Player Matchup

Baron Samedi
Baron Samedi
BeeClues 13
Baron Samedi
Level 127
God Stats
5W - 0L
1,703 SR
Queue Stats
140W - 106L
1,619 Elo+
Party 2
Jormungandr
Jormungandr
Vl FadeAway lV
Jormungandr
Level 54
God Stats
25W - 18L
1,556 SR
Queue Stats
76W - 56L
1,577 Elo+
Party 2
Fenrir
Fenrir
badboy4676770
Fenrir
Level 29
God Stats
10W - 7L
1,585 SR
Queue Stats
138W - 91L
1,564 Elo+
Party 2
Team Averages
Level 70
1,615 SR
1,587 Elo+

VS

Team Averages
Level 52
1,462 SR
1,419 Elo+
Yemoja
Yemoja
Northwind54
Yemoja
Level 12
God Stats
1W - 1L
1,678 SR
Queue Stats
9W - 15L
1,301 Elo+
Solo
King Arthur
King Arthur
Vinsauce9417
King Arthur
Level 29
God Stats
0W - 1L
1,286 SR
Queue Stats
76W - 87L
1,394 Elo+
Party 1
Chronos
Chronos
YAG Odin8077
Chronos
Level 115
God Stats
0W - 3L
1,421 SR
Queue Stats
148W - 127L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeeClues 13
Baron Samedi
17
8 / 0 / 5
11,689
688
21,696
14,832
6,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Vl FadeAway lV
Jormungandr
14
3 / 0 / 10
10,692
629
13,414
15,289
13,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 2 / 9
10,497
617
6,840
15,465
8,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 4 / 1
9,599
565
8,822
13,278
12,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
Vinsauce9417
King Arthur
13
1 / 3 / 1
9,528
560
13,257
19,797
14,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
YAG Odin8077
Chronos
12
1 / 7 / 1
9,401
553
12,794
15,993
4,920
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
14
Kills
2
2
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BeeClues 13
Baron Samedi
8
0
5
10.5
L
Yemoja
0
4
1
0.13
L
King Arthur
Vinsauce9417
King Arthur
1
3
1
0.5
W
Jormungandr
Vl FadeAway lV
Jormungandr
3
0
10
8
L
Chronos
YAG Odin8077
Chronos
1
7
1
0.21
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,950
Damage
34,873
45,586
Taken
49,068
27,490
Mitigated
31,623
19,142
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BeeClues 13
Baron Samedi
21,696
1,797
3,964
7,853
14,832
6,340
898
6,258
8,120
68,935
0
L
Yemoja
8,822
1,140
1,802
2,094
13,278
12,523
22
9,012
4,266
25,226
0
L
King Arthur
Vinsauce9417
King Arthur
13,257
1,359
0
3,757
19,797
14,180
0
13,637
6,160
0
38,934
W
Jormungandr
Vl FadeAway lV
Jormungandr
13,414
2,862
992
3,528
15,289
13,013
276
8,370
6,313
43,885
0
L
Chronos
YAG Odin8077
Chronos
12,794
3,754
0
2,313
15,993
4,920
0
12,752
3,241
31,170
0
W
6,840
1,831
0
2,805
15,465
8,137
95
7,934
7,131
0
18,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,878
Gold Earned
28,528
193
Minions Killed
151
10
Camps Cleared
3
991,212
Distance Traveled
851,718
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,689
688
113
7
5
310,869
3
L
Yemoja
9,599
565
35
2
0
247,224
6
L
King Arthur
9,528
560
72
4
1
319,286
5
W
Jormungandr
10,692
629
60
4
3
347,192
3
L
Chronos
9,401
553
44
3
2
285,208
4
W
Fenrir
10,497
617
20
1
2
333,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role