Player Matchup

Arachne
Arachne
Chickenbones26
Arachne
Level 42
God Stats
1W - 2L
1,551 SR
Queue Stats
123W - 148L
1,359 Elo+
Party 4
Medusa
Medusa
McJibletzJr
Medusa
Level 23
God Stats
7W - 7L
1,557 SR
Queue Stats
128W - 114L
1,375 Elo+
Party 4
Ymir
Ymir
Rxlical
Ymir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 32L
1,300 Elo+
Party 3
Janus
Janus
Tigers357
Janus
Level 88
God Stats
3W - 6L
1,382 SR
Queue Stats
302W - 491L
1,350 Elo+
Party 3
Sylvanus
Sylvanus
Wolfdefender223
Sylvanus
Level 85
God Stats
9W - 15L
1,236 SR
Queue Stats
252W - 417L
1,387 Elo+
Party 3
Team Averages
Level 51
1,445 SR
1,354 Elo+

VS

Team Averages
Level 39
1,615 SR
1,645 Elo+
Ra
Ra
DоnaldTrump
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 4L
1,868 Elo+
Party 1
Ares
Ares
H00dmaN
Ares
Level 61
God Stats
6W - 4L
1,679 SR
Queue Stats
11W - 8L
1,424 Elo+
Party 2
King Arthur
King Arthur
HotSmurfInUrArea
King Arthur
Level 26
God Stats
7W - 1L
1,896 SR
Queue Stats
32W - 10L
1,824 Elo+
Party 1
Ravana
Ravana
LivingОmen
Ravana
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,857 Elo+
Party 1
Artemis
Artemis
REDHULK0504
Artemis
Level 32
God Stats
7W - 1L
1,500 SR
Queue Stats
21W - 17L
1,249 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 1
5,885
589
2,850
7,118
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
8
1 / 5 / 1
5,143
514
2,502
7,295
2,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
Rxlical
Ymir
7
0 / 4 / 0
4,566
457
1,039
7,485
3,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Tigers357
Janus
10
0 / 3 / 1
5,556
556
1,290
4,765
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
8
1 / 6 / 1
5,051
505
4,227
8,249
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 4
7,114
711
2,977
4,063
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
H00dmaN
Ares
10
5 / 1 / 5
6,316
632
5,927
7,652
6,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
HotSmurfInUrArea
King Arthur
11
5 / 3 / 1
6,675
668
5,618
8,303
4,293
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
12
6 / 0 / 3
7,194
719
5,280
3,198
1,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
REDHULK0504
Artemis
10
4 / 1 / 6
6,023
602
5,861
2,620
833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
5
Kills
21
21
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
1
0
4
3
W
Ares
H00dmaN
Ares
5
1
5
7.5
W
King Arthur
HotSmurfInUrArea
King Arthur
5
3
1
1.83
W
Ravana
6
0
3
7.5
L
Medusa
1
5
1
0.3
W
Artemis
REDHULK0504
Artemis
4
1
6
7
L
Ymir
Rxlical
Ymir
0
4
0
0
L
Janus
Tigers357
Janus
0
3
1
0.17
L
Sylvanus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,908
Damage
25,663
34,912
Taken
25,836
13,596
Mitigated
13,879
5,022
Healing
10,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,850
1,901
0
1,664
7,118
2,536
0
1,442
5,570
0
22,440
W
2,977
588
238
2,500
4,063
1,378
468
1,155
2,773
46,551
0
W
Ares
H00dmaN
Ares
5,927
322
0
2,254
7,652
6,043
387
785
6,867
19,585
0
W
King Arthur
HotSmurfInUrArea
King Arthur
5,618
833
0
2,403
8,303
4,293
44
2,978
5,325
0
31,421
W
Ravana
5,280
1,935
0
2,191
3,198
1,332
21
454
2,744
0
43,118
L
Medusa
2,502
1,096
0
968
7,295
2,406
102
2,752
4,543
0
22,255
W
Artemis
REDHULK0504
Artemis
5,861
3,239
0
816
2,620
833
1,886
254
2,366
0
22,711
L
Ymir
Rxlical
Ymir
1,039
203
0
212
7,485
3,719
0
2,797
4,688
8,986
0
L
Janus
Tigers357
Janus
1,290
224
0
793
4,765
1,217
0
1,697
2,958
33,087
0
L
Sylvanus
4,227
1,236
214
1,171
8,249
3,718
380
0
8,249
16,240
5,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,201
Gold Earned
33,322
217
Minions Killed
337
0
Camps Cleared
0
922,204
Distance Traveled
1,033,119
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,885
589
48
5
0
226,619
0
W
Ra
7,114
711
108
11
0
203,977
0
W
Ares
6,316
632
32
3
0
201,168
1
W
King Arthur
6,675
668
77
8
0
214,205
3
W
Ravana
7,194
719
78
8
0
239,586
4
L
Medusa
5,143
514
40
4
0
172,172
0
W
Artemis
6,023
602
42
4
0
174,183
2
L
Ymir
4,566
457
14
1
0
172,405
0
L
Janus
5,556
556
78
8
0
192,570
0
L
Sylvanus
5,051
505
37
4
0
158,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role