Player Matchup

Zeus
Zeus
BruceChrysler
Zeus
Level 29
God Stats
207W - 145L
1,728 SR
Queue Stats
302W - 290L
1,620 Elo+
Solo
Apollo
Apollo
Nuernberg
Apollo
Level 127
God Stats
1W - 1L
1,854 SR
Queue Stats
48W - 62L
1,539 Elo+
Party 1
Hercules
Hercules
neguvéio
Hercules
Level 116
God Stats
1W - 5L
1,367 SR
Queue Stats
138W - 170L
1,546 Elo+
Party 1
Team Averages
Level 91
1,650 SR
1,568 Elo+

VS

Team Averages
Level 97
1,662 SR
1,526 Elo+
Mercury
Mercury
Cuppz
Mercury
Level 138
God Stats
2W - 0L
1,574 SR
Queue Stats
86W - 103L
1,461 Elo+
Party 2
Gilgamesh
Gilgamesh
EdwardNygma69
Gilgamesh
Level 44
God Stats
17W - 5L
1,644 SR
Queue Stats
66W - 53L
1,591 Elo+
Party 2
Baron Samedi
Baron Samedi
ipuddini
Baron Samedi
Level 110
God Stats
14W - 5L
1,767 SR
Queue Stats
46W - 45L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 10 / 3
11,121
695
21,005
15,844
6,169
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Nuernberg
Apollo
13
1 / 11 / 6
9,837
615
6,995
18,397
7,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
neguvéio
Hercules
14
3 / 6 / 5
10,736
671
11,386
20,867
17,252
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cuppz
Mercury
16
4 / 3 / 16
11,964
748
8,445
14,063
4,918
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
EdwardNygma69
Gilgamesh
17
11 / 4 / 12
13,203
825
19,893
21,371
15,366
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
ipuddini
Baron Samedi
17
12 / 3 / 8
13,055
816
20,625
16,440
6,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
10
Kills
27
27
Deaths
10
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
6
10
3
0.75
W
Mercury
Cuppz
Mercury
4
3
16
4
W
Gilgamesh
EdwardNygma69
Gilgamesh
11
4
12
4.25
L
Apollo
Nuernberg
Apollo
1
11
6
0.36
W
Baron Samedi
ipuddini
Baron Samedi
12
3
8
5.33
L
Hercules
neguvéio
Hercules
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,386
Damage
48,963
55,108
Taken
51,874
31,092
Mitigated
26,776
7,596
Healing
20,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,005
1,504
0
1,842
15,844
6,169
338
5,914
9,930
43,073
0
W
Mercury
Cuppz
Mercury
8,445
5,128
0
2,894
14,063
4,918
1,945
6,353
7,299
0
43,191
W
Gilgamesh
EdwardNygma69
Gilgamesh
19,893
6,529
441
6,940
21,371
15,366
889
6,370
14,708
4,879
52,472
L
Apollo
Nuernberg
Apollo
6,995
3,510
0
1,958
18,397
7,671
94
7,433
10,964
0
31,955
W
Baron Samedi
ipuddini
Baron Samedi
20,625
826
2,984
7,025
16,440
6,492
581
8,104
7,901
47,701
0
L
Hercules
neguvéio
Hercules
11,386
1,057
30
3,766
20,867
17,252
136
9,345
11,522
0
35,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,694
Gold Earned
38,222
162
Minions Killed
173
4
Camps Cleared
10
761,058
Distance Traveled
983,282
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,121
695
47
3
2
250,673
2
W
Mercury
11,964
748
54
3
4
364,128
1
W
Gilgamesh
13,203
825
68
4
6
313,968
3
L
Apollo
9,837
615
61
4
0
229,851
3
W
Baron Samedi
13,055
816
51
3
0
305,186
1
L
Hercules
10,736
671
54
3
2
280,534
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role