Player Matchup

Hun Batz
Hun Batz
Giussseppe96
Hun Batz
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,378 Elo+
Solo
Vamana
Vamana
LionDarkSouL
Vamana
Level 104
God Stats
13W - 5L
1,900 SR
Queue Stats
304W - 295L
1,423 Elo+
Solo
Geb
Geb
Peahead-MacGraw
Geb
Level 87
God Stats
69W - 52L
1,580 SR
Queue Stats
323W - 360L
1,419 Elo+
Solo
Charybdis
Charybdis
Sh-t_Winds
Charybdis
Level 129
God Stats
18W - 19L
1,350 SR
Queue Stats
446W - 467L
1,444 Elo+
Solo
Nu Wa
Nu Wa
diablo62620
Nu Wa
Level 87
God Stats
4W - 7L
1,374 SR
Queue Stats
269W - 288L
1,399 Elo+
Solo
Team Averages
Level 106
1,541 SR
1,413 Elo+

VS

Team Averages
Level 112
1,471 SR
1,434 Elo+
Merlin
Merlin
 
Merlin
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Sbutler95-
Anhur
Level 125
God Stats
6W - 10L
1,394 SR
Queue Stats
332W - 386L
1,421 Elo+
Solo
Loki
Loki
event208lucky
Loki
Level 128
God Stats
52W - 39L
1,556 SR
Queue Stats
755W - 773L
1,442 Elo+
Solo
Chaac
Chaac
hgpa
Chaac
Level 129
God Stats
12W - 4L
1,549 SR
Queue Stats
231W - 251L
1,419 Elo+
Solo
Susano
Susano
parchun
Susano
Level 89
God Stats
3W - 4L
1,354 SR
Queue Stats
226W - 228L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Giussseppe96
Hun Batz
13
5 / 3 / 1
7,533
538
6,685
8,206
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
7
1 / 3 / 1
5,437
388
2,588
6,261
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 2 / 3
6,705
479
4,549
9,110
5,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Sh-t_Winds
Charybdis
9
0 / 4 / 1
5,333
381
2,718
9,626
2,216
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 1 / 3
6,292
449
6,831
6,663
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 0 / 2
7,756
554
6,902
4,454
1,682
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
12
5 / 2 / 2
7,414
530
4,651
7,681
2,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 5 / 1
7,202
514
2,981
9,629
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
hgpa
Chaac
13
2 / 0 / 2
8,069
576
5,461
12,038
8,986
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Susano
parchun
Susano
10
1 / 3 / 4
6,132
438
6,192
7,875
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
9
Kills
13
13
Deaths
10
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
2
3
L
Hun Batz
Giussseppe96
Hun Batz
5
3
1
1.83
L
Vamana
1
3
1
0.5
L
2
2
3
1.75
W
Anhur
5
2
2
3
L
Charybdis
Sh-t_Winds
Charybdis
0
4
1
0.13
L
1
1
3
2.5
W
3
5
1
0.7
W
Chaac
hgpa
Chaac
2
0
2
3
W
Susano
parchun
Susano
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,371
Damage
26,187
39,866
Taken
41,677
15,361
Mitigated
17,867
12,077
Healing
18,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,902
82
0
2,390
4,454
1,682
437
812
3,550
50,848
0
L
Hun Batz
Giussseppe96
Hun Batz
6,685
2,283
0
1,159
8,206
3,293
0
1,160
7,002
0
48,522
L
Vamana
2,588
1,160
0
2,430
6,261
2,281
0
1,039
4,772
0
17,892
L
4,549
509
633
2,426
9,110
5,403
0
415
8,648
20,189
0
W
Anhur
4,651
2,464
0
2,505
7,681
2,347
0
2,818
4,723
0
48,242
L
Charybdis
Sh-t_Winds
Charybdis
2,718
1,375
0
2,796
9,626
2,216
0
1,600
8,026
0
30,940
L
6,831
1,151
147
2,486
6,663
2,168
0
2,688
3,838
31,030
0
W
2,981
1,326
370
3,525
9,629
2,625
0
2,079
7,315
0
31,498
W
Chaac
hgpa
Chaac
5,461
1,267
0
7,272
12,038
8,986
1,044
2,112
9,758
0
41,953
W
Susano
parchun
Susano
6,192
520
401
2,405
7,875
2,227
0
2,911
4,824
0
19,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,300
Gold Earned
36,573
265
Minions Killed
374
0
Camps Cleared
0
1,233,126
Distance Traveled
1,362,135
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,756
554
94
7
0
271,733
2
L
Hun Batz
7,533
538
84
6
0
300,355
0
L
Vamana
5,437
388
36
3
0
208,440
2
L
Geb
6,705
479
16
1
0
256,618
3
W
Anhur
7,414
530
88
6
0
255,869
0
L
Charybdis
5,333
381
72
5
0
218,621
5
L
Nu Wa
6,292
449
57
4
0
249,092
0
W
Loki
7,202
514
66
5
0
276,607
0
W
Chaac
8,069
576
94
7
0
274,072
6
W
Susano
6,132
438
32
2
0
283,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role