Player Matchup

Neith
Neith
Nasmaj
Neith
Level 88
God Stats
9W - 11L
1,505 SR
Queue Stats
539W - 767L
1,310 Elo+
Solo
Sun Wukong
Sun Wukong
ObeyTheEnvy
Sun Wukong
Level 87
God Stats
7W - 7L
1,462 SR
Queue Stats
471W - 580L
1,398 Elo+
Solo
Chronos
Chronos
VampireGod6143
Chronos
Level 86
God Stats
3W - 2L
1,297 SR
Queue Stats
424W - 322L
1,581 Elo+
Solo
Team Averages
Level 87
1,421 SR
1,429 Elo+

VS

Team Averages
Level 111
1,478 SR
1,494 Elo+
Gilgamesh
Gilgamesh
CHESARE 1
Gilgamesh
Level 152
God Stats
363W - 290L
1,660 SR
Queue Stats
668W - 685L
1,539 Elo+
Solo
Odin
Odin
NotImpressed66
Odin
Level 26
God Stats
6W - 3L
1,635 SR
Queue Stats
21W - 19L
1,416 Elo+
Solo
Olorun
Olorun
Xolion
Olorun
Level 154
God Stats
0W - 1L
1,138 SR
Queue Stats
72W - 76L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nasmaj
Neith
13
2 / 0 / 11
9,194
707
8,288
5,928
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
ObeyTheEnvy
Sun Wukong
13
3 / 4 / 9
9,361
720
8,363
13,268
8,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
10 / 1 / 5
10,535
810
18,850
9,867
4,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CHESARE 1
Gilgamesh
9
2 / 5 / 3
8,358
643
7,404
19,037
10,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 5 / 2
7,666
590
5,097
13,454
10,118
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Xolion
Olorun
12
2 / 5 / 3
8,656
666
9,126
11,361
4,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
15
Kills
5
5
Deaths
15
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CHESARE 1
Gilgamesh
2
5
3
0.7
W
Neith
Nasmaj
Neith
2
0
11
7.5
L
1
5
2
0.4
W
Sun Wukong
ObeyTheEnvy
Sun Wukong
3
4
9
1.88
W
10
1
5
12.5
L
Olorun
Xolion
Olorun
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,501
Damage
21,627
29,063
Taken
43,852
14,912
Mitigated
24,987
11,721
Healing
7,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CHESARE 1
Gilgamesh
7,404
1,800
0
3,462
19,037
10,441
0
7,282
11,755
0
18,735
W
Neith
Nasmaj
Neith
8,288
4,395
0
2,143
5,928
2,444
2,085
1,471
4,457
0
28,007
L
5,097
1,027
0
14
13,454
10,118
0
6,122
7,332
0
15,726
W
Sun Wukong
ObeyTheEnvy
Sun Wukong
8,363
1,039
0
5,900
13,268
8,370
0
5,884
7,384
0
30,917
W
18,850
8,070
0
3,678
9,867
4,098
974
2,574
7,293
44,376
4,856
L
Olorun
Xolion
Olorun
9,126
3,866
808
2,769
11,361
4,428
345
4,187
7,174
37,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,090
Gold Earned
24,680
155
Minions Killed
111
8
Camps Cleared
4
721,608
Distance Traveled
656,503
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,358
643
20
2
0
199,850
2
W
Neith
9,194
707
40
3
1
234,485
1
L
Odin
7,666
590
19
1
1
241,392
1
W
Sun Wukong
9,361
720
55
4
3
231,480
1
W
Chronos
10,535
810
60
5
4
255,643
2
L
Olorun
8,656
666
72
6
3
215,261
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role