Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
OogeAnimeTiddies
Susano
Level 148
God Stats
4W - 6L
1,755 SR
Queue Stats
192W - 184L
1,515 Elo+
Party 1
Ymir
Ymir
TiltedWrained
Ymir
Level 145
God Stats
56W - 73L
1,571 SR
Queue Stats
245W - 289L
1,443 Elo+
Party 1
Danzaburou
Danzaburou
YoTruk
Danzaburou
Level 107
God Stats
51W - 37L
1,654 SR
Queue Stats
838W - 738L
1,567 Elo+
Party 1
Gilgamesh
Gilgamesh
Yosci
Gilgamesh
Level 102
God Stats
20W - 13L
1,575 SR
Queue Stats
1,082W - 952L
1,574 Elo+
Party 1
Team Averages
Level 118
1,611 SR
1,520 Elo+

VS

Team Averages
Level 88
1,510 SR
1,428 Elo+
Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
KIepto
Horus
Level 134
God Stats
3W - 5L
1,571 SR
Queue Stats
411W - 485L
1,511 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MeltedMango
Morgan Le Fay
Level 128
God Stats
15W - 22L
1,479 SR
Queue Stats
131W - 178L
1,476 Elo+
Solo
Sobek
Sobek
SQUIDJIIG
Sobek
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 10L
1,198 Elo+
Party 2
Chernobog
Chernobog
gardjohn228
Chernobog
Level 63
God Stats
2W - 3L
1,500 SR
Queue Stats
128W - 209L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
5 / 2 / 5
6,253
568
7,010
5,632
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 1
6,980
635
3,914
4,266
1,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 0 / 3
6,876
625
4,010
4,737
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
YoTruk
Danzaburou
13
7 / 0 / 3
7,980
725
4,740
3,742
1,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
Yosci
Gilgamesh
9
3 / 2 / 8
6,467
588
4,909
8,474
6,997
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 5 / 1
5,411
492
1,018
8,659
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
KIepto
Horus
11
0 / 0 / 0
5,661
515
2,875
6,303
4,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
MeltedMango
Morgan Le Fay
10
2 / 5 / 1
5,928
539
4,145
7,063
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
SQUIDJIIG
Sobek
7
0 / 1 / 2
4,812
437
1,414
5,166
3,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
gardjohn228
Chernobog
8
1 / 8 / 2
5,342
486
1,619
7,159
1,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
19
Kills
4
4
Deaths
19
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
5
2
5
3.75
L
Mercury
 
Mercury
1
5
1
0.3
L
Horus
KIepto
Horus
0
0
0
0
L
Morgan Le Fay
MeltedMango
Morgan Le Fay
2
5
1
0.5
W
4
0
1
4.5
L
Sobek
SQUIDJIIG
Sobek
0
1
2
1
W
0
0
3
1.5
W
Danzaburou
YoTruk
Danzaburou
7
0
3
8.5
W
Gilgamesh
Yosci
Gilgamesh
3
2
8
3.5
L
Chernobog
gardjohn228
Chernobog
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,583
Damage
11,071
26,851
Taken
34,350
15,146
Mitigated
14,259
10,274
Healing
6,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
7,010
710
0
1,483
5,632
2,016
895
2,852
2,780
27,547
0
L
Mercury
 
Mercury
1,018
203
0
2,448
8,659
2,420
0
2,259
6,276
0
21,147
L
Horus
KIepto
Horus
2,875
1,595
74
1,865
6,303
4,194
0
3,191
3,112
0
31,691
L
Morgan Le Fay
MeltedMango
Morgan Le Fay
4,145
425
0
1,078
7,063
2,164
0
2,629
4,180
30,368
0
W
3,914
1,147
0
2,648
4,266
1,338
0
961
3,305
0
38,391
L
Sobek
SQUIDJIIG
Sobek
1,414
89
0
805
5,166
3,712
0
1,093
4,013
6,759
0
W
4,010
1,346
0
2,246
4,737
3,571
0
59
4,155
41,955
3,979
W
Danzaburou
YoTruk
Danzaburou
4,740
1,714
0
1,969
3,742
1,224
982
210
3,532
0
51,780
W
Gilgamesh
Yosci
Gilgamesh
4,909
1,441
225
1,703
8,474
6,997
0
1,627
6,847
0
21,914
L
Chernobog
gardjohn228
Chernobog
1,619
642
0
430
7,159
1,769
0
1,015
6,044
0
18,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,556
Gold Earned
27,154
356
Minions Killed
239
0
Camps Cleared
0
1,099,255
Distance Traveled
1,012,601
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,253
568
54
5
0
208,446
4
L
Mercury
5,411
492
57
5
0
223,490
0
L
Horus
5,661
515
65
6
0
216,533
3
L
Morgan Le Fay
5,928
539
60
5
0
201,232
3
W
Susano
6,980
635
82
7
0
245,383
1
L
Sobek
4,812
437
15
1
0
197,380
3
W
Ymir
6,876
625
88
8
0
198,623
1
W
Danzaburou
7,980
725
107
10
0
215,666
3
W
Gilgamesh
6,467
588
25
2
0
231,137
4
L
Chernobog
5,342
486
42
4
0
173,966
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role