Player Matchup

Anubis
Anubis
CelestialMinage
Anubis
Level 17
God Stats
7W - 1L
1,744 SR
Queue Stats
32W - 28L
1,459 Elo+
Party 3
Fenrir
Fenrir
Crankyrakk15
Fenrir
Level 4
God Stats
9W - 8L
1,433 SR
Queue Stats
9W - 11L
1,360 Elo+
Party 1
Ganesha
Ganesha
ForGranted2001
Ganesha
Level 28
God Stats
17W - 7L
1,844 SR
Queue Stats
101W - 85L
1,564 Elo+
Party 3
Izanami
Izanami
ShadowSaiyan69
Izanami
Level 21
God Stats
1W - 3L
1,306 SR
Queue Stats
9W - 12L
1,360 Elo+
Party 1
Merlin
Merlin
ninjassaxin
Merlin
Level 24
God Stats
61W - 50L
1,398 SR
Queue Stats
166W - 170L
1,363 Elo+
Solo
Team Averages
Level 19
1,545 SR
1,421 Elo+

VS

Team Averages
Level 21
1,423 SR
1,372 Elo+
Cupid
Cupid
Monchie602
Cupid
Level 21
God Stats
13W - 17L
1,587 SR
Queue Stats
128W - 154L
1,498 Elo+
Solo
Jormungandr
Jormungandr
Sir Avenoir
Jormungandr
Level 11
God Stats
1W - 5L
1,168 SR
Queue Stats
7W - 14L
1,220 Elo+
Party 2
Kukulkan
Kukulkan
Spyros Fire4422
Kukulkan
Level 25
God Stats
54W - 34L
1,585 SR
Queue Stats
96W - 93L
1,368 Elo+
Solo
Artemis
Artemis
Zombi l Jake
Artemis
Level 18
God Stats
5W - 12L
1,302 SR
Queue Stats
31W - 39L
1,374 Elo+
Party 2
Chang'e
Chang'e
tymothi
Chang'e
Level 28
God Stats
9W - 13L
1,472 SR
Queue Stats
84W - 96L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
23 / 4 / 15
18,127
1,394
50,880
26,725
16,733
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
19
3 / 6 / 9
11,938
918
8,297
18,467
16,209
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
1 / 7 / 28
13,911
1,070
13,935
28,196
37,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
6 / 4 / 15
13,371
1,029
16,276
12,829
7,437
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Merlin
20
7 / 0 / 15
13,654
1,050
28,362
10,728
4,411
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

154

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
20
7 / 10 / 11
13,220
1,017
18,153
26,428
6,959
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Jormungandr
Sir Avenoir
Jormungandr
19
3 / 7 / 15
12,513
963
14,802
26,251
22,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
19
2 / 3 / 9
11,878
914
21,717
15,064
4,070
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Zombi l Jake
Artemis
19
5 / 12 / 10
12,618
971
21,712
27,609
6,781
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
tymothi
Chang'e
20
4 / 8 / 14
12,634
972
12,976
28,175
6,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
80
40
Kills
21
21
Deaths
40
82
Assists
59
Player
Kills
Deaths
Assists
KDA
W
23
4
15
7.63
W
Fenrir
3
6
9
1.25
W
1
7
28
2.14
L
Cupid
7
10
11
1.25
W
6
4
15
3.38
L
Jormungandr
Sir Avenoir
Jormungandr
3
7
15
1.5
L
Kukulkan
2
3
9
2.17
L
Artemis
Zombi l Jake
Artemis
5
12
10
0.83
W
Merlin
7
0
15
14.5
L
Chang'e
tymothi
Chang'e
4
8
14
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,750
Damage
89,360
96,945
Taken
123,527
82,488
Mitigated
47,012
27,220
Healing
21,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
50,880
422
0
16,770
26,725
16,733
0
11,702
15,023
83,606
0
W
Fenrir
8,297
863
0
45
18,467
16,209
0
9,096
9,371
0
17,989
W
13,935
527
2,545
2,489
28,196
37,698
0
13,916
14,280
34,824
0
L
Cupid
18,153
11,016
393
2,359
26,428
6,959
0
18,645
7,783
0
37,401
W
16,276
9,317
0
2,412
12,829
7,437
0
7,669
5,160
401
41,272
L
Jormungandr
Sir Avenoir
Jormungandr
14,802
3,842
0
1,350
26,251
22,683
0
18,820
7,431
31,998
0
L
Kukulkan
21,717
354
0
910
15,064
4,070
0
11,630
3,434
52,289
0
L
Artemis
Zombi l Jake
Artemis
21,712
12,663
509
2,097
27,609
6,781
0
22,489
5,120
0
37,312
W
Merlin
28,362
881
0
2,959
10,728
4,411
0
7,112
3,616
57,381
0
L
Chang'e
tymothi
Chang'e
12,976
398
5,423
7,959
28,175
6,519
0
21,994
6,181
33,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,001
Gold Earned
62,863
254
Minions Killed
239
10
Camps Cleared
5
1,077,417
Distance Traveled
1,135,541
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
18,127
1,394
85
7
5
215,667
1
W
Fenrir
11,938
918
30
2
1
213,542
6
W
Ganesha
13,911
1,070
2
0
0
219,150
0
L
Cupid
13,220
1,017
44
3
0
222,185
0
W
Izanami
13,371
1,029
57
4
1
182,216
2
L
Jormungandr
12,513
963
28
2
0
229,413
1
L
Kukulkan
11,878
914
85
7
1
225,652
0
L
Artemis
12,618
971
26
2
4
206,304
1
W
Merlin
13,654
1,050
80
6
3
246,842
0
L
Chang'e
12,634
972
56
4
0
251,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role