Player Matchup

Thanatos
Thanatos
Devring
Thanatos
Level 27
God Stats
32W - 21L
1,505 SR
Queue Stats
100W - 96L
1,524 Elo+
Solo
Thor
Thor
ElessarOronra
Thor
Level 27
God Stats
6W - 6L
1,400 SR
Queue Stats
57W - 71L
1,443 Elo+
Solo
Yemoja
Yemoja
Feebers
Yemoja
Level 18
God Stats
36W - 16L
1,769 SR
Queue Stats
65W - 42L
1,621 Elo+
Party 3
Eset
Eset
lichlover
Eset
Level 38
God Stats
50W - 24L
1,717 SR
Queue Stats
226W - 163L
1,614 Elo+
Party 3
Odin
Odin
我是嫩叠叠
Odin
Level 29
God Stats
11W - 4L
1,723 SR
Queue Stats
255W - 225L
1,479 Elo+
Solo
Team Averages
Level 28
1,623 SR
1,536 Elo+

VS

Team Averages
Level 25
1,647 SR
1,557 Elo+
Kukulkan
Kukulkan
Buwum
Kukulkan
Level 22
God Stats
1W - 3L
1,731 SR
Queue Stats
181W - 51L
1,766 Elo+
Party 2
Anhur
Anhur
XxKakatua0703xX
Anhur
Level 18
God Stats
15W - 18L
1,476 SR
Queue Stats
72W - 92L
1,390 Elo+
Party 1
Artemis
Artemis
chetpuf
Artemis
Level 28
God Stats
91W - 40L
1,766 SR
Queue Stats
394W - 160L
1,742 Elo+
Party 2
Bellona
Bellona
xXTheKing0909Xx
Bellona
Level 40
God Stats
1W - 1L
1,764 SR
Queue Stats
196W - 181L
1,504 Elo+
Party 1
Arachne
Arachne
辛闵1211
Arachne
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Devring
Thanatos
18
12 / 2 / 8
12,176
1,107
16,973
15,157
6,378
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 6 / 12
11,189
1,017
7,529
13,240
6,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
Feebers
Yemoja
17
0 / 0 / 9
10,450
950
2,147
3,497
3,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
19
5 / 1 / 23
12,345
1,122
17,953
6,605
2,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
8 / 2 / 19
12,229
1,112
18,472
15,143
20,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

229

VS

Team 2 Tickets

90

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Buwum
Kukulkan
18
5 / 4 / 5
12,776
1,161
24,114
12,021
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
3 / 14 / 4
10,776
980
3,892
21,283
7,110
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
chetpuf
Artemis
15
1 / 5 / 3
9,514
865
5,385
11,041
4,787
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 7 / 9
11,436
1,040
11,317
20,309
14,376
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
辛闵1211
Arachne
14
0 / 2 / 0
8,247
750
0
1,537
434
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
32
32
Kills
11
11
Deaths
32
71
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Buwum
Kukulkan
5
4
5
1.88
W
Thanatos
Devring
Thanatos
12
2
8
8
W
7
6
12
2.17
W
Yemoja
Feebers
Yemoja
0
0
9
4.5
L
3
14
4
0.36
L
Artemis
chetpuf
Artemis
1
5
3
0.5
W
Eset
5
1
23
16.5
L
2
7
9
0.93
W
8
2
19
8.75
L
Arachne
辛闵1211
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,074
Damage
44,708
53,642
Taken
66,191
38,834
Mitigated
31,627
15,049
Healing
2,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Buwum
Kukulkan
24,114
1,265
0
1,005
12,021
4,920
0
2,239
9,445
85,848
0
W
Thanatos
Devring
Thanatos
16,973
4,305
0
7,561
15,157
6,378
0
6,697
8,460
0
26,348
W
7,529
317
0
39
13,240
6,041
0
6,749
5,377
0
18,284
W
Yemoja
Feebers
Yemoja
2,147
0
1,454
1,116
3,497
3,573
0
2,206
1,291
15,281
0
L
3,892
1,147
0
494
21,283
7,110
0
8,618
12,293
0
11,942
L
Artemis
chetpuf
Artemis
5,385
2,890
0
395
11,041
4,787
0
2,648
8,037
0
14,027
W
Eset
17,953
808
2,942
964
6,605
2,534
0
2,814
3,791
54,941
0
L
11,317
2,239
0
576
20,309
14,376
0
6,663
13,372
0
23,036
W
18,472
3,008
0
973
15,143
20,308
0
5,648
9,345
474
23,176
L
Arachne
辛闵1211
Arachne
0
0
0
0
1,537
434
0
406
1,052
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,389
Gold Earned
52,749
190
Minions Killed
207
5
Camps Cleared
9
1,034,846
Distance Traveled
695,761
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,776
1,161
153
14
4
202,437
3
W
Thanatos
12,176
1,107
24
2
2
212,521
0
W
Thor
11,189
1,017
22
2
1
145,937
0
W
Yemoja
10,450
950
21
2
0
225,602
0
L
Anhur
10,776
980
20
2
0
167,576
0
L
Artemis
9,514
865
17
2
4
78,349
0
W
Eset
12,345
1,122
108
10
2
223,767
0
L
Bellona
11,436
1,040
17
2
1
229,397
0
W
Odin
12,229
1,112
15
1
0
227,019
0
L
Arachne
8,247
750
0
0
0
18,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role