Player Matchup

Chiron
Chiron
Platinum II
 
Chiron
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum I
CajunRamHammer
Ares
Platinum I
Level 160
God Stats
1W - 2L
1,521 SR
Queue Stats
215W - 191L
1,883 MMR
Party 1
Thoth
Thoth
Platinum II
Kínĝ
Thoth
Platinum II
Level 156
God Stats
27W - 29L
1,634 SR
Queue Stats
427W - 424L
1,898 MMR
Solo
Set
Set
Diamond IV
arnolcol
Set
Diamond IV
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 180L
1,993 MMR
Solo
King Arthur
King Arthur
Platinum I
exSpoon
King Arthur
Platinum I
Level 160
God Stats
23W - 17L
1,722 SR
Queue Stats
236W - 206L
1,872 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,575 SR
1,829 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,617 SR
1,840 MMR
Kukulkan
Kukulkan
Platinum I
 
Kukulkan
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Diamond IV
AxidRAIN
Hun Batz
Diamond IV
Level 156
God Stats
10W - 5L
1,818 SR
Queue Stats
451W - 449L
1,991 MMR
Solo
Mulan
Mulan
Platinum II
BigKnïght
Mulan
Platinum II
Level 159
God Stats
1W - 0L
1,449 SR
Queue Stats
63W - 53L
1,926 MMR
Solo
Ymir
Ymir
Platinum IV
FrakturedStorm
Ymir
Platinum IV
Level 158
God Stats
7W - 7L
1,596 SR
Queue Stats
287W - 278L
1,859 MMR
Solo
Izanami
Izanami
Platinum IV
NemeusZaZ
Izanami
Platinum IV
Level 129
God Stats
3W - 0L
1,721 SR
Queue Stats
154W - 153L
1,924 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
7
2 / 0 / 0
4,195
699
2,319
3,086
641
7
0 / 1 / 2
4,076
679
1,665
3,255
1,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
Kínĝ
Thoth
7
1 / 2 / 1
4,117
686
2,616
2,657
649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
1 / 2 / 5
3,898
650
2,103
2,715
623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
exSpoon
King Arthur
7
2 / 1 / 0
4,351
725
3,866
4,216
1,559
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
TiamatOdinArtioMorgan Le FayUllr

VS

Bans
GilgameshGebHeimdallrAthenaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
6
1 / 1 / 2
4,103
684
1,800
2,584
653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
AxidRAIN
Hun Batz
8
3 / 3 / 0
4,709
785
2,292
4,411
1,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
7
1 / 1 / 1
4,200
700
3,171
5,174
2,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 0 / 2
3,990
665
1,691
4,277
2,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
NemeusZaZ
Izanami
7
1 / 1 / 0
4,245
708
1,689
3,521
588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
6
Kills
6
6
Deaths
6
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
0
0
2
W
Kukulkan
 
Kukulkan
1
1
2
2
W
Hun Batz
AxidRAIN
Hun Batz
3
3
0
1
W
Mulan
1
1
1
1.5
L
0
1
2
1
W
0
0
2
1
L
Thoth
Kínĝ
Thoth
1
2
1
0.75
W
Izanami
NemeusZaZ
Izanami
1
1
0
1
L
1
2
5
1.75
L
King Arthur
exSpoon
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,569
Damage
10,643
15,929
Taken
19,967
5,380
Mitigated
7,169
6,757
Healing
8,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
2,319
1,278
224
1,766
3,086
641
0
35
3,051
0
21,727
W
Kukulkan
 
Kukulkan
1,800
368
0
140
2,584
653
0
1,279
1,188
15,154
0
W
Hun Batz
AxidRAIN
Hun Batz
2,292
942
0
1,606
4,411
1,012
0
409
3,870
0
21,455
W
Mulan
3,171
712
0
3,452
5,174
2,874
0
0
4,857
0
17,232
L
1,665
30
0
1,366
3,255
1,908
0
1,206
2,011
9,978
0
W
1,691
571
622
1,953
4,277
2,042
0
2,055
2,137
9,086
0
L
Thoth
Kínĝ
Thoth
2,616
71
0
520
2,657
649
0
1,508
1,043
20,283
0
W
Izanami
NemeusZaZ
Izanami
1,689
882
0
412
3,521
588
0
282
3,239
0
22,863
L
2,103
1,027
0
938
2,715
623
0
574
2,062
0
9,854
L
King Arthur
exSpoon
King Arthur
3,866
1,105
0
1,943
4,216
1,559
0
0
3,637
0
16,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,637
Gold Earned
21,247
158
Minions Killed
203
0
Camps Cleared
0
622,584
Distance Traveled
671,216
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,195
699
45
8
0
150,954
2
W
Kukulkan
4,103
684
39
7
0
124,100
2
W
Hun Batz
4,709
785
53
9
0
143,437
1
W
Mulan
4,200
700
41
7
0
145,522
1
L
Ares
4,076
679
13
2
0
130,567
2
W
Ymir
3,990
665
15
3
0
130,603
2
L
Thoth
4,117
686
44
7
0
126,206
2
W
Izanami
4,245
708
55
9
0
127,554
1
L
Set
3,898
650
24
4
0
89,587
1
L
King Arthur
4,351
725
32
5
0
125,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role