Player Matchup

Baron Samedi
Baron Samedi
Balistakills
Baron Samedi
Level 75
God Stats
3W - 5L
1,669 SR
Queue Stats
65W - 66L
1,501 Elo+
Party 2
Erlang Shen
Erlang Shen
ChargedMite
Erlang Shen
Level 85
God Stats
0W - 2L
1,538 SR
Queue Stats
64W - 69L
1,435 Elo+
Party 2
Ratatoskr
Ratatoskr
FunkyBunny27
Ratatoskr
Level 99
God Stats
4W - 5L
1,449 SR
Queue Stats
39W - 42L
1,467 Elo+
Party 2
Jormungandr
Jormungandr
RayGannon
Jormungandr
Level 48
God Stats
0W - 1L
1,191 SR
Queue Stats
23W - 24L
1,488 Elo+
Party 2
Chaac
Chaac
RinBoy
Chaac
Level 25
God Stats
1W - 4L
1,405 SR
Queue Stats
73W - 70L
1,503 Elo+
Solo
Team Averages
Level 66
1,450 SR
1,479 Elo+

VS

Team Averages
Level 77
1,607 SR
1,527 Elo+
Athena
Athena
CyberChaoX
Athena
Level 29
God Stats
32W - 33L
1,574 SR
Queue Stats
68W - 66L
1,598 Elo+
Party 1
Ah Puch
Ah Puch
ForbiddenAvacado
Ah Puch
Level 38
God Stats
4W - 2L
1,600 SR
Queue Stats
14W - 14L
1,547 Elo+
Party 3
Medusa
Medusa
JSebasN
Medusa
Level 124
God Stats
22W - 11L
1,674 SR
Queue Stats
57W - 47L
1,598 Elo+
Party 1
Bellona
Bellona
Lynch36
Bellona
Level 62
God Stats
2W - 0L
1,528 SR
Queue Stats
12W - 23L
1,264 Elo+
Solo
Zeus
Zeus
Pojo
Zeus
Level 134
God Stats
5W - 1L
1,658 SR
Queue Stats
37W - 25L
1,629 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Balistakills
Baron Samedi
13
1 / 2 / 4
7,494
681
6,124
11,230
10,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
ChargedMite
Erlang Shen
12
1 / 4 / 2
6,903
628
4,351
9,956
7,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ratatoskr
FunkyBunny27
Ratatoskr
14
4 / 5 / 3
8,518
774
8,566
12,233
5,057
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
RayGannon
Jormungandr
14
2 / 5 / 2
7,653
696
3,895
13,895
10,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
RinBoy
Chaac
12
1 / 4 / 2
6,807
619
4,788
9,603
7,085
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CyberChaoX
Athena
13
3 / 2 / 5
8,248
750
4,652
9,141
10,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 3 / 8
7,763
706
2,911
5,329
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
JSebasN
Medusa
16
3 / 2 / 12
8,954
814
13,688
7,349
3,353
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Lynch36
Bellona
14
1 / 1 / 8
8,076
734
5,367
12,891
10,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
Pojo
Zeus
17
12 / 1 / 6
11,025
1,002
23,821
5,922
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
9
Kills
20
20
Deaths
9
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Balistakills
Baron Samedi
1
2
4
1.5
L
Erlang Shen
ChargedMite
Erlang Shen
1
4
2
0.5
W
Athena
CyberChaoX
Athena
3
2
5
2.75
W
1
3
8
1.67
L
Ratatoskr
FunkyBunny27
Ratatoskr
4
5
3
1.1
W
Medusa
JSebasN
Medusa
3
2
12
4.5
W
Bellona
Lynch36
Bellona
1
1
8
5
W
Zeus
Pojo
Zeus
12
1
6
15
L
Jormungandr
RayGannon
Jormungandr
2
5
2
0.6
L
Chaac
RinBoy
Chaac
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,724
Damage
50,439
56,917
Taken
40,632
40,884
Mitigated
29,230
7,618
Healing
10,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Balistakills
Baron Samedi
6,124
439
1,395
2,783
11,230
10,945
0
6,196
4,739
15,749
0
L
Erlang Shen
ChargedMite
Erlang Shen
4,351
1,846
0
1,357
9,956
7,076
0
4,981
4,784
0
10,834
W
Athena
CyberChaoX
Athena
4,652
1,090
0
847
9,141
10,178
418
2,436
6,705
9,942
0
W
2,911
37
0
632
5,329
2,270
117
1,765
3,564
23,797
0
L
Ratatoskr
FunkyBunny27
Ratatoskr
8,566
2,073
0
543
12,233
5,057
0
6,375
5,638
0
22,761
W
Medusa
JSebasN
Medusa
13,688
6,370
0
1,390
7,349
3,353
1,497
2,804
4,545
0
35,000
W
Bellona
Lynch36
Bellona
5,367
970
1,223
3,394
12,891
10,989
530
2,411
10,480
0
16,299
W
Zeus
Pojo
Zeus
23,821
2,158
0
3,156
5,922
2,440
807
940
4,982
50,419
0
L
Jormungandr
RayGannon
Jormungandr
3,895
1,311
39
63
13,895
10,721
1
7,995
5,668
20,806
0
L
Chaac
RinBoy
Chaac
4,788
694
0
1,438
9,603
7,085
1
5,186
4,271
0
21,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,375
Gold Earned
44,066
178
Minions Killed
234
7
Camps Cleared
10
877,423
Distance Traveled
1,038,153
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,494
681
26
2
0
176,214
1
L
Erlang Shen
6,903
628
23
2
0
170,806
0
W
Athena
8,248
750
11
1
0
193,092
0
W
Ah Puch
7,763
706
61
6
3
193,331
0
L
Ratatoskr
8,518
774
40
4
2
207,914
1
W
Medusa
8,954
814
66
6
3
222,865
2
W
Bellona
8,076
734
16
1
0
212,872
0
W
Zeus
11,025
1,002
80
7
4
215,993
3
L
Jormungandr
7,653
696
54
5
2
172,430
0
L
Chaac
6,807
619
35
3
3
150,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role