Player Matchup

Neith
Neith
Chloxic
Neith
Level 128
God Stats
9W - 6L
1,568 SR
Queue Stats
561W - 561L
1,527 Elo+
Party 1
Geb
Geb
CtrlAltMassacre
Geb
Level 155
God Stats
5W - 2L
1,797 SR
Queue Stats
31W - 25L
1,539 Elo+
Party 1
Sylvanus
Sylvanus
DripNoWater
Sylvanus
Level 116
God Stats
13W - 16L
1,557 SR
Queue Stats
334W - 331L
1,539 Elo+
Party 1
Nemesis
Nemesis
Or_ph_eus
Nemesis
Level 147
God Stats
2W - 2L
1,554 SR
Queue Stats
253W - 259L
1,572 Elo+
Party 1
Sol
Sol
stxor
Sol
Level 93
God Stats
0W - 1L
1,616 SR
Queue Stats
6W - 2L
1,801 Elo+
Party 1
Team Averages
Level 128
1,618 SR
1,596 Elo+

VS

Team Averages
Level 121
1,525 SR
1,541 Elo+
Sol
Sol
RenaissanceLight
Sol
Level 118
God Stats
109W - 100L
1,526 SR
Queue Stats
552W - 508L
1,511 Elo+
Solo
Ymir
Ymir
Reventt19
Ymir
Level 159
God Stats
3W - 3L
1,366 SR
Queue Stats
103W - 93L
1,583 Elo+
Solo
Heimdallr
Heimdallr
Travis_Scooters
Heimdallr
Level 123
God Stats
27W - 27L
1,546 SR
Queue Stats
550W - 545L
1,564 Elo+
Party 2
Chaac
Chaac
Zingal_Zangal
Chaac
Level 107
God Stats
26W - 19L
1,593 SR
Queue Stats
260W - 268L
1,496 Elo+
Party 2
Achilles
Achilles
bossbro6234
Achilles
Level 100
God Stats
56W - 36L
1,593 SR
Queue Stats
418W - 425L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chloxic
Neith
16
1 / 3 / 1
9,375
493
7,797
11,905
4,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
0 / 2 / 0
7,857
414
5,321
12,389
11,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
DripNoWater
Sylvanus
16
0 / 4 / 0
9,211
485
12,552
17,607
15,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Or_ph_eus
Nemesis
16
2 / 3 / 2
9,449
497
11,182
17,391
7,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
stxor
Sol
14
1 / 4 / 0
8,220
433
6,343
10,015
3,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 9
10,526
554
13,664
14,360
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
15
0 / 0 / 6
9,210
485
5,140
12,016
10,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
Travis_Scooters
Heimdallr
16
5 / 0 / 1
9,708
511
9,713
8,847
3,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 0 / 1
10,538
555
9,837
18,179
15,009
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
bossbro6234
Achilles
16
6 / 3 / 3
10,020
527
11,658
16,006
7,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
16
16
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
Chloxic
Neith
1
3
1
0.5
L
0
2
0
0
L
Sylvanus
DripNoWater
Sylvanus
0
4
0
0
L
Nemesis
Or_ph_eus
Nemesis
2
3
2
1
W
1
1
9
5.5
W
Ymir
0
0
6
3
W
Heimdallr
Travis_Scooters
Heimdallr
5
0
1
5.5
W
4
0
1
4.5
W
Achilles
bossbro6234
Achilles
6
3
3
2.5
L
Sol
stxor
Sol
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,195
Damage
50,012
69,307
Taken
69,408
42,928
Mitigated
40,509
21,859
Healing
32,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Chloxic
Neith
7,797
1,253
0
3,127
11,905
4,612
576
6,821
5,084
0
80,668
L
5,321
237
171
2,951
12,389
11,617
0
3,855
8,534
35,100
0
L
Sylvanus
DripNoWater
Sylvanus
12,552
3,897
461
7,485
17,607
15,777
137
3,168
14,439
63,065
13,183
L
Nemesis
Or_ph_eus
Nemesis
11,182
4,571
0
4,969
17,391
7,726
0
4,418
12,973
0
72,030
W
13,664
5,439
0
10,336
14,360
3,992
309
2,361
11,999
89,367
0
W
Ymir
5,140
236
0
3,633
12,016
10,657
203
3,645
8,371
46,621
0
W
Heimdallr
Travis_Scooters
Heimdallr
9,713
4,288
0
3,429
8,847
3,022
1,514
4,625
4,222
0
66,146
W
9,837
2,566
0
11,072
18,179
15,009
0
8,411
9,768
0
77,256
W
Achilles
bossbro6234
Achilles
11,658
5,318
0
4,028
16,006
7,829
0
4,202
11,804
0
69,746
L
Sol
stxor
Sol
6,343
1,483
0
2,695
10,015
3,196
0
542
9,457
51,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,112
Gold Earned
50,002
563
Minions Killed
627
0
Camps Cleared
0
1,767,200
Distance Traveled
1,820,890
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,375
493
168
9
0
356,413
5
L
Geb
7,857
414
32
2
0
324,350
8
L
Sylvanus
9,211
485
139
7
0
293,655
3
L
Nemesis
9,449
497
113
6
0
456,863
2
W
Sol
10,526
554
170
9
0
351,240
5
W
Ymir
9,210
485
69
4
0
341,793
7
W
Heimdallr
9,708
511
133
7
0
334,226
1
W
Chaac
10,538
555
160
8
0
408,485
0
W
Achilles
10,020
527
95
5
0
385,146
1
L
Sol
8,220
433
111
6
0
335,919
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role