Player Matchup

Cthulhu
Cthulhu
ICH_Bin_DEUTSCH8
Cthulhu
Level 48
God Stats
0W - 4L
1,381 SR
Queue Stats
131W - 145L
1,458 Elo+
Solo
Mercury
Mercury
M1llsy94
Mercury
Level 69
God Stats
5W - 4L
1,583 SR
Queue Stats
31W - 35L
1,498 Elo+
Solo
King Arthur
King Arthur
MAD0605
King Arthur
Level 141
God Stats
25W - 16L
1,725 SR
Queue Stats
1,222W - 701L
1,691 Elo+
Party 1
Medusa
Medusa
MettkitBoy
Medusa
Level 153
God Stats
18W - 11L
1,665 SR
Queue Stats
1,124W - 570L
1,678 Elo+
Party 1
Hades
Hades
uvlPrince
Hades
Level 18
God Stats
6W - 2L
1,731 SR
Queue Stats
81W - 22L
1,820 Elo+
Party 1
Team Averages
Level 86
1,617 SR
1,629 Elo+

VS

Team Averages
Level 69
1,547 SR
1,540 Elo+
Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Cherrison
Ullr
Level 29
God Stats
6W - 3L
1,500 SR
Queue Stats
153W - 94L
1,618 Elo+
Party 2
Chaac
Chaac
Shooterking1994
Chaac
Level 47
God Stats
131W - 116L
1,587 SR
Queue Stats
293W - 293L
1,477 Elo+
Solo
King Arthur
King Arthur
tarlr4
King Arthur
Level 39
God Stats
4W - 3L
1,448 SR
Queue Stats
88W - 68L
1,494 Elo+
Solo
Set
Set
wolkez
Set
Level 83
God Stats
3W - 2L
1,701 SR
Queue Stats
356W - 256L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
8,273
414
6,313
16,404
18,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
M1llsy94
Mercury
15
1 / 2 / 2
8,635
432
4,930
13,633
4,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
MAD0605
King Arthur
19
5 / 3 / 0
11,365
568
11,500
17,644
15,443
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
MettkitBoy
Medusa
13
1 / 3 / 1
8,188
409
4,724
9,041
2,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hades
uvlPrince
Hades
14
2 / 5 / 1
8,737
437
7,044
15,141
7,719
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
2 / 2 / 6
11,187
559
8,440
9,206
5,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
17
2 / 0 / 7
10,844
542
10,344
7,887
3,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

17
4 / 3 / 1
10,689
534
12,912
16,651
23,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
tarlr4
King Arthur
15
2 / 2 / 6
9,099
455
7,902
14,083
12,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Set
wolkez
Set
20
8 / 2 / 6
12,013
601
12,875
15,743
7,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
9
Kills
18
18
Deaths
9
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
2
6
2.5
W
Ullr
2
0
7
5.5
L
0
5
2
0.2
L
Mercury
M1llsy94
Mercury
1
2
2
1
L
King Arthur
MAD0605
King Arthur
5
3
0
1.67
L
Medusa
MettkitBoy
Medusa
1
3
1
0.5
W
4
3
1
1.5
W
King Arthur
tarlr4
King Arthur
2
2
6
2.5
L
Hades
uvlPrince
Hades
2
5
1
0.5
W
Set
wolkez
Set
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,511
Damage
52,473
71,863
Taken
63,570
48,063
Mitigated
51,680
19,773
Healing
26,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,440
536
201
4,040
9,206
5,651
253
2,885
6,321
91,270
0
W
Ullr
10,344
4,882
0
3,045
7,887
3,182
770
1,725
6,162
0
97,057
L
6,313
349
0
1,093
16,404
18,119
0
1,685
13,887
30,379
0
L
Mercury
M1llsy94
Mercury
4,930
1,685
0
5,042
13,633
4,145
0
1,039
12,128
0
54,077
L
King Arthur
MAD0605
King Arthur
11,500
2,096
0
4,503
17,644
15,443
0
887
15,238
286
80,639
L
Medusa
MettkitBoy
Medusa
4,724
2,478
0
2,429
9,041
2,637
268
0
8,777
0
59,561
W
12,912
2,020
0
10,181
16,651
23,042
568
273
16,378
0
68,537
W
King Arthur
tarlr4
King Arthur
7,902
1,208
0
2,943
14,083
12,010
0
5,737
8,346
0
38,393
L
Hades
uvlPrince
Hades
7,044
1,011
243
6,463
15,141
7,719
804
4,180
10,348
59,097
0
W
Set
wolkez
Set
12,875
6,258
0
5,971
15,743
7,795
0
2,811
12,932
0
98,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,198
Gold Earned
53,832
549
Minions Killed
673
0
Camps Cleared
0
1,838,164
Distance Traveled
1,978,092
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,187
559
180
9
0
391,754
8
W
Ullr
10,844
542
161
8
0
394,843
6
L
Cthulhu
8,273
414
61
3
0
357,213
4
L
Mercury
8,635
432
102
5
0
448,172
3
L
King Arthur
11,365
568
170
9
0
389,889
4
L
Medusa
8,188
409
99
5
0
320,079
4
W
Chaac
10,689
534
124
6
0
376,183
4
W
King Arthur
9,099
455
64
3
0
392,789
5
L
Hades
8,737
437
117
6
0
322,811
7
W
Set
12,013
601
144
7
0
422,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role