Player Matchup

Apollo
Apollo
CTKPlays
Apollo
Level 28
God Stats
17W - 27L
1,397 SR
Queue Stats
38W - 68L
1,144 Elo+
Solo
Fenrir
Fenrir
Fox-King1-_
Fenrir
Level 37
God Stats
10W - 12L
1,527 SR
Queue Stats
54W - 65L
1,355 Elo+
Party 2
Anubis
Anubis
lobo799temerario
Anubis
Level 13
God Stats
3W - 11L
1,274 SR
Queue Stats
6W - 12L
1,117 Elo+
Party 2
Team Averages
Level 26
1,400 SR
1,205 Elo+

VS

Team Averages
Level 31
1,425 SR
1,406 Elo+
Baron Samedi
Baron Samedi
Alffadas
Baron Samedi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,375 Elo+
Party 1
Jormungandr
Jormungandr
alffadas
Jormungandr
Level 53
God Stats
1W - 1L
1,231 SR
Queue Stats
155W - 216L
1,384 Elo+
Party 1
Chiron
Chiron
kenvend1769
Chiron
Level 24
God Stats
55W - 45L
1,545 SR
Queue Stats
245W - 307L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CTKPlays
Apollo
13
0 / 8 / 3
9,313
548
6,844
16,829
5,503
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
13
5 / 7 / 0
10,171
598
9,686
20,409
7,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 6 / 0
8,831
519
4,271
10,942
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alffadas
Baron Samedi
15
6 / 1 / 11
11,566
680
11,449
7,933
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
alffadas
Jormungandr
15
5 / 0 / 13
12,357
727
9,878
12,599
14,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
15
10 / 4 / 9
12,351
727
21,706
14,187
5,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
5
Kills
21
21
Deaths
5
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Alffadas
Baron Samedi
6
1
11
11.5
L
Apollo
CTKPlays
Apollo
0
8
3
0.19
L
Fenrir
5
7
0
0.71
W
Jormungandr
alffadas
Jormungandr
5
0
13
11.5
W
Chiron
10
4
9
3.63
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,801
Damage
43,033
48,180
Taken
34,719
16,736
Mitigated
23,339
5,626
Healing
13,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Alffadas
Baron Samedi
11,449
509
2,391
2,798
7,933
3,314
326
1,386
6,547
32,579
0
L
Apollo
CTKPlays
Apollo
6,844
5,504
0
3,304
16,829
5,503
0
8,985
7,844
0
27,235
L
Fenrir
9,686
787
0
839
20,409
7,616
0
8,727
11,682
0
30,651
W
Jormungandr
alffadas
Jormungandr
9,878
3,436
255
2,837
12,599
14,725
234
1,742
10,857
33,077
0
W
Chiron
21,706
7,451
1,345
3,733
14,187
5,300
1,360
1,471
12,716
0
55,964
L
4,271
163
0
1,483
10,942
3,617
0
4,100
6,842
32,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,315
Gold Earned
36,274
152
Minions Killed
163
8
Camps Cleared
4
741,597
Distance Traveled
812,440
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,566
680
60
4
0
297,061
2
L
Apollo
9,313
548
59
3
1
241,121
0
L
Fenrir
10,171
598
30
2
7
287,789
0
W
Jormungandr
12,357
727
35
2
0
260,994
1
W
Chiron
12,351
727
68
4
4
254,385
2
L
Anubis
8,831
519
63
4
0
212,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role