Player Matchup

Scylla
Scylla
 
Scylla
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Boris077
Neith
Level 160
God Stats
21W - 14L
1,800 SR
Queue Stats
274W - 166L
1,831 Elo+
Party 1
Nemesis
Nemesis
SuperKaaleb
Nemesis
Level 159
God Stats
1W - 0L
1,669 SR
Queue Stats
282W - 173L
1,837 Elo+
Party 1
Mulan
Mulan
notExedro
Mulan
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
270W - 45L
1,986 Elo+
Party 1
Jormungandr
Jormungandr
toiditoidi
Jormungandr
Level 44
God Stats
30W - 23L
1,601 SR
Queue Stats
239W - 239L
1,501 Elo+
Solo
Team Averages
Level 114
1,614 SR
1,731 Elo+

VS

Team Averages
Level 61
1,487 SR
1,598 Elo+
Da Ji
Da Ji
Bl00DF1RE
Da Ji
Level 112
God Stats
0W - 1L
1,300 SR
Queue Stats
221W - 199L
1,624 Elo+
Party 3
Ymir
Ymir
IronRite
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,670 Elo+
Party 3
King Arthur
King Arthur
Mazy978
King Arthur
Level 26
God Stats
4W - 7L
1,364 SR
Queue Stats
167W - 170L
1,617 Elo+
Party 2
Rama
Rama
SequelSQC
Rama
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 119L
1,586 Elo+
Party 2
Olorun
Olorun
TheIronAsasin1
Olorun
Level 89
God Stats
2W - 3L
1,771 SR
Queue Stats
368W - 364L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
10 / 2 / 6
10,710
714
15,089
10,584
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Boris077
Neith
13
4 / 3 / 11
8,502
567
8,169
8,651
3,903
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
SuperKaaleb
Nemesis
17
5 / 1 / 1
9,805
654
5,606
7,719
4,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mulan
notExedro
Mulan
15
16 / 2 / 5
10,042
669
18,775
13,016
7,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
toiditoidi
Jormungandr
13
5 / 1 / 21
9,090
606
9,746
9,921
9,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bl00DF1RE
Da Ji
13
3 / 7 / 2
8,200
547
8,607
14,029
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
8
1 / 7 / 2
6,133
409
3,217
15,893
8,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Mazy978
King Arthur
11
0 / 6 / 3
6,943
463
4,326
16,065
8,214
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
11
2 / 9 / 2
7,513
501
7,643
12,942
3,026
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 11 / 1
8,020
535
6,797
13,449
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
19
40
Kills
9
9
Deaths
40
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
2
6
6.5
L
Da Ji
Bl00DF1RE
Da Ji
3
7
2
0.57
W
Neith
Boris077
Neith
4
3
11
3.17
L
Ymir
1
7
2
0.29
L
King Arthur
Mazy978
King Arthur
0
6
3
0.25
L
Rama
2
9
2
0.33
W
Nemesis
SuperKaaleb
Nemesis
5
1
1
5.5
L
3
11
1
0.32
W
Mulan
notExedro
Mulan
16
2
5
9.25
W
Jormungandr
toiditoidi
Jormungandr
5
1
21
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,385
Damage
30,590
49,891
Taken
72,378
28,478
Mitigated
28,893
18,688
Healing
14,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
15,089
1,279
0
2,834
10,584
3,369
64
3,195
7,389
79,911
0
L
Da Ji
Bl00DF1RE
Da Ji
8,607
1,798
0
3,273
14,029
3,892
0
3,939
10,022
0
42,239
W
Neith
Boris077
Neith
8,169
3,582
0
3,009
8,651
3,903
512
1,559
7,092
0
46,103
L
Ymir
3,217
710
0
2,236
15,893
8,887
0
5,897
9,941
16,703
0
L
King Arthur
Mazy978
King Arthur
4,326
600
0
3,324
16,065
8,214
0
5,498
10,482
0
34,112
L
Rama
7,643
6,322
0
2,647
12,942
3,026
0
2,914
9,972
0
28,980
W
Nemesis
SuperKaaleb
Nemesis
5,606
2,698
0
3,580
7,719
4,709
0
282
7,437
0
68,536
L
6,797
3,106
540
2,611
13,449
4,874
0
6,101
7,126
31,146
3,000
W
Mulan
notExedro
Mulan
18,775
4,244
0
6,211
13,016
7,247
0
1,858
11,158
0
67,520
W
Jormungandr
toiditoidi
Jormungandr
9,746
2,705
0
3,054
9,921
9,250
532
2,408
7,513
28,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,149
Gold Earned
36,809
474
Minions Killed
269
0
Camps Cleared
0
1,493,530
Distance Traveled
1,321,603
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,710
714
151
10
0
301,793
0
L
Da Ji
8,200
547
76
5
0
296,579
0
W
Neith
8,502
567
74
5
0
255,113
2
L
Ymir
6,133
409
17
1
0
261,463
4
L
King Arthur
6,943
463
75
5
0
280,199
2
L
Rama
7,513
501
53
4
0
250,542
1
W
Nemesis
9,805
654
122
8
0
308,452
2
L
Olorun
8,020
535
48
3
0
232,820
3
W
Mulan
10,042
669
85
6
0
328,473
4
W
Jormungandr
9,090
606
42
3
0
299,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role