Player Matchup

Danzaburou
Danzaburou
Authinnn
Danzaburou
Level 18
God Stats
3W - 2L
1,524 SR
Queue Stats
43W - 32L
1,604 Elo+
Solo
Chang'e
Chang'e
CVRabi
Chang'e
Level 34
God Stats
6W - 0L
1,958 SR
Queue Stats
113W - 104L
1,524 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
CaptainKillerz99
Morgan Le Fay
Level 17
God Stats
19W - 11L
1,615 SR
Queue Stats
74W - 66L
1,488 Elo+
Solo
Chaac
Chaac
avance517
Chaac
Level 29
God Stats
24W - 11L
1,678 SR
Queue Stats
91W - 81L
1,548 Elo+
Party 1
Thor
Thor
kudoll
Thor
Level 27
God Stats
8W - 2L
1,716 SR
Queue Stats
83W - 64L
1,530 Elo+
Party 1
Team Averages
Level 25
1,698 SR
1,539 Elo+

VS

Team Averages
Level 14
1,603 SR
1,584 Elo+
Nemesis
Nemesis
Bluey6
Nemesis
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 21L
1,408 Elo+
Solo
Janus
Janus
Jistu
Janus
Level 28
God Stats
7W - 4L
1,709 SR
Queue Stats
265W - 168L
1,644 Elo+
Solo
Bellona
Bellona
LilSike
Bellona
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,574 Elo+
Solo
Danzaburou
Danzaburou
VoidGaming17
Danzaburou
Level 25
God Stats
1W - 1L
1,805 SR
Queue Stats
92W - 82L
1,614 Elo+
Solo
Aphrodite
Aphrodite
Yundereee
Aphrodite
Level 3
God Stats
3W - 4L
1,500 SR
Queue Stats
5W - 5L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Authinnn
Danzaburou
20
9 / 3 / 4
16,007
616
23,613
20,419
8,144
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
CVRabi
Chang'e
19
4 / 5 / 7
12,768
491
8,962
20,653
6,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
CaptainKillerz99
Morgan Le Fay
19
4 / 6 / 6
13,833
532
7,846
19,635
6,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
avance517
Chaac
19
5 / 3 / 11
13,905
535
11,775
21,175
18,566
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
kudoll
Thor
20
8 / 3 / 6
14,213
547
16,115
19,978
11,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bluey6
Nemesis
18
1 / 6 / 5
10,836
417
5,801
20,440
9,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Jistu
Janus
20
5 / 3 / 10
14,681
565
25,722
17,819
5,054
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
LilSike
Bellona
13
0 / 9 / 1
9,522
366
6,378
16,433
12,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
VoidGaming17
Danzaburou
20
13 / 4 / 5
15,103
581
24,241
19,547
7,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
Yundereee
Aphrodite
15
1 / 8 / 5
9,671
372
489
15,970
7,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
46
30
Kills
20
20
Deaths
30
34
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Authinnn
Danzaburou
9
3
4
3.67
L
Nemesis
Bluey6
Nemesis
1
6
5
0.58
W
Chang'e
CVRabi
Chang'e
4
5
7
1.5
W
Morgan Le Fay
CaptainKillerz99
Morgan Le Fay
4
6
6
1.17
L
Janus
Jistu
Janus
5
3
10
3.33
L
Bellona
LilSike
Bellona
0
9
1
0.06
L
Danzaburou
VoidGaming17
Danzaburou
13
4
5
3.88
L
Aphrodite
Yundereee
Aphrodite
1
8
5
0.44
W
Chaac
avance517
Chaac
5
3
11
3.5
W
Thor
kudoll
Thor
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,311
Damage
62,631
101,860
Taken
90,209
51,709
Mitigated
41,229
35,997
Healing
19,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Authinnn
Danzaburou
23,613
12,337
0
10,943
20,419
8,144
3,726
4,991
15,330
0
156,427
L
Nemesis
Bluey6
Nemesis
5,801
2,036
0
4,498
20,440
9,232
0
1,365
19,075
0
95,772
W
Chang'e
CVRabi
Chang'e
8,962
688
3,156
7,168
20,653
6,746
2,275
3,749
16,686
79,337
0
W
Morgan Le Fay
CaptainKillerz99
Morgan Le Fay
7,846
899
117
4,471
19,635
6,646
1,586
10,266
9,021
78,509
0
L
Janus
Jistu
Janus
25,722
880
406
4,695
17,819
5,054
116
6,762
11,057
127,382
0
L
Bellona
LilSike
Bellona
6,378
1,926
0
809
16,433
12,653
940
2,503
13,930
0
39,661
L
Danzaburou
VoidGaming17
Danzaburou
24,241
6,363
0
4,535
19,547
7,026
0
4,466
15,081
0
102,514
L
Aphrodite
Yundereee
Aphrodite
489
140
1,460
3,142
15,970
7,264
0
2,407
13,563
17,629
0
W
Chaac
avance517
Chaac
11,775
2,177
0
7,747
21,175
18,566
2,183
2,839
18,180
3,628
62,403
W
Thor
kudoll
Thor
16,115
3,362
0
2,395
19,978
11,607
3,804
4,636
15,152
0
99,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,726
Gold Earned
59,813
711
Minions Killed
631
0
Camps Cleared
0
2,460,241
Distance Traveled
2,306,358
33
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,007
616
201
8
0
460,148
10
L
Nemesis
10,836
417
123
5
0
490,350
0
W
Chang'e
12,768
491
116
4
0
478,123
11
W
Morgan Le Fay
13,833
532
136
5
0
464,116
3
L
Janus
14,681
565
254
10
0
541,347
9
L
Bellona
9,522
366
90
3
0
355,002
2
L
Danzaburou
15,103
581
137
5
0
474,159
4
L
Aphrodite
9,671
372
27
1
0
445,500
7
W
Chaac
13,905
535
108
4
0
538,147
7
W
Thor
14,213
547
150
6
0
519,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role