Player Matchup

Bastet
Bastet
A-Discovery
Bastet
Level 122
God Stats
19W - 20L
1,304 SR
Queue Stats
534W - 634L
1,414 Elo+
Party 1
King Arthur
King Arthur
EnergyJirachi
King Arthur
Level 95
God Stats
9W - 10L
1,634 SR
Queue Stats
215W - 201L
1,471 Elo+
Party 3
Nu Wa
Nu Wa
I-YEET-DOORKNOBS
Nu Wa
Level 129
God Stats
21W - 30L
1,455 SR
Queue Stats
375W - 425L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
WildOcean2015
Cthulhu
Level 126
God Stats
18W - 15L
1,544 SR
Queue Stats
329W - 322L
1,496 Elo+
Party 3
Skadi
Skadi
spacemarines72
Skadi
Level 126
God Stats
6W - 6L
1,562 SR
Queue Stats
110W - 127L
1,497 Elo+
Party 3
Team Averages
Level 120
1,500 SR
1,463 Elo+

VS

Team Averages
Level 138
1,475 SR
1,504 Elo+
Hel
Hel
 
Hel
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
CAPTAINWAKANDAA
Bacchus
Level 155
God Stats
1W - 3L
1,278 SR
Queue Stats
490W - 470L
1,490 Elo+
Party 2
Susano
Susano
Dull Cwayons
Susano
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 262L
1,510 Elo+
Party 2
Ra
Ra
Jrick131
Ra
Level 143
God Stats
6W - 4L
1,595 SR
Queue Stats
149W - 155L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
4 / 6 / 0
7,644
588
6,170
11,084
3,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
EnergyJirachi
King Arthur
11
0 / 2 / 3
6,342
488
3,036
8,083
4,145
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 6 / 1
5,772
444
4,316
9,459
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
8
0 / 5 / 0
5,182
399
4,897
11,954
6,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 6 / 0
5,942
457
5,880
8,669
2,349
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
2 / 2 / 1
7,641
588
6,529
8,735
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
 
Medusa
11
7 / 1 / 4
6,818
524
8,820
8,436
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 10
6,921
532
6,811
7,629
7,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
13
3 / 1 / 4
7,467
574
4,826
8,520
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
10 / 2 / 5
8,661
666
11,227
8,805
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
6
Kills
25
25
Deaths
6
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
1
1.25
W
Medusa
 
Medusa
7
1
4
9
L
Bastet
4
6
0
0.67
W
3
0
10
8
W
Susano
3
1
4
5
L
King Arthur
EnergyJirachi
King Arthur
0
2
3
0.75
L
1
6
1
0.25
W
10
2
5
6.25
L
Cthulhu
0
5
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,299
Damage
38,213
49,249
Taken
42,125
19,397
Mitigated
18,983
8,586
Healing
18,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,529
221
1,532
4,665
8,735
2,729
82
1,209
7,526
51,926
0
W
Medusa
 
Medusa
8,820
4,360
0
2,010
8,436
2,960
859
2,443
5,993
0
37,621
L
Bastet
6,170
2,039
0
3,249
11,084
3,645
0
5,045
5,789
0
38,981
W
6,811
941
364
2,897
7,629
7,383
203
2,863
4,766
18,735
0
W
Susano
4,826
1,315
0
3,346
8,520
2,745
0
885
7,635
0
48,048
L
King Arthur
EnergyJirachi
King Arthur
3,036
0
0
1,380
8,083
4,145
0
3,990
3,809
0
28,624
L
4,316
926
0
0
9,459
2,900
0
6,049
3,250
21,469
0
W
11,227
1,822
308
3,442
8,805
3,166
1,467
1,813
6,992
57,526
0
L
Cthulhu
4,897
241
1,032
1,965
11,954
6,358
0
4,856
6,941
18,160
0
L
5,880
2,125
0
960
8,669
2,349
15
3,694
4,893
0
24,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,882
Gold Earned
37,508
227
Minions Killed
400
0
Camps Cleared
0
1,184,498
Distance Traveled
1,230,065
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,641
588
123
9
0
236,852
4
W
Medusa
6,818
524
52
4
0
245,097
0
L
Bastet
7,644
588
76
6
0
238,369
3
W
Bacchus
6,921
532
25
2
0
246,851
1
W
Susano
7,467
574
95
7
0
274,242
1
L
King Arthur
6,342
488
61
5
0
265,804
0
L
Nu Wa
5,772
444
25
2
0
216,676
0
W
Ra
8,661
666
105
8
0
227,023
0
L
Cthulhu
5,182
399
15
1
0
235,057
0
L
Skadi
5,942
457
50
4
0
228,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role