Player Matchup

He Bo
He Bo
Gold II
swenoza
He Bo
Gold II
Level 74
God Stats
1W - 1L
1,640 SR
Queue Stats
33W - 28L
1,636 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 74
1,640 SR
1,636 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,500 SR
1,500 MMR
Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
swenoza
He Bo
20
4 / 3 / 0
19,159
710
21,365
24,187
21,704
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Hou YiAnhurSkadiUllrPoseidon

VS

Bans
SolKaliAh Muzen CabBellonaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
3 / 4 / 0
19,963
739
19,027
37,637
38,259
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
4
Kills
3
3
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
4
0
0.75
L
He Bo
swenoza
He Bo
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,365
Damage
19,027
24,187
Taken
37,637
21,704
Mitigated
38,259
11,525
Healing
13,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
19,027
2,418
0
13,987
37,637
38,259
2,280
22,254
15,383
2,312
170,088
L
He Bo
swenoza
He Bo
21,365
2,194
0
11,525
24,187
21,704
2,324
2,282
21,905
138,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,159
Gold Earned
19,963
263
Minions Killed
253
9
Camps Cleared
13
479,714
Distance Traveled
571,388
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
19,963
739
253
9
13
571,388
3
L
He Bo
19,159
710
263
10
9
479,714
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role