Player Matchup

Sol
Sol
Kaakkü
Sol
Level 154
God Stats
4W - 0L
1,658 SR
Queue Stats
51W - 11L
2,022 Elo+
Party 1
Odin
Odin
Topastic
Odin
Level 158
God Stats
85W - 13L
2,028 SR
Queue Stats
557W - 163L
1,936 Elo+
Party 1
Cupid
Cupid
Vellux
Cupid
Level 149
God Stats
2W - 0L
1,741 SR
Queue Stats
89W - 43L
1,871 Elo+
Party 1
Team Averages
Level 154
1,809 SR
1,943 Elo+

VS

Team Averages
Level 92
1,510 SR
1,406 Elo+
Sol
Sol
ChaosTheUnborn
Sol
Level 125
God Stats
1W - 5L
1,279 SR
Queue Stats
179W - 132L
1,631 Elo+
Party 2
Ares
Ares
Den_Fula
Ares
Level 143
God Stats
21W - 9L
1,751 SR
Queue Stats
268W - 180L
1,622 Elo+
Party 2
Medusa
Medusa
FirThalisi
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
965 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
10 / 0 / 6
6,862
1,144
10,008
5,648
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
10
3 / 1 / 12
6,163
1,027
3,626
6,734
4,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
Vellux
Cupid
9
4 / 0 / 11
6,182
1,030
4,587
4,892
1,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,264
711
2,842
5,003
1,374
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ares
7
1 / 5 / 0
4,716
786
4,005
9,774
6,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
FirThalisi
Medusa
6
0 / 7 / 0
3,997
666
2,462
6,690
1,937
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
2
17
Kills
1
1
Deaths
17
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Ares
1
5
0
0.2
L
Medusa
FirThalisi
Medusa
0
7
0
0
W
Sol
10
0
6
13
W
Odin
3
1
12
9
W
Cupid
Vellux
Cupid
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,221
Damage
9,309
17,274
Taken
21,467
8,140
Mitigated
9,745
6,387
Healing
1,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,842
388
0
114
5,003
1,374
0
2,761
2,149
9,639
0
L
Ares
4,005
104
0
1,600
9,774
6,434
0
4,050
5,603
8,528
0
L
Medusa
FirThalisi
Medusa
2,462
1,571
108
38
6,690
1,937
0
2,568
3,875
0
7,216
W
Sol
10,008
5,342
0
2,815
5,648
2,072
2,040
2,721
2,927
27,929
3,621
W
Odin
3,626
953
0
1,982
6,734
4,270
361
1,373
5,361
0
11,136
W
Cupid
Vellux
Cupid
4,587
1,726
91
1,499
4,892
1,798
987
2,933
1,959
0
15,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,207
Gold Earned
12,977
82
Minions Killed
41
4
Camps Cleared
1
369,083
Distance Traveled
282,170
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,264
711
21
4
1
97,308
1
L
Ares
4,716
786
7
1
0
104,882
2
L
Medusa
3,997
666
13
2
0
79,980
2
W
Sol
6,862
1,144
36
6
3
113,390
1
W
Odin
6,163
1,027
18
3
1
135,624
3
W
Cupid
6,182
1,030
28
5
0
120,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role