Player Matchup

Jing Wei
Jing Wei
ASDeaf
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,372 Elo+
Party 1
Cerberus
Cerberus
Adamator1991
Cerberus
Level 121
God Stats
1W - 2L
1,560 SR
Queue Stats
105W - 116L
1,489 Elo+
Solo
Fenrir
Fenrir
DerOswald
Fenrir
Level 160
God Stats
7W - 12L
1,455 SR
Queue Stats
853W - 861L
1,526 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dragonwizard
Tsukuyomi
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 101L
1,417 Elo+
Party 1
Poseidon
Poseidon
БольшойПенис
Poseidon
Level 29
God Stats
0W - 1L
1,478 SR
Queue Stats
13W - 16L
1,413 Elo+
Party 1
Team Averages
Level 82
1,499 SR
1,444 Elo+

VS

Team Averages
Level 113
1,437 SR
1,485 Elo+
Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Bayll
Kumbhakarna
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 43L
1,423 Elo+
Solo
Scylla
Scylla
GangsterLPP
Scylla
Level 126
God Stats
3W - 1L
1,185 SR
Queue Stats
127W - 101L
1,486 Elo+
Solo
Sun Wukong
Sun Wukong
Krafciszek
Sun Wukong
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ASDeaf
Jing Wei
20
7 / 11 / 12
13,850
660
16,081
21,448
8,965
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Adamator1991
Cerberus
20
4 / 7 / 18
13,873
661
15,459
45,633
44,905
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
DerOswald
Fenrir
20
4 / 11 / 12
13,414
639
10,717
24,364
35,501
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
Dragonwizard
Tsukuyomi
19
3 / 12 / 15
12,773
608
25,686
26,269
13,323
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
8 / 10 / 13
14,966
713
30,840
18,466
7,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
6 / 4 / 29
14,915
710
28,851
15,975
7,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bastet
 
Bastet
20
12 / 9 / 21
14,820
706
18,956
20,044
9,403
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kumbhakarna
Bayll
Kumbhakarna
20
3 / 5 / 33
15,019
715
15,864
31,291
42,217
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Scylla
20
17 / 5 / 23
16,732
797
36,831
20,670
8,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Krafciszek
Sun Wukong
20
13 / 4 / 21
14,564
694
20,628
28,908
37,003
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
178
26
Kills
51
51
Deaths
27
70
Assists
127
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
4
29
5.13
W
Bastet
 
Bastet
12
9
21
2.5
L
Jing Wei
ASDeaf
Jing Wei
7
11
12
1.18
L
Cerberus
Adamator1991
Cerberus
4
7
18
1.86
W
Kumbhakarna
Bayll
Kumbhakarna
3
5
33
3.9
L
Fenrir
DerOswald
Fenrir
4
11
12
0.91
L
Tsukuyomi
Dragonwizard
Tsukuyomi
3
12
15
0.88
W
Scylla
17
5
23
5.7
W
Sun Wukong
Krafciszek
Sun Wukong
13
4
21
5.88
L
8
10
13
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,783
Damage
121,130
136,180
Taken
116,888
109,998
Mitigated
104,692
37,071
Healing
36,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
28,851
728
3,110
3,332
15,975
7,383
1,676
6,707
9,268
61,334
0
W
Bastet
 
Bastet
18,956
4,827
1,970
1,158
20,044
9,403
1,120
8,117
11,927
0
31,524
L
Jing Wei
ASDeaf
Jing Wei
16,081
10,285
1,378
1,613
21,448
8,965
689
13,268
8,180
0
30,049
L
Cerberus
Adamator1991
Cerberus
15,459
1,188
1,562
18,024
45,633
44,905
291
27,509
18,124
32,463
0
W
Kumbhakarna
Bayll
Kumbhakarna
15,864
390
2,611
6,065
31,291
42,217
1,235
10,197
21,094
35,364
0
L
Fenrir
DerOswald
Fenrir
10,717
2,013
2,274
4,017
24,364
35,501
95
13,658
10,706
0
19,411
L
Tsukuyomi
Dragonwizard
Tsukuyomi
25,686
5,933
1,743
4,205
26,269
13,323
283
19,036
7,233
0
39,369
W
Scylla
36,831
2,086
936
4,884
20,670
8,686
1,190
8,293
12,377
60,401
0
W
Sun Wukong
Krafciszek
Sun Wukong
20,628
5,081
3,682
8,272
28,908
37,003
861
12,985
15,923
0
34,882
L
30,840
3,452
673
1,582
18,466
7,304
592
8,075
10,391
81,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,876
Gold Earned
76,050
222
Minions Killed
198
0
Camps Cleared
0
1,518,992
Distance Traveled
1,826,296
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,915
710
73
3
0
383,968
1
W
Bastet
14,820
706
17
1
0
327,442
0
L
Jing Wei
13,850
660
40
2
0
302,771
0
L
Cerberus
13,873
661
42
2
0
321,190
0
W
Kumbhakarna
15,019
715
18
1
0
381,301
6
L
Fenrir
13,414
639
14
1
0
281,120
0
L
Tsukuyomi
12,773
608
29
1
0
320,780
0
W
Scylla
16,732
797
53
3
0
350,589
2
W
Sun Wukong
14,564
694
37
2
0
382,996
1
L
Poseidon
14,966
713
97
5
0
293,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role