Player Matchup

Anubis
Anubis
 
Anubis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Do0msSlay3r
Gilgamesh
Level 27
God Stats
0W - 1L
1,260 SR
Queue Stats
15W - 20L
1,496 Elo+
Party 3
Artio
Artio
MrUltimateGX
Artio
Level 46
God Stats
2W - 5L
1,428 SR
Queue Stats
92W - 116L
1,410 Elo+
Solo
Chronos
Chronos
SwaggyHashTaggy
Chronos
Level 68
God Stats
3W - 2L
1,538 SR
Queue Stats
40W - 48L
1,487 Elo+
Party 3
Set
Set
TopSlashB
Set
Level 60
God Stats
2W - 3L
1,455 SR
Queue Stats
25W - 18L
1,504 Elo+
Party 3
Team Averages
Level 50
1,436 SR
1,479 Elo+

VS

Team Averages
Level 52
1,560 SR
1,490 Elo+
Athena
Athena
ChodicusMaximus
Athena
Level 28
God Stats
48W - 28L
1,666 SR
Queue Stats
89W - 72L
1,510 Elo+
Party 1
Neith
Neith
PromeDome
Neith
Level 70
God Stats
10W - 1L
1,597 SR
Queue Stats
230W - 208L
1,530 Elo+
Party 1
Odin
Odin
Shocker0323
Odin
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 53L
1,475 Elo+
Party 2
Hades
Hades
SuG Zephyr
Hades
Level 57
God Stats
11W - 8L
1,382 SR
Queue Stats
128W - 149L
1,333 Elo+
Party 2
Ne Zha
Ne Zha
Zoooooey
Ne Zha
Level 89
God Stats
3W - 1L
1,656 SR
Queue Stats
160W - 145L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
6 / 5 / 4
8,995
562
11,304
11,035
4,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Do0msSlay3r
Gilgamesh
13
2 / 4 / 1
7,630
477
6,903
9,621
7,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 6 / 1
6,507
407
2,494
16,770
10,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 3 / 2
6,335
396
4,780
7,695
2,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 4 / 2
8,035
502
5,696
12,815
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 10
8,698
544
6,319
11,918
10,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
PromeDome
Neith
15
6 / 0 / 4
9,179
574
12,796
5,321
1,889
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 2 / 6
8,515
532
4,305
9,599
8,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
11
0 / 9 / 3
7,245
453
7,270
16,569
6,455
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Zoooooey
Ne Zha
17
11 / 1 / 2
10,225
639
10,768
10,402
3,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
14
Kills
22
22
Deaths
14
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
5
4
1.6
W
4
2
10
4.5
L
Gilgamesh
Do0msSlay3r
Gilgamesh
2
4
1
0.63
L
0
6
1
0.08
W
Neith
PromeDome
Neith
6
0
4
8
W
1
2
6
2
W
Hades
0
9
3
0.17
L
0
3
2
0.33
L
6
4
2
1.75
W
Ne Zha
Zoooooey
Ne Zha
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,177
Damage
41,458
57,936
Taken
53,809
28,003
Mitigated
30,578
16,711
Healing
19,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,304
230
0
3,798
11,035
4,665
0
6,442
4,593
46,081
0
W
6,319
1,794
0
2,831
11,918
10,129
13
6,046
5,872
15,838
0
L
Gilgamesh
Do0msSlay3r
Gilgamesh
6,903
1,528
0
1,941
9,621
7,510
0
1,453
7,448
0
33,430
L
2,494
517
427
4,998
16,770
10,038
0
3,005
13,716
22,905
0
W
Neith
PromeDome
Neith
12,796
6,951
0
3,744
5,321
1,889
222
1,599
3,722
0
78,310
W
4,305
1,145
0
2,288
9,599
8,126
820
398
9,201
0
37,929
W
Hades
7,270
589
35
5,478
16,569
6,455
0
8,061
8,508
34,886
0
L
4,780
1,888
0
1,730
7,695
2,185
82
1,828
5,867
31,321
4,067
L
5,696
2,652
0
3,817
12,815
3,605
0
861
11,910
0
38,589
W
Ne Zha
Zoooooey
Ne Zha
10,768
2,711
0
5,059
10,402
3,979
0
1,901
8,501
0
76,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,502
Gold Earned
43,862
325
Minions Killed
434
0
Camps Cleared
0
1,444,343
Distance Traveled
1,447,306
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,995
562
77
5
0
274,808
2
W
Athena
8,698
544
23
1
0
305,181
4
L
Gilgamesh
7,630
477
73
5
0
290,538
2
L
Artio
6,507
407
24
2
0
291,468
4
W
Neith
9,179
574
147
9
0
281,852
2
W
Odin
8,515
532
83
5
0
281,935
1
W
Hades
7,245
453
59
4
0
249,882
0
L
Chronos
6,335
396
76
5
0
286,331
6
L
Set
8,035
502
75
5
0
301,198
2
W
Ne Zha
10,225
639
122
8
0
328,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role