Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
N01e
Scylla
Level 19
God Stats
5W - 11L
1,465 SR
Queue Stats
56W - 87L
1,375 Elo+
Party 1
Serqet
Serqet
Senushi
Serqet
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 57L
1,440 Elo+
Solo
Heimdallr
Heimdallr
Tapok94
Heimdallr
Level 66
God Stats
1W - 1L
1,697 SR
Queue Stats
101W - 99L
1,392 Elo+
Party 1
Nu Wa
Nu Wa
Yanilsama
Nu Wa
Level 75
God Stats
128W - 112L
1,609 SR
Queue Stats
255W - 273L
1,525 Elo+
Solo
Team Averages
Level 76
1,554 SR
1,446 Elo+

VS

Team Averages
Level 80
1,485 SR
1,472 Elo+
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Bruster
Charybdis
Level 83
God Stats
4W - 3L
1,541 SR
Queue Stats
47W - 40L
1,525 Elo+
Solo
Hera
Hera
JakubOndruch
Hera
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 20L
1,613 Elo+
Solo
Sun Wukong
Sun Wukong
Vixa22
Sun Wukong
Level 123
God Stats
77W - 99L
1,385 SR
Queue Stats
1,248W - 1,294L
1,418 Elo+
Solo
Pele
Pele
шмаравозио
Pele
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
3 / 6 / 9
11,306
942
8,982
33,795
24,713
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
N01e
Scylla
17
2 / 9 / 8
10,569
881
7,493
15,403
4,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Senushi
Serqet
18
3 / 2 / 5
11,364
947
8,249
15,269
14,110
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Tapok94
Heimdallr
18
4 / 8 / 8
12,128
1,011
15,905
18,965
7,949
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Yanilsama
Nu Wa
18
2 / 3 / 9
11,549
962
16,040
7,344
2,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

140

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
5 / 0 / 20
13,127
1,094
13,100
15,317
22,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Bruster
Charybdis
19
6 / 2 / 18
12,954
1,080
19,884
11,619
5,180
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
5 / 3 / 16
11,537
961
20,455
9,329
3,752
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Vixa22
Sun Wukong
17
2 / 4 / 11
10,271
856
8,906
10,932
5,302
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
10 / 5 / 11
13,205
1,100
26,208
15,511
7,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
104
14
Kills
28
28
Deaths
14
39
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
6
9
1.25
W
Ymir
 
Ymir
5
0
20
15
W
Charybdis
Bruster
Charybdis
6
2
18
7.5
W
5
3
16
4.33
L
Scylla
N01e
Scylla
2
9
8
0.67
L
Serqet
Senushi
Serqet
3
2
5
2.75
L
Heimdallr
Tapok94
Heimdallr
4
8
8
1
W
Sun Wukong
Vixa22
Sun Wukong
2
4
11
1.88
L
Nu Wa
Yanilsama
Nu Wa
2
3
9
2.17
W
10
5
11
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,669
Damage
88,553
90,776
Taken
62,708
53,850
Mitigated
43,585
8,223
Healing
10,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,982
407
0
7,776
33,795
24,713
0
16,106
17,689
18,524
0
W
Ymir
 
Ymir
13,100
1,554
411
3,366
15,317
22,294
0
8,654
6,663
27,494
0
W
Charybdis
Bruster
Charybdis
19,884
10,205
0
2,650
11,619
5,180
0
5,341
6,278
0
68,417
W
20,455
5,832
557
1,173
9,329
3,752
0
5,177
3,819
33,420
0
L
Scylla
N01e
Scylla
7,493
1,049
0
0
15,403
4,937
0
5,498
9,905
16,716
0
L
Serqet
Senushi
Serqet
8,249
780
0
0
15,269
14,110
0
4,558
10,711
0
18,441
L
Heimdallr
Tapok94
Heimdallr
15,905
8,243
0
0
18,965
7,949
0
6,102
12,863
0
45,989
W
Sun Wukong
Vixa22
Sun Wukong
8,906
1,736
448
995
10,932
5,302
0
5,479
5,381
0
17,586
L
Nu Wa
Yanilsama
Nu Wa
16,040
3,688
92
355
7,344
2,141
0
1,291
6,053
57,100
0
W
26,208
9,277
0
751
15,511
7,057
0
7,864
7,319
0
50,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,916
Gold Earned
61,094
220
Minions Killed
231
9
Camps Cleared
9
1,070,552
Distance Traveled
1,116,591
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,306
942
26
2
0
231,772
2
W
Ymir
13,127
1,094
29
2
2
245,124
2
W
Charybdis
12,954
1,080
103
9
1
203,100
0
W
Hera
11,537
961
42
4
1
216,965
0
L
Scylla
10,569
881
23
2
1
202,241
0
L
Serqet
11,364
947
23
2
4
233,475
2
L
Heimdallr
12,128
1,011
66
6
4
195,122
1
W
Sun Wukong
10,271
856
21
2
0
192,487
0
L
Nu Wa
11,549
962
82
7
0
207,942
1
W
Pele
13,205
1,100
36
3
5
258,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role