Player Matchup

Achilles
Achilles
Jcova
Achilles
Level 109
God Stats
8W - 17L
1,428 SR
Queue Stats
557W - 553L
1,512 Elo+
Solo
Fafnir
Fafnir
Noatack
Fafnir
Level 97
God Stats
27W - 31L
1,544 SR
Queue Stats
284W - 255L
1,512 Elo+
Solo
Rama
Rama
TheJman12312
Rama
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,459 Elo+
Solo
Ao Kuang
Ao Kuang
Vexxing
Ao Kuang
Level 124
God Stats
5W - 4L
1,631 SR
Queue Stats
24W - 29L
1,459 Elo+
Solo
Janus
Janus
gaminglemon096
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
297W - 279L
1,522 Elo+
Solo
Team Averages
Level 102
1,520 SR
1,493 Elo+

VS

Team Averages
Level 98
1,507 SR
1,539 Elo+
Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
ChefSalt
Sun Wukong
Level 28
God Stats
13W - 12L
1,505 SR
Queue Stats
238W - 166L
1,691 Elo+
Party 1
Eset
Eset
DobbyKnowsBest
Eset
Level 127
God Stats
7W - 4L
1,553 SR
Queue Stats
126W - 121L
1,512 Elo+
Party 2
Ares
Ares
I3oth
Ares
Level 109
God Stats
1W - 2L
1,304 SR
Queue Stats
60W - 57L
1,494 Elo+
Party 2
Skadi
Skadi
Wwmr
Skadi
Level 69
God Stats
7W - 4L
1,673 SR
Queue Stats
102W - 94L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jcova
Achilles
18
5 / 12 / 1
11,904
496
15,372
32,316
39,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fafnir
Noatack
Fafnir
10
1 / 8 / 2
8,546
356
3,742
22,708
28,262
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 6 / 1
10,352
431
9,206
22,308
7,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Vexxing
Ao Kuang
16
5 / 8 / 2
10,928
455
14,331
23,982
10,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 15 / 3
8,869
370
7,160
20,955
6,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
20
11 / 3 / 7
13,531
564
13,927
16,940
7,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
ChefSalt
Sun Wukong
20
16 / 1 / 12
15,390
641
32,036
23,741
26,262
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
12 / 2 / 12
13,275
553
25,825
16,618
8,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
I3oth
Ares
17
3 / 3 / 16
11,917
497
10,352
25,489
35,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
Wwmr
Skadi
19
7 / 4 / 14
12,529
522
20,471
13,715
5,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
110
13
Kills
49
49
Deaths
13
9
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
11
3
7
4.83
W
Sun Wukong
ChefSalt
Sun Wukong
16
1
12
22
W
12
2
12
9
W
Ares
I3oth
Ares
3
3
16
3.67
L
Achilles
Jcova
Achilles
5
12
1
0.46
L
Fafnir
Noatack
Fafnir
1
8
2
0.25
L
2
6
1
0.42
L
Ao Kuang
Vexxing
Ao Kuang
5
8
2
0.75
W
Skadi
Wwmr
Skadi
7
4
14
3.5
L
0
15
3
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,811
Damage
102,611
122,269
Taken
96,503
92,342
Mitigated
83,992
20,537
Healing
25,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,927
3,943
0
5,998
16,940
7,287
4,350
4,777
12,163
0
102,559
W
Sun Wukong
ChefSalt
Sun Wukong
32,036
5,934
0
3,906
23,741
26,262
2,214
7,771
15,970
16,341
102,950
W
25,825
2,195
2,027
7,594
16,618
8,704
62
5,550
11,068
104,383
0
W
Ares
I3oth
Ares
10,352
1,125
0
5,208
25,489
35,968
444
5,906
19,583
38,204
0
L
Achilles
Jcova
Achilles
15,372
2,856
0
5,428
32,316
39,313
0
9,047
23,269
3,864
53,636
L
Fafnir
Noatack
Fafnir
3,742
817
1,397
2,536
22,708
28,262
0
8,996
13,712
9,318
0
L
9,206
7,977
0
3,031
22,308
7,898
0
6,796
15,512
0
77,537
L
Ao Kuang
Vexxing
Ao Kuang
14,331
1,707
0
6,988
23,982
10,001
0
5,570
18,412
64,542
0
W
Skadi
Wwmr
Skadi
20,471
7,625
0
461
13,715
5,771
2,613
2,729
10,986
0
102,120
L
7,160
289
0
1,157
20,955
6,868
0
9,628
11,327
53,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,599
Gold Earned
66,642
440
Minions Killed
653
0
Camps Cleared
0
1,914,406
Distance Traveled
2,388,944
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,531
564
149
6
0
487,303
1
W
Sun Wukong
15,390
641
180
8
0
480,097
1
W
Eset
13,275
553
148
6
0
513,648
7
W
Ares
11,917
497
45
2
0
463,574
3
L
Achilles
11,904
496
89
4
0
387,567
1
L
Fafnir
8,546
356
15
1
0
327,467
1
L
Rama
10,352
431
137
6
0
423,778
2
L
Ao Kuang
10,928
455
95
4
0
394,401
0
W
Skadi
12,529
522
131
5
0
444,322
3
L
Janus
8,869
370
104
4
0
381,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role