Elo+
Party 1
Vulcan
Vulcan
Ivandv97
Vulcan
Level 13
God Stats
0W - 1L
1,705 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Serqet
Serqet
Vushaiku
Serqet
Level 24
God Stats
3W - 5L
1,313 SR
Queue Stats
37W - 37L
1,414 Elo+
Solo
Team Averages
Level 19
1,560 SR
1,476 Elo+

VS

Team Averages
Level 23
1,573 SR
1,489 Elo+
Morgan Le Fay
Morgan Le Fay
Ornnilla
Morgan Le Fay
Level 15
God Stats
11W - 9L
1,557 SR
Queue Stats
65W - 49L
1,590 Elo+
Solo
Ares
Ares
Polilu112
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,468 Elo+
Solo
Fenrir
Fenrir
RumpyPumpy
Fenrir
Level 23
God Stats
6W - 2L
1,723 SR
Queue Stats
8W - 6L
1,483 Elo+
Party 2
Arachne
Arachne
kakapuepue
Arachne
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 63L
1,402 Elo+
Solo
Hades
Hades
Пирокар
Hades
Level 22
God Stats
1W - 0L
1,584 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 5 / 2
5,326
484
3,042
9,151
4,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
DerPringel
King Arthur
9
0 / 5 / 1
5,391
490
3,471
7,834
3,768
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Drakhet
Hachiman
7
3 / 4 / 2
5,120
465
3,342
5,445
1,503
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
Ivandv97
Vulcan
8
1 / 6 / 1
5,270
479
3,038
6,847
2,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
Vushaiku
Serqet
8
1 / 6 / 2
5,319
484
2,010
8,555
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ornnilla
Morgan Le Fay
11
10 / 1 / 5
7,186
653
10,134
5,508
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
11
5 / 0 / 2
6,316
574
6,125
6,072
4,700
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
RumpyPumpy
Fenrir
9
4 / 4 / 3
5,720
520
3,760
5,724
1,894
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
kakapuepue
Arachne
9
5 / 1 / 11
6,489
590
4,861
5,562
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 1 / 7
5,527
502
3,566
4,299
1,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
6
Kills
26
26
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
King Arthur
DerPringel
King Arthur
0
5
1
0.1
L
Hachiman
Drakhet
Hachiman
3
4
2
1
L
Vulcan
Ivandv97
Vulcan
1
6
1
0.25
W
Morgan Le Fay
Ornnilla
Morgan Le Fay
10
1
5
12.5
W
Ares
5
0
2
6
W
Fenrir
RumpyPumpy
Fenrir
4
4
3
1.38
L
Serqet
Vushaiku
Serqet
1
6
2
0.33
W
Arachne
kakapuepue
Arachne
5
1
11
10.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,903
Damage
28,446
37,832
Taken
27,165
15,401
Mitigated
11,942
5,543
Healing
7,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,042
881
0
710
9,151
4,815
0
3,372
5,705
11,080
0
L
King Arthur
DerPringel
King Arthur
3,471
823
0
950
7,834
3,768
0
4,638
3,174
0
23,374
L
Hachiman
Drakhet
Hachiman
3,342
1,352
0
1,018
5,445
1,503
0
2,944
2,437
0
16,082
L
Vulcan
Ivandv97
Vulcan
3,038
768
0
1,418
6,847
2,181
0
4,741
1,650
20,761
0
W
Morgan Le Fay
Ornnilla
Morgan Le Fay
10,134
432
237
1,586
5,508
1,797
216
2,169
3,219
36,343
0
W
Ares
6,125
602
0
971
6,072
4,700
664
23
6,049
25,146
0
W
Fenrir
RumpyPumpy
Fenrir
3,760
877
151
1,138
5,724
1,894
204
727
4,997
0
18,829
L
Serqet
Vushaiku
Serqet
2,010
860
0
1,447
8,555
3,134
0
3,607
4,762
0
25,395
W
Arachne
kakapuepue
Arachne
4,861
3,644
0
1,910
5,562
2,096
0
1,855
3,707
0
23,696
W
3,566
522
399
1,092
4,299
1,455
66
1,306
2,993
16,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,426
Gold Earned
31,238
200
Minions Killed
238
0
Camps Cleared
0
965,426
Distance Traveled
1,040,822
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,326
484
16
1
0
166,284
4
L
King Arthur
5,391
490
57
5
0
214,456
0
L
Hachiman
5,120
465
30
3
0
178,352
3
L
Vulcan
5,270
479
44
4
0
188,889
0
W
Morgan Le Fay
7,186
653
70
6
0
208,662
1
W
Ares
6,316
574
55
5
0
222,903
0
W
Fenrir
5,720
520
37
3
0
169,293
0
L
Serqet
5,319
484
53
5
0
217,445
2
W
Arachne
6,489
590
41
4
0
222,468
2
W
Hades
5,527
502
35
3
0
217,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role