Player Matchup

Neith
Neith
LeoBunny
Neith
Level 124
God Stats
2W - 1L
1,547 SR
Queue Stats
63W - 35L
1,633 Elo+
Party 1
Cerberus
Cerberus
TheDorkNoodle
Cerberus
Level 52
God Stats
0W - 1L
1,594 SR
Queue Stats
18W - 14L
1,495 Elo+
Party 1
Merlin
Merlin
Tsubakuroe
Merlin
Level 67
God Stats
15W - 18L
1,571 SR
Queue Stats
178W - 172L
1,498 Elo+
Party 1
Team Averages
Level 81
1,571 SR
1,542 Elo+

VS

Team Averages
Level 84
1,599 SR
1,563 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
IG3TSM4BUCK3TS
Nu Wa
Level 69
God Stats
11W - 14L
1,483 SR
Queue Stats
109W - 139L
1,366 Elo+
Solo
Cupid
Cupid
RockingRock
Cupid
Level 27
God Stats
5W - 1L
1,813 SR
Queue Stats
28W - 5L
1,822 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LeoBunny
Neith
10
2 / 5 / 2
7,609
634
7,743
10,292
3,535
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
TheDorkNoodle
Cerberus
10
1 / 4 / 4
8,067
672
7,974
15,759
15,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Tsubakuroe
Merlin
11
2 / 6 / 2
7,800
650
7,033
10,783
4,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
6 / 0 / 9
9,917
826
14,369
15,851
18,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 2 / 10
8,700
725
6,933
7,989
3,099
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
6 / 3 / 5
8,953
746
11,167
8,075
3,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
5
Kills
15
15
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
0
9
10.5
W
3
2
10
4
L
Neith
LeoBunny
Neith
2
5
2
0.6
W
6
3
5
2.83
L
Cerberus
TheDorkNoodle
Cerberus
1
4
4
0.75
L
Merlin
Tsubakuroe
Merlin
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,750
Damage
32,469
36,834
Taken
31,915
22,741
Mitigated
24,918
6,133
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,369
1,652
785
5,588
15,851
18,603
51
6,934
8,917
35,999
0
W
6,933
2,148
0
1,755
7,989
3,099
92
4,449
3,540
27,331
0
L
Neith
LeoBunny
Neith
7,743
3,873
0
2,443
10,292
3,535
0
7,829
2,463
0
20,420
W
11,167
5,757
110
904
8,075
3,216
906
4,253
3,822
0
34,145
L
Cerberus
TheDorkNoodle
Cerberus
7,974
693
0
2,391
15,759
15,148
0
7,688
8,071
18,472
0
L
Merlin
Tsubakuroe
Merlin
7,033
723
0
1,299
10,783
4,058
0
6,099
4,684
25,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,476
Gold Earned
27,570
115
Minions Killed
148
2
Camps Cleared
9
629,813
Distance Traveled
693,501
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,917
826
58
5
2
250,218
5
W
Nu Wa
8,700
725
35
3
5
224,598
1
L
Neith
7,609
634
32
3
0
205,325
2
W
Cupid
8,953
746
55
5
2
218,685
1
L
Cerberus
8,067
672
37
3
1
223,751
6
L
Merlin
7,800
650
46
4
1
200,737
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role