Player Matchup

Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Eevee164
Danzaburou
Level 22
God Stats
29W - 40L
1,552 SR
Queue Stats
59W - 94L
1,414 Elo+
Party 2
Ravana
Ravana
Multiblitz164
Ravana
Level 22
God Stats
3W - 6L
1,744 SR
Queue Stats
83W - 115L
1,417 Elo+
Party 2
Ares
Ares
samoht33
Ares
Level 47
God Stats
6W - 9L
1,415 SR
Queue Stats
167W - 208L
1,419 Elo+
Solo
Team Averages
Level 76
1,542 SR
1,450 Elo+

VS

Team Averages
Level 77
1,535 SR
1,459 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Dor1to
Artemis
Level 29
God Stats
5W - 5L
1,436 SR
Queue Stats
55W - 62L
1,427 Elo+
Party 1
Sobek
Sobek
Gakomxari
Sobek
Level 33
God Stats
4W - 2L
1,722 SR
Queue Stats
96W - 106L
1,485 Elo+
Solo
Horus
Horus
Naekk
Horus
Level 125
God Stats
38W - 40L
1,514 SR
Queue Stats
366W - 365L
1,481 Elo+
Solo
Scylla
Scylla
kostisGR
Scylla
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 34L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
2 / 2 / 1
6,700
609
4,069
4,175
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
 
Artio
9
0 / 4 / 0
5,612
510
2,572
12,538
4,965
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Eevee164
Danzaburou
8
0 / 6 / 0
5,242
477
3,738
6,773
1,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 1
6,260
569
3,767
7,843
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ares
8
0 / 2 / 0
5,285
480
4,721
6,578
3,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
4 / 0 / 2
7,224
657
7,885
5,137
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
Dor1to
Artemis
9
2 / 1 / 4
5,887
535
4,490
8,750
3,060
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Gakomxari
Sobek
9
3 / 0 / 3
5,871
534
2,921
8,057
6,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Horus
Naekk
Horus
12
5 / 0 / 2
7,159
651
4,396
5,299
2,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
kostisGR
Scylla
10
1 / 3 / 4
6,172
561
4,247
5,399
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
15
16
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
2
1
1.25
L
Artio
 
Artio
0
4
0
0
W
Baron Samedi
 
Baron Samedi
4
0
2
5
W
Artemis
Dor1to
Artemis
2
1
4
4
L
Danzaburou
Eevee164
Danzaburou
0
6
0
0
W
Sobek
Gakomxari
Sobek
3
0
3
4.5
L
2
2
1
1.25
W
Horus
Naekk
Horus
5
0
2
6
W
Scylla
kostisGR
Scylla
1
3
4
1
L
Ares
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,867
Damage
23,939
37,907
Taken
32,642
14,034
Mitigated
16,745
9,999
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,069
784
0
794
4,175
1,144
305
1,019
3,156
40,010
0
L
Artio
 
Artio
2,572
100
0
4,983
12,538
4,965
0
6,618
5,920
22,745
0
W
Baron Samedi
 
Baron Samedi
7,885
1,193
118
2,946
5,137
2,728
0
2,304
2,833
39,107
0
W
Artemis
Dor1to
Artemis
4,490
2,590
0
4,525
8,750
3,060
0
3,395
5,355
0
32,785
L
Danzaburou
Eevee164
Danzaburou
3,738
1,586
0
593
6,773
1,654
84
2,483
4,290
0
26,685
W
Sobek
Gakomxari
Sobek
2,921
340
0
2,002
8,057
6,830
383
2,787
5,270
8,094
0
L
3,767
1,254
0
2,570
7,843
2,536
0
3,089
4,754
0
31,100
W
Horus
Naekk
Horus
4,396
2,465
172
2,601
5,299
2,434
0
362
4,937
0
42,163
W
Scylla
kostisGR
Scylla
4,247
568
0
1,221
5,399
1,693
629
2,514
2,885
31,537
0
L
Ares
4,721
252
0
1,059
6,578
3,735
0
1,844
4,734
18,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,099
Gold Earned
32,313
270
Minions Killed
309
0
Camps Cleared
0
1,095,185
Distance Traveled
1,078,721
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,700
609
76
7
0
223,123
4
L
Artio
5,612
510
54
5
0
209,976
0
W
Baron Samedi
7,224
657
73
7
0
192,920
0
W
Artemis
5,887
535
69
6
0
183,872
0
L
Danzaburou
5,242
477
49
4
0
195,677
5
W
Sobek
5,871
534
11
1
0
242,718
1
L
Ravana
6,260
569
63
6
0
240,546
1
W
Horus
7,159
651
90
8
0
242,034
1
W
Scylla
6,172
561
66
6
0
217,177
1
L
Ares
5,285
480
28
3
0
225,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role