Player Matchup

Janus
Janus
 
Janus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Bernic
Artemis
Level 160
God Stats
1W - 1L
1,916 SR
Queue Stats
71W - 45L
1,616 Elo+
Party 1
Terra
Terra
DirtyHarry6132
Terra
Level 131
God Stats
2W - 6L
1,665 SR
Queue Stats
267W - 229L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
Gaunterr O Dimm
Gilgamesh
Level 56
God Stats
16W - 5L
1,796 SR
Queue Stats
35W - 22L
1,682 Elo+
Solo
Team Averages
Level 117
1,675 SR
1,568 Elo+

VS

Team Averages
Level 140
1,666 SR
1,595 Elo+
Raijin
Raijin
 
Raijin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Agrimak
Ares
Level 89
God Stats
2W - 3L
1,905 SR
Queue Stats
65W - 47L
1,655 Elo+
Solo
Aphrodite
Aphrodite
Helflheim
Aphrodite
Level 155
God Stats
5W - 5L
1,749 SR
Queue Stats
17W - 13L
1,693 Elo+
Solo
Charybdis
Charybdis
RyeRyeJ
Charybdis
Level 152
God Stats
1W - 2L
1,674 SR
Queue Stats
166W - 159L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
8 / 3 / 9
9,751
975
10,499
7,445
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
 
Discordia
13
0 / 2 / 14
7,695
770
10,841
5,733
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Bernic
Artemis
15
5 / 1 / 7
9,074
907
12,770
7,486
3,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 13
7,898
790
3,197
9,050
7,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
Gaunterr O Dimm
Gilgamesh
16
7 / 0 / 8
9,755
976
9,794
11,966
11,402
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
2 / 4 / 3
7,576
758
7,445
8,248
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
 
Fenrir
13
1 / 4 / 1
6,624
662
5,543
11,211
8,286
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Agrimak
Ares
12
2 / 6 / 1
7,379
738
6,130
14,482
15,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
Helflheim
Aphrodite
13
2 / 3 / 2
7,475
748
5,049
9,350
4,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
RyeRyeJ
Charybdis
13
1 / 3 / 2
7,049
705
6,132
10,243
4,147
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
17
20
Kills
8
8
Deaths
20
51
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
3
9
4.17
W
Discordia
 
Discordia
0
2
14
3.5
L
Raijin
 
Raijin
2
4
3
0.88
L
Fenrir
 
Fenrir
1
4
1
0.38
L
Ares
Agrimak
Ares
2
6
1
0.42
W
Artemis
Bernic
Artemis
5
1
7
8.5
W
0
2
13
3.25
W
Gilgamesh
Gaunterr O Dimm
Gilgamesh
7
0
8
11
L
Aphrodite
Helflheim
Aphrodite
2
3
2
1
L
Charybdis
RyeRyeJ
Charybdis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,101
Damage
30,299
41,680
Taken
53,534
26,622
Mitigated
35,490
8,630
Healing
10,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,499
183
78
1,266
7,445
2,652
224
2,890
4,521
28,487
0
W
Discordia
 
Discordia
10,841
331
0
510
5,733
2,149
204
3,000
2,635
26,567
0
L
Raijin
 
Raijin
7,445
653
84
1,151
8,248
3,281
0
4,065
4,183
29,764
0
L
Fenrir
 
Fenrir
5,543
1,181
0
770
11,211
8,286
0
5,856
5,355
0
13,329
L
Ares
Agrimak
Ares
6,130
706
0
1,576
14,482
15,200
0
7,095
7,387
12,271
0
W
Artemis
Bernic
Artemis
12,770
4,746
0
406
7,486
3,344
3,127
2,969
4,433
0
45,535
W
3,197
155
3,285
2,647
9,050
7,075
195
4,114
4,730
12,498
0
W
Gilgamesh
Gaunterr O Dimm
Gilgamesh
9,794
1,549
0
438
11,966
11,402
119
5,502
6,240
6,806
28,672
L
Aphrodite
Helflheim
Aphrodite
5,049
1,364
1,893
3,605
9,350
4,576
0
4,931
4,419
18,687
0
L
Charybdis
RyeRyeJ
Charybdis
6,132
2,988
0
1,712
10,243
4,147
18
4,754
5,489
0
26,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,173
Gold Earned
36,103
248
Minions Killed
197
11
Camps Cleared
6
1,029,891
Distance Traveled
874,083
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,751
975
54
5
1
215,656
0
W
Discordia
7,695
770
31
3
1
193,234
4
L
Raijin
7,576
758
54
5
3
168,289
3
L
Fenrir
6,624
662
26
3
2
190,252
1
L
Ares
7,379
738
15
2
0
168,544
3
W
Artemis
9,074
907
80
8
3
180,021
3
W
Terra
7,898
790
25
3
1
213,635
2
W
Gilgamesh
9,755
976
58
6
5
227,345
3
L
Aphrodite
7,475
748
41
4
1
171,800
0
L
Charybdis
7,049
705
61
6
0
175,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role