Player Matchup

Gilgamesh
Gilgamesh
CAX0798
Gilgamesh
Level 127
God Stats
29W - 14L
1,732 SR
Queue Stats
229W - 165L
1,641 Elo+
Party 1
Cthulhu
Cthulhu
SrBoom25
Cthulhu
Level 140
God Stats
16W - 6L
1,711 SR
Queue Stats
255W - 158L
1,658 Elo+
Party 1
Cabrakan
Cabrakan
TrixdixV2
Cabrakan
Level 132
God Stats
4W - 1L
1,580 SR
Queue Stats
243W - 158L
1,683 Elo+
Party 1
Chaac
Chaac
YahuV2
Chaac
Level 148
God Stats
4W - 0L
1,677 SR
Queue Stats
263W - 168L
1,665 Elo+
Party 1
Team Averages
Level 137
1,675 SR
1,661 Elo+

VS

Team Averages
Level 90
1,231 SR
1,382 Elo+
Pele
Pele
Chicano_Reeves
Pele
Level 39
God Stats
44W - 47L
1,519 SR
Queue Stats
49W - 64L
1,403 Elo+
Party 2
Hel
Hel
Krackmouse
Hel
Level 135
God Stats
0W - 2L
1,156 SR
Queue Stats
16W - 17L
1,546 Elo+
Solo
Ymir
Ymir
YazuMKII
Ymir
Level 125
God Stats
0W - 1L
1,233 SR
Queue Stats
6W - 14L
1,420 Elo+
Party 2
Artemis
Artemis
ŞøŁjăŅįnjå
Artemis
Level 62
God Stats
0W - 2L
1,015 SR
Queue Stats
6W - 18L
1,157 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CAX0798
Gilgamesh
8
1 / 1 / 5
4,775
955
2,763
4,331
1,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
SrBoom25
Cthulhu
10
5 / 0 / 2
5,717
1,143
1,896
2,501
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
TrixdixV2
Cabrakan
9
1 / 0 / 5
4,954
991
1,225
2,251
2,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Chaac
YahuV2
Chaac
8
0 / 0 / 6
4,665
933
2,281
827
399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,306
861
878
2,655
792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 4 / 0
4,345
869
962
4,442
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
9
1 / 2 / 0
4,685
937
1,388
3,000
1,860
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 0 / 0
1,848
370
0
0
0

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
7
Kills
1
1
Deaths
7
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CAX0798
Gilgamesh
1
1
5
3.5
L
0
1
0
0
L
0
4
0
0
W
Cthulhu
SrBoom25
Cthulhu
5
0
2
6
W
Cabrakan
TrixdixV2
Cabrakan
1
0
5
3.5
W
Chaac
YahuV2
Chaac
0
0
6
3
L
Ymir
1
2
0
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,165
Damage
3,228
9,910
Taken
10,097
5,444
Mitigated
4,412
1,073
Healing
1,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CAX0798
Gilgamesh
2,763
601
203
521
4,331
1,699
0
389
3,942
0
5,110
L
878
108
0
104
2,655
792
0
456
2,191
0
8,390
L
962
0
156
939
4,442
1,760
38
1,966
2,354
8,167
0
W
Cthulhu
SrBoom25
Cthulhu
1,896
0
96
2
2,501
1,268
26
1,064
1,407
8,536
0
W
Cabrakan
TrixdixV2
Cabrakan
1,225
104
0
79
2,251
2,078
100
488
1,689
9,954
0
W
Chaac
YahuV2
Chaac
2,281
339
0
172
827
399
162
582
245
0
8,931
L
Ymir
1,388
164
0
0
3,000
1,860
0
948
1,967
10,492
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,111
Gold Earned
15,184
68
Minions Killed
61
4
Camps Cleared
5
459,112
Distance Traveled
275,835
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,775
955
6
1
2
122,215
1
L
Pele
4,306
861
19
4
1
114,254
1
L
Hel
4,345
869
22
4
2
82,434
2
W
Cthulhu
5,717
1,143
23
5
1
114,617
1
W
Cabrakan
4,954
991
20
4
0
108,035
0
W
Chaac
4,665
933
19
4
1
114,245
1
L
Ymir
4,685
937
20
4
2
79,147
1
L
Artemis
1,848
370
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role