Player Matchup

Merlin
Merlin
E_N_V_Y_Z
Merlin
Level 18
God Stats
13W - 13L
1,306 SR
Queue Stats
37W - 43L
1,221 Elo+
Solo
Geb
Geb
PapiRick6364
Geb
Level 22
God Stats
12W - 16L
1,454 SR
Queue Stats
30W - 45L
1,314 Elo+
Solo
Mulan
Mulan
VALSTRAX_1
Mulan
Level 28
God Stats
4W - 1L
1,540 SR
Queue Stats
53W - 81L
1,251 Elo+
Party 1
Tiamat
Tiamat
i7Dk7
Tiamat
Level 17
God Stats
4W - 6L
1,594 SR
Queue Stats
18W - 28L
1,207 Elo+
Party 1
Loki
Loki
the_Oblivioned_0
Loki
Level 25
God Stats
3W - 7L
1,500 SR
Queue Stats
40W - 61L
1,244 Elo+
Party 1
Team Averages
Level 22
1,479 SR
1,247 Elo+

VS

Team Averages
Level 17
1,407 SR
1,294 Elo+
Loki
Loki
 
Loki
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Verycruel
Jormungandr
Level 15
God Stats
0W - 4L
1,400 SR
Queue Stats
8W - 24L
1,157 Elo+
Solo
Hera
Hera
Vxibes___
Hera
Level 22
God Stats
45W - 36L
1,408 SR
Queue Stats
261W - 241L
1,457 Elo+
Solo
Chronos
Chronos
lisner81
Chronos
Level 27
God Stats
3W - 5L
1,227 SR
Queue Stats
63W - 69L
1,335 Elo+
Solo
Heimdallr
Heimdallr
lowlifesaint
Heimdallr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,022 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
E_N_V_Y_Z
Merlin
13
0 / 6 / 2
9,408
428
4,796
8,607
3,144
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 1 / 8
10,401
473
9,100
15,146
14,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
20
6 / 4 / 5
12,987
590
9,433
16,186
8,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
i7Dk7
Tiamat
16
4 / 8 / 1
10,148
461
6,730
15,041
6,087
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
10 / 1 / 5
11,565
526
7,688
15,918
6,172
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
3 / 11 / 2
8,992
409
6,278
16,243
4,393
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jormungandr
Verycruel
Jormungandr
12
0 / 4 / 3
8,219
374
7,818
13,281
10,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
10
2 / 4 / 3
7,731
351
5,727
5,709
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
lisner81
Chronos
14
6 / 1 / 3
10,369
471
8,132
9,099
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
lowlifesaint
Heimdallr
17
7 / 5 / 2
10,295
468
11,051
15,089
5,881
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
31
22
Kills
18
20
Deaths
25
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
11
2
0.36
W
Merlin
E_N_V_Y_Z
Merlin
0
6
2
0.17
W
2
1
8
6
W
Mulan
6
4
5
2.13
L
Jormungandr
Verycruel
Jormungandr
0
4
3
0.38
L
Hera
2
4
3
0.88
W
Tiamat
i7Dk7
Tiamat
4
8
1
0.56
L
Chronos
lisner81
Chronos
6
1
3
7.5
L
Heimdallr
lowlifesaint
Heimdallr
7
5
2
1.6
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,747
Damage
39,006
70,898
Taken
59,421
38,374
Mitigated
25,264
16,731
Healing
3,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,278
2,121
0
0
16,243
4,393
835
6,452
9,791
0
30,926
W
Merlin
E_N_V_Y_Z
Merlin
4,796
384
0
0
8,607
3,144
1,585
1,958
6,293
43,718
0
W
9,100
1,121
0
3,278
15,146
14,213
1,911
5,021
9,008
45,206
0
W
Mulan
9,433
736
0
4,191
16,186
8,758
3,644
4,463
11,637
0
99,288
L
Jormungandr
Verycruel
Jormungandr
7,818
984
0
0
13,281
10,118
0
5,585
7,696
41,491
0
L
Hera
5,727
1,272
0
699
5,709
1,567
36
1,166
4,543
24,792
0
W
Tiamat
i7Dk7
Tiamat
6,730
2,046
0
2,874
15,041
6,087
2,336
5,241
9,632
48,101
0
L
Chronos
lisner81
Chronos
8,132
1,843
0
2,013
9,099
3,305
390
2,503
6,596
39,582
3,945
L
Heimdallr
lowlifesaint
Heimdallr
11,051
3,102
0
874
15,089
5,881
0
5,047
10,042
0
69,306
W
7,688
2,113
0
6,388
15,918
6,172
917
3,023
12,696
0
70,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,509
Gold Earned
45,606
500
Minions Killed
331
0
Camps Cleared
0
2,111,997
Distance Traveled
1,450,425
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,992
409
47
2
0
320,616
0
W
Merlin
9,408
428
84
4
0
384,671
0
W
Geb
10,401
473
50
2
0
447,041
0
W
Mulan
12,987
590
184
8
0
441,787
0
L
Jormungandr
8,219
374
59
3
0
332,644
2
L
Hera
7,731
351
49
2
0
182,168
1
W
Tiamat
10,148
461
76
3
0
433,361
0
L
Chronos
10,369
471
80
4
0
214,140
0
L
Heimdallr
10,295
468
96
4
0
400,857
3
W
Loki
11,565
526
106
5
0
405,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role