Player Matchup

Sun Wukong
Sun Wukong
KhaolinES
Sun Wukong
Level 18
God Stats
7W - 2L
1,664 SR
Queue Stats
62W - 51L
1,447 Elo+
Solo
Ares
Ares
Melistoo
Ares
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,203 Elo+
Solo
Ra
Ra
Qashkai
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,603 Elo+
Solo
Bakasura
Bakasura
ismaelrage
Bakasura
Level 24
God Stats
15W - 21L
1,466 SR
Queue Stats
30W - 37L
1,470 Elo+
Solo
Artemis
Artemis
xXxprothorxXx
Artemis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,476 Elo+
Solo
Team Averages
Level 15
1,526 SR
1,440 Elo+

VS

Team Averages
Level 22
1,568 SR
1,484 Elo+
Achilles
Achilles
 
Achilles
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BuyWards00
Thanatos
Level 17
God Stats
10W - 5L
1,864 SR
Queue Stats
102W - 86L
1,579 Elo+
Party 1
Ymir
Ymir
Schachmeister312
Ymir
Level 12
God Stats
3W - 1L
1,488 SR
Queue Stats
23W - 30L
1,327 Elo+
Party 1
Fenrir
Fenrir
TheBlackRisk
Fenrir
Level 26
God Stats
40W - 24L
1,579 SR
Queue Stats
95W - 75L
1,512 Elo+
Solo
Janus
Janus
Yatutsluchaino
Janus
Level 29
God Stats
11W - 20L
1,409 SR
Queue Stats
124W - 111L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KhaolinES
Sun Wukong
12
2 / 4 / 2
7,912
527
3,713
11,052
9,271
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
8
1 / 11 / 2
6,209
414
4,734
16,166
10,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
0 / 4 / 1
5,231
349
192
3,891
677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
ismaelrage
Bakasura
8
2 / 8 / 2
6,538
436
3,687
10,423
2,621
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
10
2 / 11 / 2
6,790
453
5,304
13,007
2,109
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
4 / 2 / 6
8,847
590
5,851
8,075
3,803
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
BuyWards00
Thanatos
16
17 / 1 / 4
10,762
717
14,533
13,353
5,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 0 / 8
8,527
568
3,578
9,664
8,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
14
7 / 3 / 5
9,121
608
7,777
9,144
3,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
7 / 3 / 6
10,224
682
11,710
7,137
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
67
7
Kills
38
38
Deaths
9
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
2
6
3.5
W
Thanatos
BuyWards00
Thanatos
17
1
4
19
L
Sun Wukong
KhaolinES
Sun Wukong
2
4
2
0.75
L
Ares
1
11
2
0.18
L
0
4
1
0.13
W
3
0
8
7
W
Fenrir
7
3
5
3.17
W
7
3
6
3.33
L
Bakasura
ismaelrage
Bakasura
2
8
2
0.38
L
Artemis
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,630
Damage
43,449
54,539
Taken
47,373
25,096
Mitigated
22,995
5,914
Healing
25,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,851
1,240
0
2,190
8,075
3,803
2,033
1,139
6,385
0
32,216
W
Thanatos
BuyWards00
Thanatos
14,533
5,838
0
15,810
13,353
5,203
2,557
1,204
11,754
0
69,057
L
Sun Wukong
KhaolinES
Sun Wukong
3,713
423
0
2,188
11,052
9,271
0
1,772
9,170
8,106
32,624
L
Ares
4,734
1,232
0
990
16,166
10,418
0
5,157
10,857
15,188
0
L
192
0
119
158
3,891
677
0
2,432
1,331
8,043
0
W
3,578
1,157
0
3,512
9,664
8,237
1,320
1,424
8,197
27,902
0
W
Fenrir
7,777
4,175
0
3,060
9,144
3,445
4,031
1,336
7,808
0
41,004
W
11,710
1,076
0
558
7,137
2,307
3,669
488
6,514
78,726
0
L
Bakasura
ismaelrage
Bakasura
3,687
2,701
0
1,534
10,423
2,621
0
2,504
7,805
0
15,607
L
Artemis
5,304
1,907
0
925
13,007
2,109
0
2,843
10,088
0
25,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,680
Gold Earned
47,481
189
Minions Killed
446
0
Camps Cleared
0
1,004,093
Distance Traveled
1,459,210
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,847
590
67
4
0
318,083
3
W
Thanatos
10,762
717
111
7
0
321,685
2
L
Sun Wukong
7,912
527
76
5
0
246,763
2
L
Ares
6,209
414
15
1
0
215,605
3
L
Ra
5,231
349
14
1
0
113,603
0
W
Ymir
8,527
568
40
3
0
238,720
5
W
Fenrir
9,121
608
79
5
0
291,345
5
W
Janus
10,224
682
149
10
0
289,377
1
L
Bakasura
6,538
436
38
3
0
208,611
0
L
Artemis
6,790
453
46
3
0
219,511
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role