Player Matchup

King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold IV
ExpandedBison57
Thor
Gold IV
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,389 MMR
Party 2
Khepri
Khepri
Silver IV
Fjix
Khepri
Silver IV
Level 108
God Stats
0W - 1L
1,720 SR
Queue Stats
27W - 28L
1,461 MMR
Solo
Zeus
Zeus
Bronze III
eddy046
Zeus
Bronze III
Level 108
God Stats
1W - 1L
1,630 SR
Queue Stats
3W - 7L
1,492 MMR
Solo
Anhur
Anhur
Gold II
townsbest253
Anhur
Gold II
Level 155
God Stats
14W - 13L
1,552 SR
Queue Stats
109W - 96L
1,544 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,580 SR
1,477 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,565 SR
1,537 MMR
Scylla
Scylla
Diamond III
LargoZulu
Scylla
Diamond III
Level 144
God Stats
3W - 6L
1,392 SR
Queue Stats
261W - 262L
2,154 MMR
Solo
Ullr
Ullr
Silver II
RaspySquash5336
Ullr
Silver II
Level 53
God Stats
1W - 0L
1,590 SR
Queue Stats
10W - 6L
1,540 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
Vqyhi
Guan Yu
Bronze III
Level 127
God Stats
13W - 10L
1,567 SR
Queue Stats
76W - 57L
1,394 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
im2tall4yall
Kumbhakarna
Silver I
Level 160
God Stats
6W - 4L
1,858 SR
Queue Stats
89W - 92L
1,218 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver III
wazonex
Tsukuyomi
Silver III
Level 152
God Stats
2W - 5L
1,417 SR
Queue Stats
34W - 32L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
1 / 6 / 0
10,222
465
8,037
22,775
16,915
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 8 / 1
10,047
457
7,337
18,923
8,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Fjix
Khepri
13
0 / 3 / 3
8,846
402
5,619
18,267
17,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
eddy046
Zeus
15
1 / 8 / 2
10,316
469
16,557
17,014
9,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
1 / 6 / 0
10,334
470
9,092
17,444
5,606
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bans
AthenaOdinMorgan Le FayGilgameshArtio

VS

Bans
TiamatCerberusKaliSobekSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LargoZulu
Scylla
19
6 / 2 / 9
12,470
567
18,540
15,739
5,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
2 / 2 / 7
12,652
575
9,353
14,692
4,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
Vqyhi
Guan Yu
18
8 / 1 / 10
13,067
594
16,559
18,997
27,239
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kumbhakarna
im2tall4yall
Kumbhakarna
17
5 / 0 / 13
12,320
560
5,731
15,843
17,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
wazonex
Tsukuyomi
20
10 / 2 / 7
14,636
665
22,066
14,495
7,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
77
7
Kills
31
31
Deaths
7
6
Assists
46
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
6
0
0.17
L
4
8
1
0.56
L
Khepri
Fjix
Khepri
0
3
3
0.5
W
Scylla
LargoZulu
Scylla
6
2
9
5.25
W
2
2
7
2.75
W
Guan Yu
Vqyhi
Guan Yu
8
1
10
13
L
Zeus
eddy046
Zeus
1
8
2
0.25
W
Kumbhakarna
im2tall4yall
Kumbhakarna
5
0
13
11.5
L
1
6
0
0.17
W
Tsukuyomi
wazonex
Tsukuyomi
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,642
Damage
72,249
94,423
Taken
79,766
57,752
Mitigated
62,995
13,956
Healing
34,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,037
814
0
3,658
22,775
16,915
0
5,865
16,910
0
57,359
L
7,337
1,737
0
2,301
18,923
8,307
0
3,251
15,672
0
75,697
L
Khepri
Fjix
Khepri
5,619
507
248
2,609
18,267
17,833
0
7,631
10,636
28,329
0
W
Scylla
LargoZulu
Scylla
18,540
1,757
173
5,380
15,739
5,860
4,319
7,519
7,948
95,598
0
W
9,353
2,546
0
3,639
14,692
4,753
1,821
1,035
13,617
0
111,942
W
Guan Yu
Vqyhi
Guan Yu
16,559
2,998
4,957
11,531
18,997
27,239
1,209
5,115
13,658
0
70,062
L
Zeus
eddy046
Zeus
16,557
952
0
1,195
17,014
9,091
403
5,333
11,681
66,309
0
W
Kumbhakarna
im2tall4yall
Kumbhakarna
5,731
216
0
4,303
15,843
17,469
920
5,541
10,116
31,167
0
L
9,092
4,991
0
3,945
17,444
5,606
0
2,257
15,187
0
87,020
W
Tsukuyomi
wazonex
Tsukuyomi
22,066
5,572
0
4,815
14,495
7,674
2,805
3,755
10,542
0
137,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,765
Gold Earned
65,145
531
Minions Killed
662
0
Camps Cleared
0
1,903,832
Distance Traveled
2,229,097
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,222
465
116
5
0
404,904
8
L
Thor
10,047
457
103
5
0
384,247
0
L
Khepri
8,846
402
34
2
0
437,427
2
W
Scylla
12,470
567
147
7
0
439,216
7
W
Ullr
12,652
575
158
7
0
375,890
6
W
Guan Yu
13,067
594
124
6
0
488,339
4
L
Zeus
10,316
469
140
6
0
323,327
4
W
Kumbhakarna
12,320
560
35
2
0
434,744
2
L
Anhur
10,334
470
138
6
0
353,927
7
W
Tsukuyomi
14,636
665
198
9
0
490,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role