Player Matchup

Zeus
Zeus
Bonillauwu
Zeus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
SABE2011
Pele
Level 25
God Stats
5W - 9L
1,303 SR
Queue Stats
126W - 160L
1,011 Elo+
Solo
Sun Wukong
Sun Wukong
SHOONY55
Sun Wukong
Level 8
God Stats
24W - 32L
1,298 SR
Queue Stats
573W - 643L
1,257 Elo+
Solo
Tyr
Tyr
dinosaurlover54
Tyr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,241 Elo+
Solo
Thor
Thor
th4tonef4tguy54
Thor
Level 9
God Stats
3W - 7L
1,267 SR
Queue Stats
11W - 25L
1,208 Elo+
Solo
Team Averages
Level 16
1,374 SR
1,243 Elo+

VS

Team Averages
Level 15
1,360 SR
1,328 Elo+
Xbalanque
Xbalanque
DonkeyKnockout
Xbalanque
Level 24
God Stats
2W - 5L
1,197 SR
Queue Stats
65W - 81L
1,337 Elo+
Solo
Nu Wa
Nu Wa
LightSquid89793
Nu Wa
Level 28
God Stats
26W - 24L
1,342 SR
Queue Stats
124W - 148L
1,416 Elo+
Solo
Ra
Ra
Perzivaljoker
Ra
Level 12
God Stats
1W - 1L
1,312 SR
Queue Stats
13W - 17L
1,270 Elo+
Solo
Zeus
Zeus
conquerors101
Zeus
Level 5
God Stats
2W - 1L
1,712 SR
Queue Stats
4W - 9L
1,280 Elo+
Party 1
Loki
Loki
dr_karate_sniper
Loki
Level 8
God Stats
3W - 4L
1,235 SR
Queue Stats
15W - 19L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 0
9,260
772
0
709
167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
18
4 / 8 / 3
12,282
1,024
16,498
20,067
7,276
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
SHOONY55
Sun Wukong
18
2 / 12 / 4
11,999
1,000
13,114
29,179
21,462
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
0 / 2 / 5
11,230
936
3,753
20,446
18,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 17 / 2
11,342
945
11,736
24,465
9,468
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DonkeyKnockout
Xbalanque
20
10 / 2 / 18
13,724
1,144
22,226
10,592
3,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
2 / 0 / 20
11,643
970
12,778
5,874
1,874
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 1 / 24
13,334
1,111
17,192
10,292
4,361
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 4 / 13
12,838
1,070
13,550
10,647
3,675
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
12 / 1 / 18
13,374
1,115
17,373
10,157
7,730
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
132
8
Kills
39
39
Deaths
8
14
Assists
93
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Xbalanque
DonkeyKnockout
Xbalanque
10
2
18
9.5
W
2
0
20
12
W
8
1
24
20
L
Pele
4
8
3
0.69
L
Sun Wukong
SHOONY55
Sun Wukong
2
12
4
0.33
W
7
4
13
3.38
L
0
2
5
1.25
W
12
1
18
21
L
2
17
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,101
Damage
83,119
94,866
Taken
47,562
57,366
Mitigated
21,589
4,796
Healing
11,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
709
167
0
709
0
0
0
W
Xbalanque
DonkeyKnockout
Xbalanque
22,226
12,281
154
1,714
10,592
3,949
0
71
10,382
0
37,530
W
12,778
3,382
0
884
5,874
1,874
0
64
5,675
37,426
0
W
17,192
2,400
4,521
4,525
10,292
4,361
0
0
10,292
33,797
0
L
Pele
16,498
3,121
0
1,400
20,067
7,276
0
7,651
12,416
0
45,765
L
Sun Wukong
SHOONY55
Sun Wukong
13,114
3,472
0
968
29,179
21,462
0
14,071
15,108
0
33,081
W
13,550
4,064
0
0
10,647
3,675
0
30
10,521
35,894
0
L
3,753
109
0
1,740
20,446
18,993
0
10,797
9,649
8,747
26,249
W
17,373
8,037
0
0
10,157
7,730
0
499
9,340
0
26,534
L
11,736
5,532
0
688
24,465
9,468
0
10,292
14,173
0
27,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,113
Gold Earned
64,913
195
Minions Killed
232
3
Camps Cleared
4
836,889
Distance Traveled
1,038,946
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,260
772
0
0
0
0
0
W
Xbalanque
13,724
1,144
43
4
0
197,618
0
W
Nu Wa
11,643
970
44
4
1
211,881
0
W
Ra
13,334
1,111
55
5
2
211,928
0
L
Pele
12,282
1,024
55
5
0
211,571
0
L
Sun Wukong
11,999
1,000
51
4
1
187,985
1
W
Zeus
12,838
1,070
68
6
1
157,164
0
L
Tyr
11,230
936
70
6
0
263,484
0
W
Loki
13,374
1,115
22
2
0
260,355
0
L
Thor
11,342
945
19
2
2
173,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role