Player Matchup

Hun Batz
Hun Batz
SvenStyx-_-
Hun Batz
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 69L
1,555 Elo+
Solo
Ra
Ra
TeK x Leopard
Ra
Level 108
God Stats
4W - 3L
1,661 SR
Queue Stats
75W - 82L
1,636 Elo+
Solo
Fenrir
Fenrir
XxQcBuRRxX
Fenrir
Level 151
God Stats
2W - 2L
1,538 SR
Queue Stats
32W - 38L
1,630 Elo+
Solo
Team Averages
Level 119
1,567 SR
1,607 Elo+

VS

Team Averages
Level 123
1,687 SR
1,610 Elo+
Agni
Agni
GReaTeSTWaRRiOR
Agni
Level 131
God Stats
5W - 1L
1,723 SR
Queue Stats
154W - 190L
1,517 Elo+
Solo
Bakasura
Bakasura
QuaidUncleson
Bakasura
Level 118
God Stats
2W - 1L
1,580 SR
Queue Stats
19W - 21L
1,668 Elo+
Solo
Gilgamesh
Gilgamesh
TheGreatAtaturk
Gilgamesh
Level 121
God Stats
29W - 14L
1,758 SR
Queue Stats
295W - 292L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
SvenStyx-_-
Hun Batz
14
3 / 6 / 5
10,169
636
9,201
16,897
6,721
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
5 / 7 / 5
11,009
688
13,322
14,420
5,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
XxQcBuRRxX
Fenrir
13
2 / 7 / 7
9,961
623
10,996
19,318
19,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 8
11,392
712
10,219
8,934
2,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
QuaidUncleson
Bakasura
16
11 / 4 / 5
12,271
767
14,338
17,074
9,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
TheGreatAtaturk
Gilgamesh
15
4 / 2 / 14
11,858
741
19,498
23,608
21,265
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
10
Kills
20
20
Deaths
10
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
4
8
2.25
W
Bakasura
QuaidUncleson
Bakasura
11
4
5
3.38
L
Hun Batz
SvenStyx-_-
Hun Batz
3
6
5
0.92
L
5
7
5
1.07
W
Gilgamesh
TheGreatAtaturk
Gilgamesh
4
2
14
5.5
L
Fenrir
XxQcBuRRxX
Fenrir
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,519
Damage
44,055
50,635
Taken
49,616
31,706
Mitigated
33,568
8,624
Healing
7,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,219
338
0
816
8,934
2,963
974
2,670
5,892
31,718
0
W
Bakasura
QuaidUncleson
Bakasura
14,338
10,080
0
3,999
17,074
9,340
1,915
3,134
13,491
0
42,378
L
Hun Batz
SvenStyx-_-
Hun Batz
9,201
1,714
0
1,725
16,897
6,721
421
3,965
12,392
0
29,438
L
13,322
1,180
1,932
3,337
14,420
5,175
35
3,105
10,609
55,837
0
W
Gilgamesh
TheGreatAtaturk
Gilgamesh
19,498
5,190
0
3,141
23,608
21,265
804
7,551
14,892
0
44,540
L
Fenrir
XxQcBuRRxX
Fenrir
10,996
2,602
0
1,630
19,318
19,810
470
3,752
14,091
611
20,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,139
Gold Earned
35,521
175
Minions Killed
160
6
Camps Cleared
9
871,024
Distance Traveled
920,005
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,392
712
50
3
2
295,438
4
W
Bakasura
12,271
767
62
4
5
312,708
1
L
Hun Batz
10,169
636
41
3
3
294,814
2
L
Ra
11,009
688
107
7
3
279,946
2
W
Gilgamesh
11,858
741
48
3
2
311,859
4
L
Fenrir
9,961
623
27
2
0
296,264
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role