Player Matchup

Arachne
Arachne
Platinum I
 
Arachne
Platinum I
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Platinum IV
Angelo0607_
Eset
Platinum IV
Level 144
God Stats
17W - 8L
1,433 SR
Queue Stats
466W - 476L
1,977 MMR
Solo
Terra
Terra
Platinum IV
CDR Shepard2886
Terra
Platinum IV
Level 159
God Stats
2W - 1L
1,615 SR
Queue Stats
68W - 62L
1,954 MMR
Solo
Anhur
Anhur
Platinum V
Hyoshira
Anhur
Platinum V
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 3L
1,951 MMR
Solo
Ravana
Ravana
Platinum III
Sagging Lawyer
Ravana
Platinum III
Level 128
God Stats
4W - 2L
1,652 SR
Queue Stats
91W - 77L
1,978 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 115
1,540 SR
1,872 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 123
1,630 SR
1,956 MMR
Nu Wa
Nu Wa
Diamond V
JP1100
Nu Wa
Diamond V
Level 147
God Stats
13W - 9L
1,614 SR
Queue Stats
198W - 183L
2,009 MMR
Solo
Heimdallr
Heimdallr
Masters
NUWATHICC
Heimdallr
Masters
Level 69
God Stats
42W - 30L
1,740 SR
Queue Stats
309W - 318L
1,954 MMR
Solo
King Arthur
King Arthur
Platinum I
Rake_67
King Arthur
Platinum I
Level 126
God Stats
13W - 21L
1,609 SR
Queue Stats
484W - 486L
2,012 MMR
Solo
Da Ji
Da Ji
Platinum II
Testy48
Da Ji
Platinum II
Level 132
God Stats
3W - 6L
1,533 SR
Queue Stats
432W - 431L
1,928 MMR
Solo
Bacchus
Bacchus
Platinum II
VIII MMDLII
Bacchus
Platinum II
Level 139
God Stats
19W - 12L
1,654 SR
Queue Stats
538W - 532L
1,876 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
8 / 3 / 6
15,253
565
8,905
21,336
10,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
4 / 2 / 6
15,301
567
20,348
25,671
11,632
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 2 / 16
13,987
518
8,041
34,917
50,634
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Hyoshira
Anhur
20
17 / 4 / 2
15,931
590
25,324
21,239
8,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
6 / 4 / 7
15,163
562
18,843
25,883
28,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GilgameshArtioGebHelArtemis

VS

Bans
OdinRamaSobekUllrCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JP1100
Nu Wa
20
6 / 5 / 3
13,491
500
33,146
19,002
7,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
NUWATHICC
Heimdallr
10
1 / 14 / 4
8,854
328
4,415
16,363
2,995
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Rake_67
King Arthur
10
2 / 5 / 3
9,017
334
2,184
13,481
10,215
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
Testy48
Da Ji
20
3 / 9 / 3
12,765
473
17,175
29,733
14,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
VIII MMDLII
Bacchus
16
2 / 5 / 5
11,384
422
9,110
24,331
37,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
32
38
Kills
14
15
Deaths
38
37
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
3
6
3.67
W
4
2
6
3.5
W
3
2
16
5.5
W
Anhur
Hyoshira
Anhur
17
4
2
4.5
L
Nu Wa
JP1100
Nu Wa
6
5
3
1.5
L
Heimdallr
NUWATHICC
Heimdallr
1
14
4
0.21
L
King Arthur
Rake_67
King Arthur
2
5
3
0.7
W
6
4
7
2.38
L
Da Ji
Testy48
Da Ji
3
9
3
0.5
L
Bacchus
VIII MMDLII
Bacchus
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,461
Damage
66,030
129,046
Taken
102,910
109,840
Mitigated
72,015
54,543
Healing
16,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,905
7,280
0
6,268
21,336
10,774
2,728
6,304
14,755
0
128,699
W
20,348
1,601
2,285
10,534
25,671
11,632
749
11,576
13,515
153,773
0
W
8,041
1,419
4,248
12,048
34,917
50,634
362
10,142
24,346
39,553
0
W
Anhur
Hyoshira
Anhur
25,324
15,813
0
6,986
21,239
8,430
4,884
8,693
12,279
0
121,091
L
Nu Wa
JP1100
Nu Wa
33,146
9,507
127
3,069
19,002
7,420
72
9,426
9,576
116,282
0
L
Heimdallr
NUWATHICC
Heimdallr
4,415
2,810
0
558
16,363
2,995
0
2,918
13,445
0
17,940
L
King Arthur
Rake_67
King Arthur
2,184
603
0
1,935
13,481
10,215
0
3,268
9,430
0
15,073
W
18,843
5,627
0
12,174
25,883
28,370
2,147
7,051
18,566
0
106,553
L
Da Ji
Testy48
Da Ji
17,175
3,719
0
6,006
29,733
14,174
694
8,939
20,794
0
108,815
L
Bacchus
VIII MMDLII
Bacchus
9,110
1,552
0
4,927
24,331
37,211
0
6,149
18,182
37,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,635
Gold Earned
55,511
745
Minions Killed
433
0
Camps Cleared
0
2,520,352
Distance Traveled
1,845,331
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,253
565
145
5
0
559,821
2
W
Eset
15,301
567
225
8
0
569,894
12
W
Terra
13,987
518
42
2
0
479,443
6
W
Anhur
15,931
590
169
6
0
419,807
4
L
Nu Wa
13,491
500
185
7
0
456,871
4
L
Heimdallr
8,854
328
26
1
0
250,529
2
L
King Arthur
9,017
334
29
1
0
286,202
0
W
Ravana
15,163
562
164
6
0
491,387
3
L
Da Ji
12,765
473
159
6
0
387,982
0
L
Bacchus
11,384
422
34
1
0
463,747
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role