Player Matchup

He Bo
He Bo
Gold II
 
He Bo
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver III
TheSebastion
Cerberus
Silver III
Level 102
God Stats
3W - 0L
2,034 SR
Queue Stats
7W - 9L
1,437 MMR
Party 1
Chaac
Chaac
Silver III
akimtc
Chaac
Silver III
Level 118
God Stats
2W - 2L
1,527 SR
Queue Stats
7W - 9L
1,437 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,687 SR
1,458 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 87
1,487 SR
1,416 MMR
Sun Wukong
Sun Wukong
Gold IV
Paulo2025
Sun Wukong
Gold IV
Level 128
God Stats
25W - 24L
1,613 SR
Queue Stats
99W - 113L
1,507 MMR
Solo
Janus
Janus
Bronze III
ShredBodies
Janus
Bronze III
Level 68
God Stats
1W - 1L
1,618 SR
Queue Stats
58W - 70L
1,375 MMR
Party 2
Achilles
Achilles
Bronze III
TheClaytonBoy1
Achilles
Bronze III
Level 64
God Stats
0W - 2L
1,231 SR
Queue Stats
1W - 3L
1,365 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
7 / 3 / 15
12,495
694
15,471
11,728
4,417
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
TheSebastion
Cerberus
15
8 / 3 / 9
12,072
671
11,502
15,448
8,653
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
akimtc
Chaac
17
8 / 0 / 15
12,564
698
22,612
21,633
14,569
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaGilgameshMorgan Le FayZeusVulcan

VS

Bans
KukulkanMedusaHerculesChironNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Paulo2025
Sun Wukong
14
2 / 5 / 3
10,312
573
13,600
19,230
22,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 9 / 3
9,656
536
9,900
13,396
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
12
4 / 9 / 1
10,555
586
11,447
22,914
16,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
13
23
Kills
6
6
Deaths
23
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
3
15
4.83
L
Sun Wukong
Paulo2025
Sun Wukong
2
5
3
0.7
L
0
9
3
0.17
L
Achilles
4
9
1
0.5
W
Cerberus
TheSebastion
Cerberus
8
3
9
4.17
W
Chaac
akimtc
Chaac
8
0
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,585
Damage
34,947
48,809
Taken
55,540
27,639
Mitigated
43,336
20,612
Healing
8,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
15,471
571
503
3,950
11,728
4,417
976
1,475
9,811
57,409
0
L
Sun Wukong
Paulo2025
Sun Wukong
13,600
2,220
0
4,099
19,230
22,951
0
8,205
11,025
0
39,027
L
9,900
148
0
3,264
13,396
3,455
43
6,607
6,789
38,039
0
L
Achilles
11,447
4,286
42
1,188
22,914
16,930
0
12,591
10,323
0
27,993
W
Cerberus
TheSebastion
Cerberus
11,502
763
0
2,590
15,448
8,653
856
4,273
10,814
32,035
0
W
Chaac
akimtc
Chaac
22,612
6,150
510
13,059
21,633
14,569
914
4,541
16,647
0
49,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,131
Gold Earned
30,523
214
Minions Killed
175
9
Camps Cleared
5
932,678
Distance Traveled
877,436
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,495
694
103
6
4
283,561
5
L
Sun Wukong
10,312
573
66
4
1
329,472
4
L
Janus
9,656
536
71
4
1
269,844
1
L
Achilles
10,555
586
38
2
3
278,120
1
W
Cerberus
12,072
671
50
3
4
297,751
4
W
Chaac
12,564
698
61
3
1
351,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role