Player Matchup

Xing Tian
Xing Tian
GoldEmpress387
Xing Tian
Level 143
God Stats
26W - 12L
1,671 SR
Queue Stats
258W - 258L
1,479 Elo+
Party 1
Apollo
Apollo
Manshock8728
Apollo
Level 147
God Stats
36W - 33L
1,547 SR
Queue Stats
833W - 895L
1,439 Elo+
Party 2
Janus
Janus
Simyri
Janus
Level 127
God Stats
13W - 8L
1,699 SR
Queue Stats
421W - 446L
1,513 Elo+
Party 2
Yemoja
Yemoja
Sos1sska
Yemoja
Level 109
God Stats
145W - 137L
1,498 SR
Queue Stats
347W - 373L
1,462 Elo+
Party 1
Fenrir
Fenrir
Worldsaver2
Fenrir
Level 116
God Stats
7W - 5L
1,654 SR
Queue Stats
404W - 465L
1,431 Elo+
Solo
Team Averages
Level 128
1,614 SR
1,465 Elo+

VS

Team Averages
Level 91
1,512 SR
1,458 Elo+
Pele
Pele
 
Pele
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
OrnumBlack
Xing Tian
Level 86
God Stats
2W - 2L
1,533 SR
Queue Stats
9W - 10L
1,471 Elo+
Solo
Discordia
Discordia
Steadypetty
Discordia
Level 148
God Stats
1W - 1L
1,634 SR
Queue Stats
190W - 175L
1,613 Elo+
Solo
Neith
Neith
dev3kings
Neith
Level 37
God Stats
7W - 8L
1,406 SR
Queue Stats
26W - 45L
1,270 Elo+
Solo
Skadi
Skadi
ma719ck
Skadi
Level 61
God Stats
7W - 7L
1,486 SR
Queue Stats
209W - 233L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GoldEmpress387
Xing Tian
8
2 / 1 / 2
5,402
540
3,131
7,186
5,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
9
2 / 0 / 3
5,303
530
2,800
4,469
1,039
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Simyri
Janus
10
4 / 1 / 1
6,115
612
5,703
4,209
1,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Sos1sska
Yemoja
10
0 / 0 / 1
5,662
566
2,885
6,248
2,702
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
10
1 / 0 / 3
5,741
574
4,204
7,397
2,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 1 / 0
5,944
594
2,910
4,998
1,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
OrnumBlack
Xing Tian
7
0 / 1 / 1
4,530
453
3,609
7,988
3,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
Steadypetty
Discordia
10
0 / 1 / 0
5,581
558
4,532
4,718
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
dev3kings
Neith
7
0 / 2 / 0
4,307
431
562
5,757
1,631
Skadi
ma719ck
Skadi
8
0 / 4 / 0
5,026
503
3,380
5,520
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
9
Kills
2
2
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
1
0
2
W
Xing Tian
GoldEmpress387
Xing Tian
2
1
2
3
W
Apollo
2
0
3
3.5
L
Xing Tian
OrnumBlack
Xing Tian
0
1
1
0.5
W
Janus
Simyri
Janus
4
1
1
4.5
W
Yemoja
Sos1sska
Yemoja
0
0
1
0.5
L
Discordia
Steadypetty
Discordia
0
1
0
0
W
Fenrir
1
0
3
2.5
L
Neith
dev3kings
Neith
0
2
0
0
L
Skadi
ma719ck
Skadi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,723
Damage
14,993
29,509
Taken
28,981
12,843
Mitigated
9,203
13,619
Healing
10,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,910
401
0
2,641
4,998
1,436
0
1,546
3,452
0
32,803
W
Xing Tian
GoldEmpress387
Xing Tian
3,131
296
0
2,094
7,186
5,350
0
828
6,164
13,689
0
W
Apollo
2,800
1,869
0
2,582
4,469
1,039
0
501
3,740
0
28,933
L
Xing Tian
OrnumBlack
Xing Tian
3,609
542
314
3,006
7,988
3,364
0
2,957
5,031
12,132
0
W
Janus
Simyri
Janus
5,703
628
0
1,311
4,209
1,048
81
1,144
2,780
33,938
0
W
Yemoja
Sos1sska
Yemoja
2,885
488
81
3,261
6,248
2,702
740
3,642
2,258
31,150
0
L
Discordia
Steadypetty
Discordia
4,532
269
0
2,037
4,718
1,522
0
2,776
1,942
33,530
0
W
Fenrir
4,204
965
0
4,290
7,397
2,704
0
891
6,426
0
32,774
L
Neith
dev3kings
Neith
562
80
0
1,741
5,757
1,631
154
2,938
2,819
0
12,562
L
Skadi
ma719ck
Skadi
3,380
2,079
0
688
5,520
1,250
0
1,502
4,018
0
29,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,223
Gold Earned
25,388
287
Minions Killed
266
0
Camps Cleared
0
940,803
Distance Traveled
925,930
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,944
594
74
7
0
209,067
3
W
Xing Tian
5,402
540
18
2
0
190,233
4
W
Apollo
5,303
530
53
5
0
180,808
1
L
Xing Tian
4,530
453
22
2
0
198,915
2
W
Janus
6,115
612
74
7
0
196,077
5
W
Yemoja
5,662
566
68
7
0
168,182
2
L
Discordia
5,581
558
81
8
0
174,286
0
W
Fenrir
5,741
574
74
7
0
205,503
2
L
Neith
4,307
431
28
3
0
179,136
0
L
Skadi
5,026
503
61
6
0
164,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role