Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Bioolty
Charybdis
Level 18
God Stats
7W - 9L
1,422 SR
Queue Stats
109W - 123L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
Grabowski1234
Gilgamesh
Level 25
God Stats
2W - 3L
1,510 SR
Queue Stats
53W - 50L
1,431 Elo+
Party 1
Hel
Hel
xJaneZkix
Hel
Level 7
God Stats
1W - 2L
1,279 SR
Queue Stats
13W - 12L
1,308 Elo+
Solo
Susano
Susano
zakutatar
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 98L
1,431 Elo+
Solo
Team Averages
Level 21
1,442 SR
1,429 Elo+

VS

Team Averages
Level 36
1,473 SR
1,528 Elo+
Thoth
Thoth
AlexeyKrut
Thoth
Level 24
God Stats
1W - 2L
1,301 SR
Queue Stats
51W - 56L
1,479 Elo+
Solo
Raijin
Raijin
BraveFoxxy
Raijin
Level 29
God Stats
12W - 11L
1,563 SR
Queue Stats
92W - 77L
1,567 Elo+
Solo
Arachne
Arachne
Ectozo
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,680 Elo+
Party 2
Hercules
Hercules
ItsaNeko
Hercules
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
267W - 256L
1,487 Elo+
Party 2
Eset
Eset
XRPulse
Eset
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 64L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 5 / 5
8,009
381
8,320
18,245
22,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
Bioolty
Charybdis
17
3 / 3 / 5
10,594
504
5,927
11,025
3,596
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Grabowski1234
Gilgamesh
14
5 / 4 / 5
9,286
442
9,576
15,788
13,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 13 / 0
9,024
430
5,907
15,466
5,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
zakutatar
Susano
15
8 / 8 / 4
10,261
489
11,483
17,716
5,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
13
0 / 5 / 13
8,637
411
5,977
7,409
2,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Raijin
BraveFoxxy
Raijin
19
18 / 3 / 7
12,694
604
18,187
11,751
5,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Ectozo
Arachne
18
6 / 5 / 13
10,969
522
13,505
18,592
10,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
ItsaNeko
Hercules
15
2 / 2 / 17
10,086
480
9,510
19,506
20,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Eset
XRPulse
Eset
17
7 / 4 / 13
10,705
510
13,247
11,901
4,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
96
19
Kills
33
33
Deaths
19
19
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
5
5
0.5
W
Thoth
0
5
13
1.3
L
Charybdis
Bioolty
Charybdis
3
3
5
1.83
W
Raijin
BraveFoxxy
Raijin
18
3
7
7.17
W
Arachne
Ectozo
Arachne
6
5
13
2.5
L
Gilgamesh
Grabowski1234
Gilgamesh
5
4
5
1.88
W
Hercules
ItsaNeko
Hercules
2
2
17
5.25
W
Eset
XRPulse
Eset
7
4
13
3.38
L
3
13
0
0.23
L
Susano
zakutatar
Susano
8
8
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,213
Damage
60,426
78,240
Taken
69,159
50,462
Mitigated
42,720
13,011
Healing
20,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
8,320
2,708
0
1,940
18,245
22,221
0
9,194
8,573
24,226
0
W
Thoth
5,977
185
416
418
7,409
2,110
898
587
6,812
42,508
0
L
Charybdis
Bioolty
Charybdis
5,927
4,587
0
4,305
11,025
3,596
0
4,503
6,290
0
74,069
W
Raijin
BraveFoxxy
Raijin
18,187
1,545
0
1,795
11,751
5,199
2,161
3,648
7,899
83,563
0
W
Arachne
Ectozo
Arachne
13,505
7,982
0
7,489
18,592
10,827
1,812
2,515
16,005
0
82,204
L
Gilgamesh
Grabowski1234
Gilgamesh
9,576
2,250
0
2,504
15,788
13,708
591
7,764
7,621
0
37,544
W
Hercules
ItsaNeko
Hercules
9,510
3,896
0
6,795
19,506
20,015
930
5,620
13,764
0
35,953
W
Eset
XRPulse
Eset
13,247
965
609
3,245
11,901
4,569
1,566
1,494
10,397
61,209
0
L
5,907
644
1,277
1,473
15,466
5,198
224
6,412
8,585
44,590
0
L
Susano
zakutatar
Susano
11,483
1,951
0
1,512
17,716
5,739
0
7,676
9,648
0
49,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,174
Gold Earned
53,091
386
Minions Killed
487
0
Camps Cleared
0
1,814,180
Distance Traveled
1,923,970
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,009
381
23
1
0
396,136
9
W
Thoth
8,637
411
78
4
0
334,134
5
L
Charybdis
10,594
504
139
7
0
382,170
4
W
Raijin
12,694
604
144
7
0
371,419
3
W
Arachne
10,969
522
119
6
0
443,800
0
L
Gilgamesh
9,286
442
58
3
0
410,961
1
W
Hercules
10,086
480
46
2
0
397,535
2
W
Eset
10,705
510
100
5
0
377,082
1
L
Hel
9,024
430
97
5
0
258,253
3
L
Susano
10,261
489
69
3
0
366,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role