Player Matchup

Sobek
Sobek
Driftedke
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 148L
1,338 Elo+
Party 1
Baron Samedi
Baron Samedi
LightingSniper
Baron Samedi
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,351 Elo+
Solo
Artemis
Artemis
Tuptup4
Artemis
Level 19
God Stats
0W - 3L
1,221 SR
Queue Stats
61W - 74L
1,137 Elo+
Solo
Danzaburou
Danzaburou
asian_icebreaker
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,390 Elo+
Solo
Heimdallr
Heimdallr
keniya9
Heimdallr
Level 29
God Stats
9W - 13L
1,571 SR
Queue Stats
101W - 122L
1,357 Elo+
Party 1
Team Averages
Level 23
1,459 SR
1,315 Elo+

VS

Team Averages
Level 24
1,449 SR
1,395 Elo+
Fenrir
Fenrir
LittleConMan
Fenrir
Level 27
God Stats
3W - 2L
1,342 SR
Queue Stats
19W - 24L
1,280 Elo+
Party 2
Bacchus
Bacchus
Nuuhhtt
Bacchus
Level 29
God Stats
12W - 9L
1,457 SR
Queue Stats
24W - 25L
1,307 Elo+
Party 2
Hel
Hel
Raven70078
Hel
Level 22
God Stats
15W - 16L
1,522 SR
Queue Stats
51W - 65L
1,460 Elo+
Party 3
Bellona
Bellona
coolgolfer1
Bellona
Level 12
God Stats
10W - 4L
1,420 SR
Queue Stats
60W - 63L
1,506 Elo+
Party 3
Danzaburou
Danzaburou
talner
Danzaburou
Level 28
God Stats
69W - 65L
1,502 SR
Queue Stats
99W - 123L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Driftedke
Sobek
7
0 / 3 / 3
4,938
449
1,423
8,607
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
LightingSniper
Baron Samedi
9
4 / 6 / 1
5,748
523
3,776
6,909
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Tuptup4
Artemis
9
3 / 3 / 1
5,628
512
3,624
6,600
1,789
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Danzaburou
asian_icebreaker
Danzaburou
5
0 / 9 / 1
3,868
352
671
6,658
1,683
Heimdallr
keniya9
Heimdallr
7
3 / 4 / 0
5,238
476
5,133
5,924
1,777
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
7 / 2 / 6
6,867
624
4,143
4,777
1,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Nuuhhtt
Bacchus
9
3 / 2 / 9
5,826
530
4,472
7,063
4,017
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 5 / 1
6,026
548
2,566
4,988
1,258
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bellona
coolgolfer1
Bellona
11
3 / 1 / 1
6,546
595
3,968
5,468
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
talner
Danzaburou
10
10 / 2 / 6
7,150
650
10,062
6,322
1,995
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
10
Kills
25
25
Deaths
12
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sobek
Driftedke
Sobek
0
3
3
0.5
L
Baron Samedi
LightingSniper
Baron Samedi
4
6
1
0.75
W
Fenrir
7
2
6
5
W
Bacchus
Nuuhhtt
Bacchus
3
2
9
3.75
W
2
5
1
0.5
L
Artemis
Tuptup4
Artemis
3
3
1
1.17
L
Danzaburou
asian_icebreaker
Danzaburou
0
9
1
0.06
W
Bellona
coolgolfer1
Bellona
3
1
1
3.5
L
Heimdallr
keniya9
Heimdallr
3
4
0
0.75
W
Danzaburou
talner
Danzaburou
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,627
Damage
25,211
34,698
Taken
28,618
14,074
Mitigated
12,242
4,328
Healing
9,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Driftedke
Sobek
1,423
180
0
633
8,607
6,294
0
2,658
5,949
7,454
0
L
Baron Samedi
LightingSniper
Baron Samedi
3,776
362
0
1,233
6,909
2,531
440
1,594
5,315
18,841
0
W
Fenrir
4,143
1,460
239
875
4,777
1,355
0
515
4,262
0
20,564
W
Bacchus
Nuuhhtt
Bacchus
4,472
467
525
2,644
7,063
4,017
302
651
6,412
12,589
0
W
2,566
252
0
810
4,988
1,258
1,054
1,244
3,744
29,139
0
L
Artemis
Tuptup4
Artemis
3,624
1,923
0
1,540
6,600
1,789
0
992
5,608
0
26,347
L
Danzaburou
asian_icebreaker
Danzaburou
671
253
0
100
6,658
1,683
0
938
5,720
0
2,326
W
Bellona
coolgolfer1
Bellona
3,968
1,516
0
2,179
5,468
3,617
1,475
2,103
3,365
0
32,332
L
Heimdallr
keniya9
Heimdallr
5,133
2,236
0
822
5,924
1,777
0
856
5,068
0
23,342
W
Danzaburou
talner
Danzaburou
10,062
4,329
0
1,859
6,322
1,995
726
686
5,636
0
31,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,420
Gold Earned
32,415
149
Minions Killed
251
0
Camps Cleared
0
903,378
Distance Traveled
1,080,894
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,938
449
13
1
0
189,718
0
L
Baron Samedi
5,748
523
40
4
0
158,752
0
W
Fenrir
6,867
624
34
3
0
239,879
0
W
Bacchus
5,826
530
18
2
0
240,590
1
W
Hel
6,026
548
60
5
0
188,465
0
L
Artemis
5,628
512
46
4
0
194,800
1
L
Danzaburou
3,868
352
3
0
0
186,102
0
W
Bellona
6,546
595
82
7
0
209,581
3
L
Heimdallr
5,238
476
47
4
0
174,006
1
W
Danzaburou
7,150
650
57
5
0
202,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role