Player Matchup

Chronos
Chronos
Beads-Dayo
Chronos
Level 62
God Stats
3W - 3L
1,594 SR
Queue Stats
274W - 116L
1,694 Elo+
Party 1
Sol
Sol
Daydarkness-_-
Sol
Level 129
God Stats
1W - 0L
1,937 SR
Queue Stats
154W - 76L
1,707 Elo+
Party 1
Bellona
Bellona
Linc-Mayle
Bellona
Level 28
God Stats
15W - 6L
1,705 SR
Queue Stats
108W - 49L
1,651 Elo+
Party 1
Terra
Terra
iDumpTrump
Terra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 88L
1,594 Elo+
Party 1
Thanatos
Thanatos
jjj0077
Thanatos
Level 124
God Stats
1W - 0L
1,248 SR
Queue Stats
163W - 128L
1,652 Elo+
Party 1
Team Averages
Level 93
1,597 SR
1,659 Elo+

VS

Team Averages
Level 57
1,572 SR
1,590 Elo+
Athena
Athena
Bloodkill24
Athena
Level 47
God Stats
2W - 1L
1,921 SR
Queue Stats
195W - 111L
1,621 Elo+
Solo
Nike
Nike
Taytoes93
Nike
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,831 Elo+
Party 2
Danzaburou
Danzaburou
WillfulWazak
Danzaburou
Level 48
God Stats
4W - 8L
1,647 SR
Queue Stats
16W - 22L
1,595 Elo+
Party 2
Fenrir
Fenrir
Zetsubodarkness
Fenrir
Level 34
God Stats
16W - 26L
1,342 SR
Queue Stats
262W - 271L
1,506 Elo+
Solo
Tiamat
Tiamat
brutus492
Tiamat
Level 34
God Stats
12W - 23L
1,452 SR
Queue Stats
136W - 178L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Beads-Dayo
Chronos
18
10 / 1 / 5
11,529
721
12,614
10,897
4,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 2 / 9
9,729
608
11,889
9,366
3,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Linc-Mayle
Bellona
15
2 / 1 / 9
9,479
592
6,635
9,959
10,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
11
2 / 2 / 5
7,503
469
3,111
8,603
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
jjj0077
Thanatos
17
12 / 3 / 4
10,582
661
10,279
13,698
6,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
1 / 5 / 5
7,784
487
5,558
18,286
13,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
13
0 / 6 / 3
7,871
492
6,448
9,898
7,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
WillfulWazak
Danzaburou
11
0 / 7 / 0
6,605
413
4,648
10,741
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 5 / 0
8,852
553
5,557
12,807
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
brutus492
Tiamat
13
2 / 6 / 1
7,646
478
3,838
8,981
4,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
29
Kills
8
9
Deaths
29
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chronos
Beads-Dayo
Chronos
10
1
5
12.5
L
Athena
1
5
5
0.7
W
3
2
9
3.75
W
Bellona
Linc-Mayle
Bellona
2
1
9
6.5
L
Nike
0
6
3
0.25
L
Danzaburou
WillfulWazak
Danzaburou
0
7
0
0
L
5
5
0
1
L
Tiamat
brutus492
Tiamat
2
6
1
0.42
W
Terra
2
2
5
2.25
W
Thanatos
jjj0077
Thanatos
12
3
4
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,528
Damage
26,049
52,523
Taken
60,713
31,268
Mitigated
32,705
29,442
Healing
12,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Beads-Dayo
Chronos
12,614
4,389
0
4,085
10,897
4,924
504
2,491
8,400
87,100
9,731
L
Athena
5,558
1,686
1,426
2,757
18,286
13,210
58
9,017
9,269
24,940
0
W
11,889
5,097
0
4,511
9,366
3,980
2,947
4,130
4,992
67,522
7,810
W
Bellona
Linc-Mayle
Bellona
6,635
1,392
0
3,643
9,959
10,105
971
657
9,262
6,041
42,725
L
Nike
6,448
1,312
0
946
9,898
7,210
0
2,005
7,893
1,221
43,747
L
Danzaburou
WillfulWazak
Danzaburou
4,648
1,637
0
1,530
10,741
2,967
0
6,709
4,032
0
35,078
L
5,557
1,107
0
4,394
12,807
4,919
0
2,373
10,434
0
47,765
L
Tiamat
brutus492
Tiamat
3,838
158
0
1,630
8,981
4,399
0
6,048
2,933
33,272
0
W
Terra
3,111
1,050
1,249
3,268
8,603
5,976
0
2,978
5,585
9,167
1,331
W
Thanatos
jjj0077
Thanatos
10,279
3,045
0
12,686
13,698
6,283
0
2,357
11,301
0
70,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,822
Gold Earned
38,758
504
Minions Killed
371
0
Camps Cleared
0
1,616,418
Distance Traveled
1,487,843
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,529
721
160
10
0
320,940
2
L
Athena
7,784
487
41
3
0
323,118
7
W
Sol
9,729
608
131
8
0
299,869
1
W
Bellona
9,479
592
107
7
0
348,115
4
L
Nike
7,871
492
99
6
0
294,362
2
L
Danzaburou
6,605
413
57
4
0
286,582
6
L
Fenrir
8,852
553
91
6
0
293,167
2
L
Tiamat
7,646
478
83
5
0
290,614
3
W
Terra
7,503
469
15
1
0
298,113
9
W
Thanatos
10,582
661
91
6
0
349,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role