Player Matchup

Tyr
Tyr
ACiDxPlague
Tyr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
276W - 330L
1,328 Elo+
Party 1
Da Ji
Da Ji
BRGbusiness
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 115L
1,305 Elo+
Party 1
Medusa
Medusa
D jordan p
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,029 Elo+
Solo
Sobek
Sobek
ForestTsunami
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 76L
1,289 Elo+
Party 1
Ra
Ra
PL4YMaK3R
Ra
Level 7
God Stats
4W - 10L
1,398 SR
Queue Stats
5W - 14L
1,390 Elo+
Party 1
Team Averages
Level 21
1,480 SR
1,268 Elo+

VS

Team Averages
Level 23
1,430 SR
1,293 Elo+
Zhong Kui
Zhong Kui
BenBooom412
Zhong Kui
Level 25
God Stats
11W - 9L
1,266 SR
Queue Stats
71W - 69L
1,349 Elo+
Party 2
Medusa
Medusa
McLovinKittens
Medusa
Level 29
God Stats
12W - 7L
1,453 SR
Queue Stats
71W - 87L
1,312 Elo+
Party 2
Achilles
Achilles
RelevantFer
Achilles
Level 28
God Stats
92W - 103L
1,446 SR
Queue Stats
259W - 315L
1,363 Elo+
Solo
Fenrir
Fenrir
Sand_Rick
Fenrir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,138 Elo+
Solo
Athena
Athena
WestraStorm
Athena
Level 6
God Stats
1W - 1L
1,487 SR
Queue Stats
3W - 3L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 1
7,025
468
7,923
14,427
15,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 7 / 3
6,690
446
3,712
10,297
4,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
D jordan p
Medusa
8
0 / 9 / 0
5,454
364
2,999
11,138
2,786
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
1 / 2 / 0
6,223
415
1,725
16,439
10,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 8 / 0
6,925
462
4,468
9,644
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BenBooom412
Zhong Kui
17
19 / 0 / 1
11,022
735
15,144
10,410
7,599
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 0 / 4
9,081
605
14,400
8,277
2,987
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
RelevantFer
Achilles
12
1 / 4 / 4
7,695
513
7,318
12,527
12,645
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Sand_Rick
Fenrir
8
1 / 2 / 2
6,099
407
2,437
6,245
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Athena
9
1 / 2 / 1
6,245
416
1,664
7,820
6,883
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
7
Kills
28
29
Deaths
8
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
L
1
7
3
0.36
W
Zhong Kui
BenBooom412
Zhong Kui
19
0
1
19.5
L
Medusa
D jordan p
Medusa
0
9
0
0
L
1
2
0
0.5
W
6
0
4
8
L
1
8
0
0.13
W
Achilles
RelevantFer
Achilles
1
4
4
0.75
W
Fenrir
Sand_Rick
Fenrir
1
2
2
1
W
Athena
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,827
Damage
40,963
61,945
Taken
45,279
36,566
Mitigated
32,713
17,936
Healing
14,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,923
2,775
0
6,451
14,427
15,221
0
2,109
12,318
0
26,526
L
3,712
1,261
0
1,619
10,297
4,688
0
3,151
7,146
0
30,193
W
Zhong Kui
BenBooom412
Zhong Kui
15,144
2,423
137
6,440
10,410
7,599
2,462
2,938
7,088
64,560
0
L
Medusa
D jordan p
Medusa
2,999
2,175
0
1,038
11,138
2,786
0
2,944
8,194
0
28,981
L
1,725
359
0
6,084
16,439
10,677
0
1,752
14,687
17,349
0
W
14,400
6,874
0
3,768
8,277
2,987
1,668
1,086
7,191
0
70,046
L
4,468
1,127
0
2,744
9,644
3,194
77
7,094
2,550
33,967
0
W
Achilles
RelevantFer
Achilles
7,318
3,822
0
3,458
12,527
12,645
862
0
11,520
0
33,799
W
Fenrir
Sand_Rick
Fenrir
2,437
311
0
771
6,245
2,599
0
1,707
4,416
0
19,795
W
Athena
1,664
712
0
0
7,820
6,883
0
0
7,683
21,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,317
Gold Earned
40,142
232
Minions Killed
377
0
Camps Cleared
0
1,322,527
Distance Traveled
1,325,927
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,025
468
37
2
0
276,363
1
L
Da Ji
6,690
446
58
4
0
247,508
1
W
Zhong Kui
11,022
735
118
8
0
293,110
0
L
Medusa
5,454
364
48
3
0
263,871
1
L
Sobek
6,223
415
20
1
0
280,182
0
W
Medusa
9,081
605
126
8
0
248,402
4
L
Ra
6,925
462
69
5
0
254,603
1
W
Achilles
7,695
513
67
4
0
254,590
3
W
Fenrir
6,099
407
26
2
0
308,467
0
W
Athena
6,245
416
40
3
0
221,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role