Player Matchup

Anubis
Anubis
David Oswald
Anubis
Level 43
God Stats
42W - 54L
1,387 SR
Queue Stats
129W - 195L
1,366 Elo+
Party 1
Medusa
Medusa
FirstHector
Medusa
Level 17
God Stats
0W - 2L
1,272 SR
Queue Stats
12W - 16L
1,426 Elo+
Party 1
Sun Wukong
Sun Wukong
LeusBaboon
Sun Wukong
Level 28
God Stats
4W - 6L
1,336 SR
Queue Stats
75W - 116L
1,327 Elo+
Party 1
Fafnir
Fafnir
NastyNaga
Fafnir
Level 15
God Stats
0W - 3L
1,272 SR
Queue Stats
13W - 17L
1,342 Elo+
Party 1
Hades
Hades
benditodios
Hades
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 11L
1,155 Elo+
Party 1
Team Averages
Level 21
1,353 SR
1,323 Elo+

VS

Team Averages
Level 23
1,556 SR
1,492 Elo+
Anhur
Anhur
ArimaDe
Anhur
Level 10
God Stats
2W - 2L
1,521 SR
Queue Stats
11W - 6L
1,564 Elo+
Solo
Ymir
Ymir
Fxndii Brikz
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 25L
1,404 Elo+
Solo
Nemesis
Nemesis
Hyfearion
Nemesis
Level 29
God Stats
28W - 21L
1,549 SR
Queue Stats
89W - 100L
1,429 Elo+
Solo
Odin
Odin
Pyrrhon15
Odin
Level 28
God Stats
9W - 4L
1,546 SR
Queue Stats
160W - 105L
1,607 Elo+
Solo
Olorun
Olorun
clog-spider
Olorun
Level 23
God Stats
2W - 0L
1,662 SR
Queue Stats
4W - 6L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
0 / 6 / 1
11,608
484
5,565
12,649
6,037
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
17
7 / 5 / 4
10,990
458
16,022
17,305
6,957
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
LeusBaboon
Sun Wukong
15
3 / 8 / 6
10,264
428
10,884
20,114
16,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
NastyNaga
Fafnir
14
0 / 3 / 11
10,458
436
8,338
19,558
21,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 5 / 1
10,706
446
11,216
17,405
11,850
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ArimaDe
Anhur
18
2 / 3 / 8
11,525
480
7,833
12,400
4,266
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 4 / 6
11,283
470
6,474
22,672
29,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Hyfearion
Nemesis
20
11 / 2 / 7
14,000
583
22,621
23,332
11,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
20
9 / 0 / 5
15,386
641
16,412
13,733
9,593
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
17
1 / 8 / 9
11,506
479
11,504
20,416
7,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
61
17
Kills
26
27
Deaths
17
23
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anhur
ArimaDe
Anhur
2
3
8
2
L
Anubis
0
6
1
0.08
L
Medusa
7
5
4
1.8
W
3
4
6
1.5
W
Nemesis
Hyfearion
Nemesis
11
2
7
7.25
L
Sun Wukong
LeusBaboon
Sun Wukong
3
8
6
0.75
L
Fafnir
NastyNaga
Fafnir
0
3
11
1.83
W
Odin
9
0
5
11.5
L
7
5
1
1.5
W
Olorun
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,025
Damage
64,844
87,031
Taken
92,553
61,930
Mitigated
61,373
23,594
Healing
31,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
ArimaDe
Anhur
7,833
3,237
0
5,880
12,400
4,266
1,888
2,780
9,620
0
72,080
L
Anubis
5,565
202
0
2,917
12,649
6,037
1,888
205
11,878
77,735
0
L
Medusa
16,022
9,612
0
6,902
17,305
6,957
1,480
2,704
14,016
0
85,468
W
6,474
686
721
5,295
22,672
29,187
692
6,106
16,566
33,608
0
W
Nemesis
Hyfearion
Nemesis
22,621
15,105
0
4,958
23,332
11,166
243
7,830
15,502
0
128,926
L
Sun Wukong
LeusBaboon
Sun Wukong
10,884
4,697
0
315
20,114
16,074
356
5,622
14,349
0
67,027
L
Fafnir
NastyNaga
Fafnir
8,338
2,961
0
5,297
19,558
21,012
0
4,801
14,317
24,132
0
W
Odin
16,412
3,903
0
5,013
13,733
9,593
0
5,250
8,483
748
112,933
L
11,216
2,519
404
7,759
17,405
11,850
296
5,280
12,125
47,717
0
W
Olorun
11,504
6,446
463
8,786
20,416
7,161
3,839
7,682
12,734
80,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,026
Gold Earned
63,700
495
Minions Killed
661
0
Camps Cleared
0
2,079,422
Distance Traveled
2,295,960
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,525
480
130
5
0
415,966
10
L
Anubis
11,608
484
170
7
0
395,300
5
L
Medusa
10,990
458
142
6
0
397,406
0
W
Ymir
11,283
470
42
2
0
418,400
4
W
Nemesis
14,000
583
144
6
0
571,092
1
L
Sun Wukong
10,264
428
94
4
0
460,988
0
L
Fafnir
10,458
436
26
1
0
446,012
15
W
Odin
15,386
641
226
9
0
503,422
4
L
Hades
10,706
446
63
3
0
379,716
2
W
Olorun
11,506
479
119
5
0
387,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role