Player Matchup

Bellona
Bellona
Abysmalparmesan
Bellona
Level 10
God Stats
27W - 19L
1,609 SR
Queue Stats
293W - 312L
1,566 Elo+
Solo
Chaac
Chaac
Supplychainlul
Chaac
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 29L
1,486 Elo+
Solo
Chang'e
Chang'e
TheJubelant
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,471 Elo+
Party 1
Sol
Sol
koreankockking
Sol
Level 13
God Stats
2W - 1L
1,474 SR
Queue Stats
8W - 5L
1,542 Elo+
Party 1
Mercury
Mercury
tote4274
Mercury
Level 26
God Stats
12W - 6L
1,668 SR
Queue Stats
59W - 38L
1,657 Elo+
Solo
Team Averages
Level 16
1,550 SR
1,544 Elo+

VS

Team Averages
Level 38
1,824 SR
1,650 Elo+
Nu Wa
Nu Wa
Avacyn-the-dawn
Nu Wa
Level 107
God Stats
71W - 27L
1,680 SR
Queue Stats
441W - 368L
1,593 Elo+
Party 2
Sol
Sol
BlackPandaTTO
Sol
Level 27
God Stats
23W - 10L
1,994 SR
Queue Stats
189W - 182L
1,503 Elo+
Solo
Bakasura
Bakasura
DavWig
Bakasura
Level 25
God Stats
22W - 14L
1,860 SR
Queue Stats
146W - 136L
1,633 Elo+
Party 3
Heimdallr
Heimdallr
HashTagBLM
Heimdallr
Level 4
God Stats
1W - 1L
1,737 SR
Queue Stats
5W - 3L
1,874 Elo+
Party 2
Ares
Ares
msooner
Ares
Level 28
God Stats
2W - 1L
1,849 SR
Queue Stats
36W - 31L
1,645 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 9
10,944
576
12,027
17,395
10,217
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
6 / 3 / 13
12,030
633
13,423
16,911
16,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
TheJubelant
Chang'e
16
2 / 6 / 12
9,970
525
8,190
12,103
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 5 / 8
10,396
547
6,468
14,364
5,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
tote4274
Mercury
20
15 / 2 / 2
13,346
702
13,046
15,504
6,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 5
11,045
581
14,935
6,593
2,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 9 / 2
8,760
461
6,963
15,819
9,456
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
DavWig
Bakasura
16
5 / 6 / 3
10,340
544
9,456
16,942
8,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
HashTagBLM
Heimdallr
14
3 / 8 / 6
8,964
472
6,501
12,536
4,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
msooner
Ares
14
6 / 7 / 5
9,494
500
10,394
17,390
17,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
41
33
Kills
20
20
Deaths
33
44
Assists
21
Player
Kills
Deaths
Assists
KDA
W
8
4
9
3.13
L
5
3
5
2.5
L
1
9
2
0.22
L
Bakasura
DavWig
Bakasura
5
6
3
1.08
L
Heimdallr
HashTagBLM
Heimdallr
3
8
6
0.75
W
6
3
13
4.17
W
Chang'e
TheJubelant
Chang'e
2
6
12
1.33
W
2
5
8
1.2
L
Ares
msooner
Ares
6
7
5
1.21
W
Mercury
tote4274
Mercury
15
2
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,154
Damage
48,249
76,277
Taken
69,280
42,315
Mitigated
41,689
22,028
Healing
13,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,027
2,812
0
2,682
17,395
10,217
282
7,863
9,017
4,423
61,344
L
14,935
1,616
145
1,104
6,593
2,837
342
734
5,859
74,271
0
L
6,963
1,265
0
4,475
15,819
9,456
676
2,783
13,036
46,964
0
L
Bakasura
DavWig
Bakasura
9,456
5,470
0
4,876
16,942
8,163
0
4,841
12,101
0
54,694
L
Heimdallr
HashTagBLM
Heimdallr
6,501
2,343
0
1,902
12,536
4,078
1,529
3,049
9,272
0
52,727
W
13,423
2,542
0
6,721
16,911
16,635
605
7,204
9,011
9,631
65,078
W
Chang'e
TheJubelant
Chang'e
8,190
510
1,874
3,382
12,103
3,821
840
5,775
5,927
41,809
0
W
6,468
1,498
0
5,921
14,364
5,351
1,487
6,570
7,054
63,441
7,087
L
Ares
msooner
Ares
10,394
575
0
1,373
17,390
17,155
57
5,682
11,708
30,764
0
W
Mercury
tote4274
Mercury
13,046
9,377
0
1,448
15,504
6,291
1,791
6,069
9,007
0
123,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,686
Gold Earned
48,603
584
Minions Killed
496
0
Camps Cleared
0
1,973,971
Distance Traveled
1,653,190
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,944
576
105
6
0
381,513
9
L
Nu Wa
11,045
581
139
7
0
317,640
2
L
Sol
8,760
461
101
5
0
311,368
4
L
Bakasura
10,340
544
123
6
0
391,217
4
L
Heimdallr
8,964
472
90
5
0
280,621
0
W
Chaac
12,030
633
128
7
0
382,317
4
W
Chang'e
9,970
525
62
3
0
391,191
4
W
Sol
10,396
547
117
6
0
352,450
0
L
Ares
9,494
500
43
2
0
352,344
1
W
Mercury
13,346
702
172
9
0
466,500
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role