Player Matchup

Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
AHJOOMAH
The Morrigan
Level 143
God Stats
10W - 8L
1,506 SR
Queue Stats
667W - 697L
1,498 Elo+
Solo
Cthulhu
Cthulhu
BigChow
Cthulhu
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,668 Elo+
Solo
Discordia
Discordia
Luciiferr2
Discordia
Level 117
God Stats
2W - 0L
1,724 SR
Queue Stats
98W - 114L
1,467 Elo+
Party 1
Hel
Hel
donocat
Hel
Level 147
God Stats
3W - 4L
1,468 SR
Queue Stats
603W - 617L
1,545 Elo+
Party 1
Team Averages
Level 120
1,540 SR
1,536 Elo+

VS

Team Averages
Level 122
1,456 SR
1,522 Elo+
Scylla
Scylla
 
Scylla
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Coebra210
Nike
Level 157
God Stats
5W - 11L
1,309 SR
Queue Stats
426W - 430L
1,531 Elo+
Solo
Aphrodite
Aphrodite
KimChaewon
Aphrodite
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 127L
1,557 Elo+
Solo
Janus
Janus
SlimeyFPS
Janus
Level 65
God Stats
6W - 5L
1,470 SR
Queue Stats
344W - 407L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
9 / 1 / 7
11,168
931
19,030
11,851
4,994
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
AHJOOMAH
The Morrigan
16
4 / 2 / 6
9,540
795
6,113
6,954
2,836
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
BigChow
Cthulhu
16
1 / 3 / 13
9,368
781
9,348
15,593
13,454
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
Luciiferr2
Discordia
16
4 / 3 / 7
10,238
853
11,621
8,589
3,398
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hel
15
2 / 3 / 7
9,256
771
5,413
13,849
6,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
4 / 5 / 5
9,136
761
11,353
10,341
4,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
 
Jing Wei
13
1 / 5 / 7
8,097
675
6,454
10,922
4,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
15
4 / 4 / 7
8,997
750
10,703
15,133
10,980
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
KimChaewon
Aphrodite
15
1 / 3 / 9
8,305
692
3,672
14,089
16,438
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
SlimeyFPS
Janus
16
2 / 3 / 6
9,007
751
11,408
9,618
4,056
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
46
20
Kills
12
12
Deaths
20
40
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
1
7
12.5
L
Scylla
 
Scylla
4
5
5
1.3
L
Jing Wei
 
Jing Wei
1
5
7
0.9
W
The Morrigan
AHJOOMAH
The Morrigan
4
2
6
3.5
W
Cthulhu
BigChow
Cthulhu
1
3
13
2.5
L
Nike
4
4
7
1.88
L
Aphrodite
KimChaewon
Aphrodite
1
3
9
1.83
W
Discordia
Luciiferr2
Discordia
4
3
7
2.5
L
Janus
SlimeyFPS
Janus
2
3
6
1.67
W
Hel
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,525
Damage
43,590
56,836
Taken
60,103
30,936
Mitigated
40,213
33,737
Healing
24,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
19,030
10,039
1,890
4,428
11,851
4,994
2,711
5,822
6,029
0
46,587
L
Scylla
 
Scylla
11,353
553
3,349
1,538
10,341
4,302
446
5,772
4,569
30,144
0
L
Jing Wei
 
Jing Wei
6,454
3,183
399
893
10,922
4,437
902
5,387
5,535
0
15,639
W
The Morrigan
AHJOOMAH
The Morrigan
6,113
334
1,209
1,040
6,954
2,836
1,008
3,761
3,102
20,182
0
W
Cthulhu
BigChow
Cthulhu
9,348
262
1,526
1,194
15,593
13,454
449
5,566
10,027
22,508
0
L
Nike
10,703
840
705
2,401
15,133
10,980
0
7,980
7,153
0
21,199
L
Aphrodite
KimChaewon
Aphrodite
3,672
320
7,459
6,116
14,089
16,438
99
7,450
6,639
8,083
0
W
Discordia
Luciiferr2
Discordia
11,621
152
232
617
8,589
3,398
686
5,443
3,146
19,391
0
L
Janus
SlimeyFPS
Janus
11,408
228
1,428
690
9,618
4,056
369
5,906
3,712
32,591
0
W
Hel
5,413
246
14,154
7,447
13,849
6,254
524
5,841
8,008
10,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,570
Gold Earned
43,542
140
Minions Killed
120
0
Camps Cleared
0
1,185,550
Distance Traveled
1,128,726
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,168
931
50
4
0
229,995
0
L
Scylla
9,136
761
29
2
0
229,534
2
L
Jing Wei
8,097
675
25
2
0
199,091
5
W
The Morrigan
9,540
795
27
2
0
240,958
1
W
Cthulhu
9,368
781
23
2
0
233,797
0
L
Nike
8,997
750
12
1
0
225,727
0
L
Aphrodite
8,305
692
11
1
0
232,794
5
W
Discordia
10,238
853
18
2
0
226,123
0
L
Janus
9,007
751
43
4
0
241,580
1
W
Hel
9,256
771
22
2
0
254,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role