Player Matchup

Chaac
Chaac
AJdaKRE8TOR
Chaac
Level 54
God Stats
11W - 1L
2,038 SR
Queue Stats
171W - 52L
1,945 Elo+
Party 2
Hades
Hades
filetlemont
Hades
Level 26
God Stats
9W - 1L
1,907 SR
Queue Stats
30W - 16L
1,673 Elo+
Party 2
Sol
Sol
omerthepomer
Sol
Level 77
God Stats
3W - 0L
1,855 SR
Queue Stats
154W - 43L
1,951 Elo+
Party 2
Team Averages
Level 52
1,933 SR
1,856 Elo+

VS

Team Averages
Level 95
1,467 SR
1,375 Elo+
Artio
Artio
Burunyanman
Artio
Level 148
God Stats
13W - 22L
1,507 SR
Queue Stats
218W - 297L
1,456 Elo+
Party 1
Ra
Ra
Fr1ks0n
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,224 Elo+
Solo
Cernunnos
Cernunnos
NeruPehut
Cernunnos
Level 119
God Stats
18W - 25L
1,396 SR
Queue Stats
73W - 103L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 10
8,416
842
7,879
12,199
10,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 0 / 4
6,473
647
2,960
2,758
1,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
11 / 1 / 3
9,225
923
18,858
10,496
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
6,150
615
6,522
16,430
6,295
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 6 / 0
6,192
619
3,978
9,880
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
NeruPehut
Cernunnos
9
0 / 5 / 2
6,197
620
5,385
9,858
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
15
Kills
1
2
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
L
0
4
2
0.25
L
1
6
0
0.17
L
Cernunnos
NeruPehut
Cernunnos
0
5
2
0.2
W
0
0
4
2
W
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,697
Damage
15,885
25,453
Taken
36,168
16,018
Mitigated
12,377
11,212
Healing
7,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,879
860
0
3,695
12,199
10,983
162
3,577
8,323
4,653
15,111
L
6,522
1,020
1,218
3,630
16,430
6,295
0
9,157
6,769
14,492
0
L
3,978
344
993
1,187
9,880
2,822
0
6,103
3,533
18,645
0
L
Cernunnos
NeruPehut
Cernunnos
5,385
2,228
0
678
9,858
3,260
0
6,557
3,090
0
23,601
W
2,960
523
271
1,479
2,758
1,140
99
1,102
1,598
11,934
0
W
18,858
8,489
0
5,767
10,496
3,895
1,876
5,645
4,795
42,856
5,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,114
Gold Earned
18,539
110
Minions Killed
93
4
Camps Cleared
5
539,172
Distance Traveled
554,557
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,416
842
33
3
0
202,636
1
L
Artio
6,150
615
11
1
0
200,256
1
L
Ra
6,192
619
43
4
1
175,166
1
L
Cernunnos
6,197
620
39
4
4
179,135
3
W
Hades
6,473
647
30
3
0
140,317
3
W
Sol
9,225
923
47
5
4
196,219
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role